Add empty view and tab switch
							parent
							
								
									43ff1e86dc
								
							
						
					
					
						commit
						45c16e2bdf
					
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					@ -1,6 +1,6 @@
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{
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					{
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  "name": "opt-cc",
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					  "name": "opt-cc",
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  "version": "1.6.6",
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					  "version": "1.7.0",
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  "license": "MIT",
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					  "license": "MIT",
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  "author": "Florian Hartwich <hardi@noarch.de>",
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					  "author": "Florian Hartwich <hardi@noarch.de>",
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  "private": true,
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					  "private": true,
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					@ -8,7 +8,7 @@
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    "start": "npm run deploy-static-prod && npm start --prefix ./api",
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					    "start": "npm run deploy-static-prod && npm start --prefix ./api",
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    "dev": "npm run deploy-static && npm run dev --prefix ./api",
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					    "dev": "npm run deploy-static && npm run dev --prefix ./api",
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    "deploy-static": "cd ./static && $(npm bin)/ng build && ln -s ../api/resource/ ../public/resource",
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					    "deploy-static": "cd ./static && $(npm bin)/ng build && ln -s ../api/resource/ ../public/resource",
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    "deploy-static-prod": "cd ./static && $(npm bin)/ng build --prod --aot && ln -s ../api/resource/ ../public/resource",
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					    "deploy-static:prod": "cd ./static && $(npm bin)/ng build --prod --aot && ln -s ../api/resource/ ../public/resource",
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    "postinstall": "npm install --prefix ./static && npm install --prefix  ./api",
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					    "postinstall": "npm install --prefix ./static && npm install --prefix  ./api",
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    "mongodb": "mkdir -p mongodb-data && mongod --dbpath ./mongodb-data",
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					    "mongodb": "mkdir -p mongodb-data && mongod --dbpath ./mongodb-data",
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    "test": "npm test --prefix ./api",
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					    "test": "npm test --prefix ./api",
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					@ -130,7 +130,7 @@ export class CampaignPlayerDetailComponent {
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  }
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					  }
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  private assignData(label, field) {
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					  private assignData(label, field) {
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    let killObj = {
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					    let dataObj = {
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      name: label,
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					      name: label,
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      series: []
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					      series: []
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    };
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					    };
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					@ -138,12 +138,12 @@ export class CampaignPlayerDetailComponent {
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    let total = 0;
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					    let total = 0;
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    for (let i = 0; i < playerLength; i++) {
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					    for (let i = 0; i < playerLength; i++) {
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      const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
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					      const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
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      const warKills = this.campaignPlayer.players[i][field];
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					      const warData = this.campaignPlayer.players[i][field];
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      killObj.series.push({
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					      dataObj.series.push({
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        name: warDateString,
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					        name: warDateString,
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        value: warKills
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					        value: warData
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      });
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					      });
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      total += warKills;
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					      total += warData;
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    }
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					    }
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    switch (field) {
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					    switch (field) {
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      case 'kill':
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					      case 'kill':
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					@ -171,7 +171,7 @@ export class CampaignPlayerDetailComponent {
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        this.totalCapture = total;
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					        this.totalCapture = total;
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        break;
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					        break;
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    }
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					    }
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    return [killObj];
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					    return [dataObj];
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  }
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					  }
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  navigateBack() {
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					  navigateBack() {
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					@ -10,6 +10,7 @@ import {WarDetailComponent} from "./war-detail/war-detail.component";
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import {ScoreboardComponent} from "./war-detail/scoreboard/scoreboard.component";
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					import {ScoreboardComponent} from "./war-detail/scoreboard/scoreboard.component";
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import {WarSubmitComponent} from "./war-submit/war-submit.component";
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					import {WarSubmitComponent} from "./war-submit/war-submit.component";
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import {FractionStatsComponent} from "./war-detail/fraction-stats/fraction-stats.component";
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					import {FractionStatsComponent} from "./war-detail/fraction-stats/fraction-stats.component";
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					import {WarPlayerDetailComponent} from "./war-player-detail/war-player-detail.component";
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export const statsRoutes: Routes = [{
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					export const statsRoutes: Routes = [{
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					@ -51,5 +52,5 @@ export const statsRouterModule: ModuleWithProviders = RouterModule.forChild(stat
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export const statsRoutingComponents = [StatisticComponent, StatisticOverviewComponent, CampaignSubmitComponent,
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					export const statsRoutingComponents = [StatisticComponent, StatisticOverviewComponent, CampaignSubmitComponent,
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  WarListComponent, WarSubmitComponent, WarDetailComponent, ScoreboardComponent, FractionStatsComponent,
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					  WarListComponent, WarSubmitComponent, WarDetailComponent, ScoreboardComponent, FractionStatsComponent,
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  CampaignPlayerDetailComponent, WarItemComponent];
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					  CampaignPlayerDetailComponent, WarPlayerDetailComponent, WarItemComponent];
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					@ -31,10 +31,10 @@
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    <ngx-datatable-column [width]="90" name="Respawn" prop="respawn"></ngx-datatable-column>
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					    <ngx-datatable-column [width]="90" name="Respawn" prop="respawn"></ngx-datatable-column>
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    <ngx-datatable-column [width]="80" name="" prop="name">
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					    <ngx-datatable-column [width]="80" name="" prop="name">
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      <ng-template ngx-datatable-cell-template let-value="value">
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					      <ng-template ngx-datatable-cell-template let-value="value">
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        <span class="btn btn-sm btn-default in-table-btn disabled">Detail</span>
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					        <span class="btn btn-sm btn-default in-table-btn" (click)="selectPlayerDetail(0, value)">Detail</span>
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      </ng-template>
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					      </ng-template>
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    </ngx-datatable-column>
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					    </ngx-datatable-column>
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    <ngx-datatable-column [width]="80" name="" prop="name">
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					    <ngx-datatable-column [width]="80" prop="name">
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      <ng-template ngx-datatable-cell-template let-value="value">
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					      <ng-template ngx-datatable-cell-template let-value="value">
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        <span class="btn btn-sm btn-default in-table-btn" (click)="selectPlayerDetail(1, value)">Gesamt</span>
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					        <span class="btn btn-sm btn-default in-table-btn" (click)="selectPlayerDetail(1, value)">Gesamt</span>
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      </ng-template>
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					      </ng-template>
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					@ -64,23 +64,34 @@
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  <!--Sub-Components (=TABS)-->
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					  <!--Sub-Components (=TABS)-->
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  <div *ngIf="war">
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					  <div *ngIf="war">
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    <scoreboard
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					    <scoreboard
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      *ngIf="tab === 0"
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					      *ngIf="tab === 0"
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      [war]="war"
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					      [war]="war"
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      [fractionFilterSelected]="fractionFilterSelected"
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					      [fractionFilterSelected]="fractionFilterSelected"
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      (playerTabSwitch)="switchToPlayerTab($event)">
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					      (playerTabSwitch)="switchToPlayerTab($event)">
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    </scoreboard>
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					    </scoreboard>
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    <war-detail-fraction
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					    <war-detail-fraction
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      *ngIf="tab === 1 && logData"
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					      *ngIf="tab === 1 && logData"
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      [war]="war"
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					      [war]="war"
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      [logData]="logData">
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					      [logData]="logData">
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    </war-detail-fraction>
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					    </war-detail-fraction>
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					    <war-player-detail
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					      *ngIf="tab === 2 && singlePlayerView === 0"
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					      [campaignId]="war.campaign"
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					      [playerName]="playerDetailName"
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					      (switchTab)="switchTab($event)">
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					    </war-player-detail>
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    <campaign-player-detail
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					    <campaign-player-detail
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      *ngIf="tab === 2 && singlePlayerView === 1"
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					      *ngIf="tab === 2 && singlePlayerView === 1"
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      [campaignId]="war.campaign"
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					      [campaignId]="war.campaign"
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      [playerName]="playerDetailName"
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					      [playerName]="playerDetailName"
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      (switchTab)="switchTab($event)">
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					      (switchTab)="switchTab($event)">
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    </campaign-player-detail>
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					    </campaign-player-detail>
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  </div>
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					  </div>
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</div>
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					</div>
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					@ -0,0 +1,15 @@
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					.player-war-detail-container {
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					  padding: 0 1% 0 1%;
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					  border-top: thin solid lightgrey;
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					}
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					h2 {
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					  padding: 10px;
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					}
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					.btn-back {
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					  clear: both;
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					  float: left;
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					  width: 120px;
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					  margin-left: 10px;
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					}
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					@ -0,0 +1,7 @@
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					<div class="fade-in player-war-detail-container" xmlns="http://www.w3.org/1999/html">
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					  <h2 class="pull-left">Schlachtdetails - HardiReady</h2>
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					  <h2 class="pull-right">RtHiaB Schlacht #13</h2>
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					  <span class="btn btn-default btn-back" (click)="navigateBack()">< Zurück</span>
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					</div>
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					@ -0,0 +1,181 @@
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					import {Component, EventEmitter} from "@angular/core";
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					import {CampaignPlayer} from "../../models/model-interfaces";
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					import {PlayerService} from "../../services/logs/player.service";
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					import {ChartUtils} from "../../utils/chart-utils";
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					@Component({
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					  selector: 'war-player-detail',
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					  templateUrl: './war-player-detail.component.html',
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					  inputs: ['campaignId', 'playerName'],
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					  outputs: ['switchTab'],
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					  styleUrls: ['./war-player-detail.component.css', '../../style/list-entry.css',
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					    '../../style/hide-scrollbar.css', '../../style/overview.css']
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					})
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					export class WarPlayerDetailComponent {
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					  campaignId: string;
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					  playerName: string;
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					  switchTab = new EventEmitter();
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					  campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
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					  sumData: any[] = [];
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					  killData: any[] = [];
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					  friendlyFireData: any[] = [];
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					  deathData: any[] = [];
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					  respawnData: any[] = [];
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					  reviveData: any[] = [];
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					  captureData: any[] = [];
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					  yAxisKill = 'Kills';
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					  yAxisFriendlyFire = 'FriendlyFire';
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					  yAxisDeath = 'Tode';
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					  yAxisRespawn = 'Respawn';
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					  yAxisRevive = 'Revive';
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					  yAxisCapture = 'Eroberungen';
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					  avgLabel = 'Durchschnitt';
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					  colorScheme = {
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					    domain: ['#00ce12']
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					  };
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					  colorSchemeBar = {
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					    domain: [
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					      '#2d5a00', '#455600', '#00561f', '#3f3b00', '#003c19', '#083c00'
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					    ]
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					  };
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					  showRefLines = true;
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					  showRefLabels = true;
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					  killRefLines = [];
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					  deathRefLines = [];
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					  captureRefLines = [];
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					  friendlyFireRefLines = [];
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					  reviveRefLines = [];
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					  respawnRefLines = [];
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					  gradient = false;
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					  xAxis = true;
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					  yAxis = true;
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					  legend = false;
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					  showXAxisLabel = true;
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					  showYAxisLabel = true;
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					  autoscale = false;
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					  timeline = false;
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					  roundDomains = true;
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					  totalKills;
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					  totalFriendlyFire;
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					  totalDeath;
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					  totalRespawn;
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					  totalRevive;
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					  totalCapture;
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					  kdRatio = 0;
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					  maxKd = 1.7;
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					  respawnDeathRatio = 0;
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					  maxRespawnDeathRatio = 1;
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					  constructor(private playerService: PlayerService) {
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					  }
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					  ngOnInit() {
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					    this.playerService.getCampaignPlayer(this.campaignId, encodeURIComponent(this.playerName))
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					      .subscribe(campaignPlayer => {
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					        this.campaignPlayer = campaignPlayer;
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					        this.killData = this.assignData(this.yAxisKill, "kill");
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					        this.friendlyFireData = this.assignData(this.yAxisFriendlyFire, "friendlyFire");
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					        this.deathData = this.assignData(this.yAxisDeath, "death");
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					        this.respawnData = this.assignData(this.yAxisRespawn, "respawn");
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					        this.reviveData = this.assignData(this.yAxisRevive, "revive");
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					        this.captureData = this.assignData(this.yAxisCapture, "flagTouch");
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					        this.kdRatio = parseFloat((this.totalKills / (this.totalDeath === 0 ? 1 : this.totalDeath)).toFixed(2));
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					        if (this.kdRatio > 1) this.maxKd = this.kdRatio * 1.7;
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					        this.respawnDeathRatio = parseFloat((this.totalRespawn / (this.totalDeath === 0 ? 1 : this.totalDeath)).toFixed(2));
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					        this.sumData = [
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					          {
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					            name: this.yAxisKill,
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					            value: this.totalKills
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					          },
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					          {
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					            name: this.yAxisFriendlyFire,
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					            value: this.totalFriendlyFire
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					          },
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					          {
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					            name: this.yAxisDeath,
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					            value: this.totalDeath
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					          },
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					          {
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					            name: this.yAxisRespawn,
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					            value: this.totalRespawn
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					          },
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					          {
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					            name: this.yAxisRevive,
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					            value: this.totalRevive
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					          },
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					          {
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					            name: this.yAxisCapture,
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					            value: this.totalCapture
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					          }
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					        ];
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 | 
					
 | 
				
			||||||
 | 
					        Object.assign(this, [this.sumData, this.killData, this.friendlyFireData, this.deathData, this.respawnData, this.reviveData, this.captureData]);
 | 
				
			||||||
 | 
					      });
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  private assignData(label, field) {
 | 
				
			||||||
 | 
					    let killObj = {
 | 
				
			||||||
 | 
					      name: label,
 | 
				
			||||||
 | 
					      series: []
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					    const playerLength = this.campaignPlayer.players.length;
 | 
				
			||||||
 | 
					    let total = 0;
 | 
				
			||||||
 | 
					    for (let i = 0; i < playerLength; i++) {
 | 
				
			||||||
 | 
					      const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
 | 
				
			||||||
 | 
					      const warKills = this.campaignPlayer.players[i][field];
 | 
				
			||||||
 | 
					      killObj.series.push({
 | 
				
			||||||
 | 
					        name: warDateString,
 | 
				
			||||||
 | 
					        value: warKills
 | 
				
			||||||
 | 
					      });
 | 
				
			||||||
 | 
					      total += warKills;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    switch (field) {
 | 
				
			||||||
 | 
					      case 'kill':
 | 
				
			||||||
 | 
					        this.killRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalKills = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					      case 'friendlyFire':
 | 
				
			||||||
 | 
					        this.friendlyFireRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalFriendlyFire = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					      case 'death':
 | 
				
			||||||
 | 
					        this.deathRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalDeath = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					      case 'respawn':
 | 
				
			||||||
 | 
					        this.respawnRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalRespawn = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					      case 'revive':
 | 
				
			||||||
 | 
					        this.reviveRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalRevive = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					      case 'flagTouch':
 | 
				
			||||||
 | 
					        this.captureRefLines.push({value: total / playerLength, name: this.avgLabel});
 | 
				
			||||||
 | 
					        this.totalCapture = total;
 | 
				
			||||||
 | 
					        break;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return [killObj];
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  navigateBack() {
 | 
				
			||||||
 | 
					    this.switchTab.emit(0);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Loading…
	
		Reference in New Issue