finish basci backend implementation
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						1acaba5a60
					
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			@ -63,25 +63,31 @@ wars.route('/')
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  })
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  .post(apiAuthenticationMiddleware, checkMT, upload.single('log'), (req, res, next) => {
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    let body = req.body;
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    const bodyWar = new WarModel(body);
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    const body = req.body;
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    const warBody = new WarModel(body);
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    if (req.file) {
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      // bodyWar.save((err, war) => {
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      //   if (err) {
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      //     return next(err);
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      //   }
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        fs.readFile(req.file.buffer, (file, err) => {
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          if (err) {
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            return next(err);
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          }
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          const lineArray = file.toString().split("\n");
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          res.locals.items = parseWarLog(lineArray, bodyWar);
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          res.locals.processed = true;
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          const statsResult = parseWarLog(lineArray, warBody);
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          statsResult.war.save((err, war) => {
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            if (err) {
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              return next(err);
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            }
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            PlayerModel.create(statsResult.players, function (err) {
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              if (err) {
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                return next(err);
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              }
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              res.status(codes.created);
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              res.locals.items = war;
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              next();
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            });
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      // })
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          })
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        });
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    } else {
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      const err = new Error('no Logfile provided');
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      err.status = codes.wrongmediasend;
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			@ -18,7 +18,7 @@ const parseWarLog = (lineArray, war) => {
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  const addPlayersIfNotExists = (inputPlayers) => {
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    inputPlayers.forEach(player => {
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      if (player && !arrayContains(stats.players, player)) {
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      if (player && player.name && player.fraction && !arrayContains(stats.players, player)) {
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        player['warId'] = war._id;
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        stats.players.push(player);
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      }
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			@ -33,7 +33,6 @@ const parseWarLog = (lineArray, war) => {
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      stats.clean.push(line);
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      const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('. :OPT LOG END'));
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      const shooter = getPlayerAndFractionFromString(shooterString);
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      const targetString = line.substring(line.lastIndexOf(' || ') + 4, line.lastIndexOf(' von:'));
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      const target = getPlayerAndFractionFromString(targetString);
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			@ -58,6 +57,7 @@ const parseWarLog = (lineArray, war) => {
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        stats.war['endBudgetBlufor'] = transformMoneyString(budg[11]);
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        stats.war['endBudgetOpfor'] = transformMoneyString(budg[14]);
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      } else if (line.includes('Startbudget')) {
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        stats.war.date = new Date(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T22:00:00.000+02:00');
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        stats.war['budgetBlufor'] = transformMoneyString(budg[11]);
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        stats.war['budgetOpfor'] = transformMoneyString(budg[14]);
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      } else {
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			@ -114,7 +114,8 @@ const parseWarLog = (lineArray, war) => {
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    if (line.includes('Revive')) {
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      stats.clean.push(line);
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      const stabilized = !!line.includes('stabilisiert');
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      const medicName = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt'));
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      const medicName = line.substring(line.lastIndexOf('wurde von ') + 10,
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        line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt'));
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      const medic = getPlayerAndFractionFromString(medicName);
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      const patientName = line.substring(line.lastIndexOf('|| ') + 3, line.lastIndexOf(' wurde von'));
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      const patient = getPlayerAndFractionFromString(patientName);
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			@ -153,11 +154,20 @@ const parseWarLog = (lineArray, war) => {
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    }
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  });
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  for (let i = 0; i < stats.players.length; i++) {
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    const playerName = stats.players[i].name;
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    stats.players[i]['respawn'] = stats.respawn.filter(res => res.player === playerName).length;
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    stats.players[i]['kill'] = stats.kills.filter(kill => kill.shooter === playerName && !kill.friendlyFire).length;
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    stats.players[i]['friendlyFire'] = stats.kills.filter(kill => kill.shooter === playerName && kill.friendlyFire).length;
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    stats.players[i]['death'] = stats.kills.filter(kill => kill.target === playerName).length;
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    stats.players[i]['revive'] = stats.revive.filter(rev => rev.medic === playerName && !rev.stabilized).length;
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    stats.players[i]['flagTouch'] = stats.flag.filter(flag => flag.player === playerName).length;
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  }
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  stats.war.playersBlufor = stats.players.filter(player => player.fraction === 'BLUFOR').length;
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  stats.war.playersOpfor = stats.players.filter(player => player.fraction === 'OPFOR').length;
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  return stats;
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};
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const getRespawnEntry = (respawn, playerName, warId) => {
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			@ -189,10 +199,10 @@ const getBudgetEntry = (budg, warId) => {
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const getPlayerAndFractionFromString = (nameAndFractionString) => {
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  const nameArray = nameAndFractionString.split(' ');
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  const fraction = nameArray[nameArray.length - 1] === '(WEST)' ? 'BLUFOR' : 'OPFOR';
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  const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ? nameArray[nameArray.length - 1] === '(WEST)' ? 'BLUFOR' : 'OPFOR' : undefined;
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  const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1);
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  // do not return player for 'Selbstverschulden'
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  if (name || name === 'Error: No unit') {
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  if (name && name !== 'Error: No unit') {
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    return {name: name, fraction: fraction};
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  }
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};
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			@ -1,6 +1,6 @@
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{
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  "name": "opt-cc",
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  "version": "1.5.4",
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  "version": "1.6.0",
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  "license": "MIT",
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  "private": true,
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  "scripts": {
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