opt-cc/api/tools/log-parse-tool.js

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'use strict';
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const playerArrayContains = require('./util').playerArrayContains;
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const parseWarLog = (lineArray, war) => {
const nameToLongError = 'Error: ENAMETOOLONG: name too long, open \'';
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const stats = {
war: war,
clean: [],
budget: [],
points: [],
kills: [],
respawn: [],
revive: [],
flag: [],
transport: [],
players: []
};
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const addPlayerIfNotExists = (inputPlayer) => {
const player = getPlayerAndFractionFromString(inputPlayer);
if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) {
player['warId'] = war._id;
stats.players.push(player);
}
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};
lineArray.some(line => {
/**
* sanitize nameTooLongError coming up in first line
*/
if (line.includes(nameToLongError)) {
line = line.substring(line.indexOf(nameToLongError) + nameToLongError.length);
}
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/**
* KILLS
*/
if (line.includes('Abschuss') && !line.includes('Fahrzeug')) {
stats.clean.push(line);
const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('. :OPT LOG END'));
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const shooter = getPlayerAndFractionFromString(shooterString);
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const targetString = line.substring(line.lastIndexOf(' || ') + 4, line.lastIndexOf(' von:'));
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const target = getPlayerAndFractionFromString(targetString);
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stats.kills.push({
war: war._id,
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time: getFullTimeDate(war.date, line.split(' ')[5]),
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shooter: shooter ? shooter.name : null,
target: target.name,
friendlyFire: shooter ? target.fraction === shooter.fraction : false,
fraction: shooter ? shooter.fraction : 'NONE'
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});
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}
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/**
* BUDGET
*/
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else if (line.includes('Budget')) {
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stats.clean.push(line);
const budg = line.split(' ');
if (line.includes('Endbudget')) {
stats.war['endBudgetBlufor'] = transformMoneyString(budg[11]);
stats.war['endBudgetOpfor'] = transformMoneyString(budg[14]);
stats.war.endDate = new Date(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T0' + budg[5]);
} else if (line.includes('Startbudget')) {
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stats.war['budgetBlufor'] = transformMoneyString(budg[11]);
stats.war['budgetOpfor'] = transformMoneyString(budg[14]);
// this date needs to be assigned in first place !important
stats.war.date = new Date(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T22:00:00');
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} else {
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stats.budget.push(getBudgetEntry(budg, war._id, war.date));
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}
}
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/**
* FLAG
*/
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else if (line.includes('Fahne')) {
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stats.clean.push(line);
const playerName = line.substring(line.lastIndexOf('t von ') + 6, line.lastIndexOf(' :OPT LOG END'));
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const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR';
const capture = !!line.includes('Flagge erobert');
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stats.flag.push({
war: war._id,
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time: getFullTimeDate(war.date, line.split(' ')[5]),
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player: playerName,
flagFraction: flagFraction,
capture: capture
});
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}
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/**
* POINTS
*/
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else if (line.includes('Punkte')) {
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stats.clean.push(line);
const pt = line.split(' ');
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if (line.includes('Endpunktestand')) {
stats.war['ptBlufor'] = parseInt(pt[11]);
stats.war['ptOpfor'] = parseInt(pt[14].slice(0, -1));
// EXIT LOOP
return true;
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} else {
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stats.points.push(getPointsEntry(pt, line, war._id, war.date))
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}
}
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/**
* RESPAWN
*/
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else if (line.includes('Respawn')) {
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stats.clean.push(line);
const resp = line.split(' ');
const playerName = line.substring(line.lastIndexOf('Spieler:') + 9, line.lastIndexOf('-') - 1);
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stats.respawn.push(getRespawnEntry(resp, playerName, war._id, war.date));
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}
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/**
* REVIVE
*/
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else if (line.includes('Revive')) {
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stats.clean.push(line);
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const stabilized = !!line.includes('stabilisiert');
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const medicName = line.substring(line.lastIndexOf('wurde von ') + 10,
line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt'));
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const medic = getPlayerAndFractionFromString(medicName);
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const patientName = line.substring(line.lastIndexOf('|| ') + 3, line.lastIndexOf(' wurde von'));
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const patient = getPlayerAndFractionFromString(patientName);
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stats.revive.push({
war: war._id,
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time: getFullTimeDate(war.date, line.split(' ')[5]),
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stabilized: stabilized,
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medic: medic.name,
patient: patient.name,
fraction: medic.fraction
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});
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}
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/**
* TRANSPORT
*/
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else if (line.includes('Transport ||')) {
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stats.clean.push(line);
const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen'));
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const driver = getPlayerAndFractionFromString(driverString);
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const passengerString = line.substring(line.lastIndexOf('|| ') + 3, line.lastIndexOf(' wurde von'));
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const passenger = getPlayerAndFractionFromString(passengerString);
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const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1));
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stats.transport.push({
war: war._id,
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time: getFullTimeDate(war.date, line.split(' ')[5]),
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driver: driver.name,
passenger: passenger ? passenger.name : null,
fraction: driver.fraction,
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distance: distance
});
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}
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/**
* PLAYERS
*/
else if (line.includes('Fraktionsübersicht ||')) {
const playerString = line.substring(line.lastIndexOf('Fraktionsübersicht || ') + 22, line.lastIndexOf(', PUID'));
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addPlayerIfNotExists(playerString)
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}
});
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for (let i = 0; i < stats.players.length; i++) {
const playerName = stats.players[i].name;
stats.players[i]['respawn'] = stats.respawn.filter(res => res.player === playerName).length;
stats.players[i]['kill'] = stats.kills.filter(kill => kill.shooter === playerName && !kill.friendlyFire).length;
stats.players[i]['friendlyFire'] = stats.kills.filter(kill => kill.shooter === playerName && kill.friendlyFire).length;
stats.players[i]['death'] = stats.kills.filter(kill => kill.target === playerName).length;
stats.players[i]['revive'] = stats.revive.filter(rev => rev.medic === playerName && !rev.stabilized).length;
stats.players[i]['flagTouch'] = stats.flag.filter(flag => flag.player === playerName).length;
stats.players[i]['sort'] = stats.players[i]['kill'] + stats.players[i]['revive'] + stats.players[i]['flagTouch']
- stats.players[i]['friendlyFire'] - stats.players[i]['death'] - stats.players[i]['respawn']
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}
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stats.war.playersBlufor = stats.players.filter(player => player.fraction === 'BLUFOR').length;
stats.war.playersOpfor = stats.players.filter(player => player.fraction === 'OPFOR').length;
return stats;
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};
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const getRespawnEntry = (respawn, playerName, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, respawn[5]),
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player: playerName
}
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};
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const getPointsEntry = (pt, line, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, pt[5]),
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ptBlufor: parseInt(pt[12]),
ptOpfor: parseInt(pt[15].slice(0, -1)),
fraction: line.includes('no Domination') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR'
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}
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};
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const getBudgetEntry = (budg, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, budg[5]),
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fraction: budg[9] === 'NATO' ? 'BLUFOR' : 'OPFOR',
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oldBudget: transformMoneyString(budg[11]),
newBudget: transformMoneyString(budg[14])
}
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};
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const getPlayerAndFractionFromString = (nameAndFractionString) => {
const nameArray = nameAndFractionString.split(' ');
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const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ? nameArray[nameArray.length - 1] === '(WEST)' ? 'BLUFOR' : 'OPFOR' : undefined;
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const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1);
// do not return player for 'Selbstverschulden' or 'Error: No unit'
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if (name && name !== 'Error: No unit') {
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return {name: name, fraction: fraction};
}
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};
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const transformMoneyString = (budgetString) => {
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if (!budgetString.includes('e+')) {
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return parseInt(budgetString);
}
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const budget = budgetString.split('e+');
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return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1])));
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};
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const getFullTimeDate = (date, timeString) => {
const returnDate = new Date(date);
const time = timeString.split(':');
returnDate.setHours(time[0]);
returnDate.setMinutes(time[1]);
return returnDate;
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};
module.exports = parseWarLog;