opt-cc/server/models/player.js

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'use strict';
const mongoose = require('mongoose');
const Schema = mongoose.Schema;
const PlayerSchema = new Schema({
name: {
type: String,
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required: true,
},
fraction: {
type: String,
enum: ['BLUFOR', 'OPFOR'],
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required: true,
},
warId: {
type: mongoose.Schema.Types.ObjectId,
ref: 'War',
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required: true,
},
kill: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleLight: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleHeavy: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleAir: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
death: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
friendlyFire: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
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revive: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
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},
respawn: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
flagTouch: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
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steamUUID: {
type: Number,
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get: (v) => Math.round(v),
set: (v) => Math.round(v),
},
performance: {
type: mongoose.Schema.Types.ObjectId,
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ref: 'LogServerFps',
required: false,
},
travelDistance: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: false,
},
driverDistance: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: false,
},
},
{
collection: 'player',
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timestamps: {createdAt: 'timestamp'},
});
// optional more indices
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PlayerSchema.index({warId: 1});
module.exports = mongoose.model('Player', PlayerSchema);