Fix linting, update codestyle file

pull/34/head
HardiReady 2018-04-27 09:29:30 +02:00
parent 216c19dccd
commit 2cd7541ca6
2 changed files with 16 additions and 14 deletions

View File

@ -1,6 +1,7 @@
<code_scheme name="OPT-CC" version="173">
<option name="FORMATTER_TAGS_ENABLED" value="true" />
<JSCodeStyleSettings>
<option name="SPACES_WITHIN_OBJECT_LITERAL_BRACES" value="true" />
<option name="USE_CHAINED_CALLS_GROUP_INDENTS" value="true" />
</JSCodeStyleSettings>
<TypeScriptCodeStyleSettings>
@ -10,6 +11,7 @@
<option name="RIGHT_MARGIN" value="120" />
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
<option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
<option name="SPACE_WITHIN_BRACKETS" value="true" />
<option name="CALL_PARAMETERS_WRAP" value="1" />
<option name="METHOD_PARAMETERS_WRAP" value="1" />
<option name="EXTENDS_KEYWORD_WRAP" value="1" />
@ -21,4 +23,4 @@
<option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
<option name="WRAP_COMMENTS" value="true" />
</codeStyleSettings>
</code_scheme>
</code_scheme>

View File

@ -18,7 +18,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
@Output() switchTab = new EventEmitter();
campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
campaignPlayer: CampaignPlayer = { campaign: {}, players: [] };
graphData: any[] = [];
sumData: any[] = [];
@ -60,15 +60,15 @@ export class CampaignPlayerDetailComponent implements OnInit {
this.campaignPlayer = campaignPlayer;
this.graphData = [
{key: 'kill', label: 'Kills',},
{key: 'friendlyFire', label: 'Friendly Fire',},
{key: 'death', label: 'Tode',},
{key: 'respawn', label: 'Respawn',},
{key: 'revive', label: 'Revive',},
{key: 'flagTouch', label: 'Eroberungen',},
{key: 'vehicleLight', label: 'Fahrzeug (Leicht)',},
{key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)',},
{key: 'vehicleAir', label: 'Fahrzeug (Luft)',},
{ key: 'kill', label: 'Kills', },
{ key: 'friendlyFire', label: 'Friendly Fire', },
{ key: 'death', label: 'Tode', },
{ key: 'respawn', label: 'Respawn', },
{ key: 'revive', label: 'Revive', },
{ key: 'flagTouch', label: 'Eroberungen', },
{ key: 'vehicleLight', label: 'Fahrzeug (Leicht)', },
{ key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)', },
{ key: 'vehicleAir', label: 'Fahrzeug (Luft)', },
];
this.initDataArray();
@ -84,7 +84,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
// we can not directly push to target array, since only full reference changes trigger the refresh of data
const tmpSumData = [];
this.graphData.forEach(dataSet => {
tmpSumData.push({name: dataSet.label, value: dataSet.total})
tmpSumData.push({ name: dataSet.label, value: dataSet.total });
});
this.sumData = tmpSumData;
});
@ -110,9 +110,9 @@ export class CampaignPlayerDetailComponent implements OnInit {
}
dataSet.data = [killObj];
dataSet.refLine = [{value: total / playerLength, name: this.avgLabel}]
dataSet.refLine = [{ value: total / playerLength, name: this.avgLabel }];
dataSet.total = total;
})
});
}
navigateBack() {