Fix linting, update codestyle file
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					@ -1,6 +1,7 @@
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<code_scheme name="OPT-CC" version="173">
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					<code_scheme name="OPT-CC" version="173">
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  <option name="FORMATTER_TAGS_ENABLED" value="true" />
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					  <option name="FORMATTER_TAGS_ENABLED" value="true" />
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  <JSCodeStyleSettings>
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					  <JSCodeStyleSettings>
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					    <option name="SPACES_WITHIN_OBJECT_LITERAL_BRACES" value="true" />
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    <option name="USE_CHAINED_CALLS_GROUP_INDENTS" value="true" />
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					    <option name="USE_CHAINED_CALLS_GROUP_INDENTS" value="true" />
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  </JSCodeStyleSettings>
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					  </JSCodeStyleSettings>
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  <TypeScriptCodeStyleSettings>
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					  <TypeScriptCodeStyleSettings>
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					@ -10,6 +11,7 @@
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    <option name="RIGHT_MARGIN" value="120" />
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					    <option name="RIGHT_MARGIN" value="120" />
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    <option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
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					    <option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
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    <option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
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					    <option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
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					    <option name="SPACE_WITHIN_BRACKETS" value="true" />
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    <option name="CALL_PARAMETERS_WRAP" value="1" />
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					    <option name="CALL_PARAMETERS_WRAP" value="1" />
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    <option name="METHOD_PARAMETERS_WRAP" value="1" />
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					    <option name="METHOD_PARAMETERS_WRAP" value="1" />
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    <option name="EXTENDS_KEYWORD_WRAP" value="1" />
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					    <option name="EXTENDS_KEYWORD_WRAP" value="1" />
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					@ -18,7 +18,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
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  @Output() switchTab = new EventEmitter();
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					  @Output() switchTab = new EventEmitter();
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  campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
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					  campaignPlayer: CampaignPlayer = { campaign: {}, players: [] };
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  graphData: any[] = [];
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					  graphData: any[] = [];
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  sumData: any[] = [];
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					  sumData: any[] = [];
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					@ -60,15 +60,15 @@ export class CampaignPlayerDetailComponent implements OnInit {
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          this.campaignPlayer = campaignPlayer;
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					          this.campaignPlayer = campaignPlayer;
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          this.graphData = [
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					          this.graphData = [
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            {key: 'kill', label: 'Kills',},
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					            { key: 'kill', label: 'Kills', },
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            {key: 'friendlyFire', label: 'Friendly Fire',},
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					            { key: 'friendlyFire', label: 'Friendly Fire', },
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            {key: 'death', label: 'Tode',},
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					            { key: 'death', label: 'Tode', },
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            {key: 'respawn', label: 'Respawn',},
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					            { key: 'respawn', label: 'Respawn', },
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            {key: 'revive', label: 'Revive',},
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					            { key: 'revive', label: 'Revive', },
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            {key: 'flagTouch', label: 'Eroberungen',},
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					            { key: 'flagTouch', label: 'Eroberungen', },
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            {key: 'vehicleLight', label: 'Fahrzeug (Leicht)',},
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					            { key: 'vehicleLight', label: 'Fahrzeug (Leicht)', },
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            {key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)',},
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					            { key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)', },
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            {key: 'vehicleAir', label: 'Fahrzeug (Luft)',},
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					            { key: 'vehicleAir', label: 'Fahrzeug (Luft)', },
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          ];
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					          ];
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          this.initDataArray();
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					          this.initDataArray();
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					@ -84,7 +84,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
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          // we can not directly push to target array, since only full reference changes trigger the refresh of data
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					          // we can not directly push to target array, since only full reference changes trigger the refresh of data
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          const tmpSumData = [];
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					          const tmpSumData = [];
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          this.graphData.forEach(dataSet => {
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					          this.graphData.forEach(dataSet => {
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            tmpSumData.push({name: dataSet.label, value: dataSet.total})
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					            tmpSumData.push({ name: dataSet.label, value: dataSet.total });
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          });
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					          });
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          this.sumData = tmpSumData;
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					          this.sumData = tmpSumData;
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        });
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					        });
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					@ -110,9 +110,9 @@ export class CampaignPlayerDetailComponent implements OnInit {
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      }
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					      }
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      dataSet.data = [killObj];
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					      dataSet.data = [killObj];
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      dataSet.refLine = [{value: total / playerLength, name: this.avgLabel}]
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					      dataSet.refLine = [{ value: total / playerLength, name: this.avgLabel }];
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      dataSet.total = total;
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					      dataSet.total = total;
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    })
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					    });
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  }
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					  }
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  navigateBack() {
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					  navigateBack() {
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