Add chart select label names
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									b99825b01a
								
							
						
					
					
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						2d64c32598
					
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					@ -36,11 +36,11 @@ export class ServerStatsComponent implements OnInit, OnChanges {
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  tmpFlagCaptureData;
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					  tmpFlagCaptureData;
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  readonly labels = {
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					  readonly labels = {
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    points: 'stats.fraction.select.points',
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					    singleAvg: 'stats.performance.select.single.avg',
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    budget: 'stats.fraction.select.budget',
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					    singleMin: 'stats.performance.select.single.min',
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    kill: 'stats.fraction.select.kills',
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					    avgTimeline: 'stats.performance.select.timeline.avg',
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    friendlyFire: 'stats.fraction.select.friendly.fire',
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					    minTimeline: 'stats.performance.select.timeline.min',
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    vehicle: 'stats.fraction.select.vehicle.kills',
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					    serverFps: 'stats.performance.select.timeline.server',
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  };
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					  };
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  readonly labelsAsString = Object.keys(this.labels)
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					  readonly labelsAsString = Object.keys(this.labels)
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                                  .map((key) => this.labels[key]);
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					                                  .map((key) => this.labels[key]);
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					@ -62,7 +62,7 @@ export class ServerStatsComponent implements OnInit, OnChanges {
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  }
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					  }
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  ngOnInit() {
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					  ngOnInit() {
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    this.setLineChartLabel(this.labels.points);
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					    this.setLineChartLabel(this.labels.singleAvg);
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  }
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					  }
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  ngOnChanges(changes: SimpleChanges) {
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					  ngOnChanges(changes: SimpleChanges) {
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					@ -75,7 +75,7 @@ export class ServerStatsComponent implements OnInit, OnChanges {
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        flag: false
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					        flag: false
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      };
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					      };
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      Object.assign(this, [this.lineChartData]);
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					      Object.assign(this, [this.lineChartData]);
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      this.activeChartSelect = this.labels.points;
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					      this.activeChartSelect = this.labels.singleAvg;
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      this.startDateObj = new Date(this.war.date);
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					      this.startDateObj = new Date(this.war.date);
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      this.startDateObj.setHours(0);
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					      this.startDateObj.setHours(0);
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					@ -28,6 +28,12 @@
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  "stats.fraction.select.stabilize": "Stabilisiert",
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					  "stats.fraction.select.stabilize": "Stabilisiert",
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  "stats.fraction.select.flag": "Flaggenbesitz",
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					  "stats.fraction.select.flag": "Flaggenbesitz",
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					  "stats.performance.select.single.avg": "Spieler FPS Durchschnitt",
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					  "stats.performance.select.single.min": "Spieler FPS Minimum",
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					  "stats.performance.select.timeline.avg": "Verlauf Gesamt FPS",
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					  "stats.performance.select.timeline.min": "Verlauf Minimum FPS",
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					  "stats.performance.select.timeline.server": "Server FPS",
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  "stats.player.detail.headline": "Kampagnendetails - {{name}}",
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					  "stats.player.detail.headline": "Kampagnendetails - {{name}}",
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  "stats.player.detail.button.back": "Zurück",
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					  "stats.player.detail.button.back": "Zurück",
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  "stats.player.detail.kill.death.ratio": "Kill/Death",
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					  "stats.player.detail.kill.death.ratio": "Kill/Death",
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					@ -36,6 +36,12 @@
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  "stats.fraction.select.stabilize": "Stabilized",
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					  "stats.fraction.select.stabilize": "Stabilized",
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  "stats.fraction.select.flag": "Flag Possession",
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					  "stats.fraction.select.flag": "Flag Possession",
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					  "stats.performance.select.single.avg": "Player FPS Average",
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					  "stats.performance.select.single.min": "Player FPS Minimum",
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					  "stats.performance.select.timeline.avg": "Timeline Overall FPS",
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					  "stats.performance.select.timeline.min": "Timeline Minimum FPS",
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					  "stats.performance.select.timeline.server": "Server FPS",
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  "stats.player.detail.headline": "Campaign Details - {{name}}",
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					  "stats.player.detail.headline": "Campaign Details - {{name}}",
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  "stats.player.detail.button.back": "Back",
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					  "stats.player.detail.button.back": "Back",
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  "stats.player.detail.kill.death.ratio": "Kill/Death",
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					  "stats.player.detail.kill.death.ratio": "Kill/Death",
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