Fix linting, update codestyle file
parent
216c19dccd
commit
2cd7541ca6
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@ -1,6 +1,7 @@
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<code_scheme name="OPT-CC" version="173">
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<option name="FORMATTER_TAGS_ENABLED" value="true" />
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<JSCodeStyleSettings>
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<option name="SPACES_WITHIN_OBJECT_LITERAL_BRACES" value="true" />
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<option name="USE_CHAINED_CALLS_GROUP_INDENTS" value="true" />
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</JSCodeStyleSettings>
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<TypeScriptCodeStyleSettings>
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@ -10,6 +11,7 @@
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<option name="RIGHT_MARGIN" value="120" />
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<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
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<option name="ALIGN_MULTILINE_CHAINED_METHODS" value="true" />
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<option name="SPACE_WITHIN_BRACKETS" value="true" />
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<option name="CALL_PARAMETERS_WRAP" value="1" />
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<option name="METHOD_PARAMETERS_WRAP" value="1" />
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<option name="EXTENDS_KEYWORD_WRAP" value="1" />
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@ -18,7 +18,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
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@Output() switchTab = new EventEmitter();
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campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
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campaignPlayer: CampaignPlayer = { campaign: {}, players: [] };
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graphData: any[] = [];
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sumData: any[] = [];
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@ -60,15 +60,15 @@ export class CampaignPlayerDetailComponent implements OnInit {
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this.campaignPlayer = campaignPlayer;
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this.graphData = [
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{key: 'kill', label: 'Kills',},
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{key: 'friendlyFire', label: 'Friendly Fire',},
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{key: 'death', label: 'Tode',},
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{key: 'respawn', label: 'Respawn',},
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{key: 'revive', label: 'Revive',},
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{key: 'flagTouch', label: 'Eroberungen',},
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{key: 'vehicleLight', label: 'Fahrzeug (Leicht)',},
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{key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)',},
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{key: 'vehicleAir', label: 'Fahrzeug (Luft)',},
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{ key: 'kill', label: 'Kills', },
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{ key: 'friendlyFire', label: 'Friendly Fire', },
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{ key: 'death', label: 'Tode', },
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{ key: 'respawn', label: 'Respawn', },
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{ key: 'revive', label: 'Revive', },
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{ key: 'flagTouch', label: 'Eroberungen', },
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{ key: 'vehicleLight', label: 'Fahrzeug (Leicht)', },
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{ key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)', },
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{ key: 'vehicleAir', label: 'Fahrzeug (Luft)', },
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];
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this.initDataArray();
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@ -84,7 +84,7 @@ export class CampaignPlayerDetailComponent implements OnInit {
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// we can not directly push to target array, since only full reference changes trigger the refresh of data
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const tmpSumData = [];
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this.graphData.forEach(dataSet => {
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tmpSumData.push({name: dataSet.label, value: dataSet.total})
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tmpSumData.push({ name: dataSet.label, value: dataSet.total });
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});
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this.sumData = tmpSumData;
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});
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@ -110,9 +110,9 @@ export class CampaignPlayerDetailComponent implements OnInit {
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}
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dataSet.data = [killObj];
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dataSet.refLine = [{value: total / playerLength, name: this.avgLabel}]
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dataSet.refLine = [{ value: total / playerLength, name: this.avgLabel }];
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dataSet.total = total;
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})
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});
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}
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navigateBack() {
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