Prepare fraction stats page select buttons for alternating data availability
parent
2d64c32598
commit
712071865f
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@ -4,8 +4,8 @@
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#group="matButtonToggleGroup"
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[(ngModel)]="activeChartSelect"
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(change)="selectChart(group.value)">
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<mat-button-toggle *ngFor="let label of labelsAsString" value="{{label}}">
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{{label | translate}}
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<mat-button-toggle *ngFor="let labelKey of labelsKeys" value="{{labels[labelKey]}}">
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{{labels[labelKey] | translate}}
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</mat-button-toggle>
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</mat-button-toggle-group>
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@ -39,24 +39,15 @@ export class FractionStatsComponent implements OnInit, OnChanges {
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tmpReviveData;
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tmpStabilizeData;
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tmpFlagCaptureData;
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tmpPlayerCountData;
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colorScheme = {
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domain: [Fraction.COLOR_BLUFOR, Fraction.COLOR_OPFOR, Fraction.COLOR_BLUFOR_LIGHT, Fraction.COLOR_OPFOR_LIGHT,
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Fraction.COLOR_BLUFOR_DARK, Fraction.COLOR_OPFOR_DARK, Fraction.COLOR_BLUFOR_GREY, Fraction.COLOR_OPFOR_GREY]
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};
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readonly labels = {
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points: 'stats.fraction.select.points',
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budget: 'stats.fraction.select.budget',
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kill: 'stats.fraction.select.kills',
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friendlyFire: 'stats.fraction.select.friendly.fire',
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vehicle: 'stats.fraction.select.vehicle.kills',
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transport: 'stats.fraction.select.air.transport',
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revive: 'stats.fraction.select.revive',
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stabilize: 'stats.fraction.select.stabilize',
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flag: 'stats.fraction.select.flag'
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};
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readonly labelsAsString = Object.keys(this.labels).map((key) => this.labels[key]);
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labels;
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labelsKeys;
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lineChartLabel: string;
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@ -87,8 +78,12 @@ export class FractionStatsComponent implements OnInit, OnChanges {
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kill: false,
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revive: false,
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transport: false,
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flag: false
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flag: false,
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playerCount: false
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};
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this.initializeToggleButtons();
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Object.assign(this, [this.lineChartData, this.areaChartData]);
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this.activeChartSelect = this.labels.points;
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@ -99,6 +94,42 @@ export class FractionStatsComponent implements OnInit, OnChanges {
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}
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}
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/**
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* show only labels for for data that is available,
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* to not end up with empty charts in old battles
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*/
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initializeToggleButtons() {
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const newLabels = {};
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if (this.logData.points && this.logData.points.length > 0) {
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newLabels['points'] = 'stats.fraction.select.points';
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}
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if (this.logData.budget && this.logData.budget.length > 0) {
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newLabels['budget'] = 'stats.fraction.select.budget';
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}
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if (this.logData.kill && this.logData.kill.length > 0) {
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newLabels['kill'] = 'stats.fraction.select.kills';
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newLabels['friendlyFire'] = 'stats.fraction.select.friendly.fire';
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}
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if (this.logData.vehicle && this.logData.vehicle.length > 0) {
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newLabels['vehicle'] = 'stats.fraction.select.vehicle.kills';
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}
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if (this.logData.transport && this.logData.transport.length > 0) {
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newLabels['transport'] = 'stats.fraction.select.air.transport';
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}
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if (this.logData.revive && this.logData.revive.length > 0) {
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newLabels['revive'] = 'stats.fraction.select.revive';
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newLabels['stabilize'] = 'stats.fraction.select.stabilize';
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}
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if (this.logData.flag && this.logData.flag.length > 0) {
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newLabels['flag'] = 'stats.fraction.select.flag';
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}
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if (this.logData.playerCount && this.logData.playerCount.length > 0) {
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newLabels['playerCount'] = 'stats.fraction.select.player.count';
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}
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this.labels = newLabels;
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this.labelsKeys = Object.keys(this.labels);
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}
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selectChart(newSelection) {
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this.activeChartSelect = newSelection;
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if (this.activeChartSelect !== this.labels.flag) {
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@ -136,6 +167,10 @@ export class FractionStatsComponent implements OnInit, OnChanges {
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this.initTransportData();
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this.lineChartData = this.tmpTransportData;
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break;
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case this.labels.playerCount:
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this.initPlayerCountData();
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this.lineChartData = this.tmpPlayerCountData;
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break;
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}
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} else {
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this.initFlagHoldData();
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@ -347,6 +382,15 @@ export class FractionStatsComponent implements OnInit, OnChanges {
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this.initialized.transport = true;
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}
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initPlayerCountData() {
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if (this.initialized.playerCount) {
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return;
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}
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this.addFinalTimeData(this.tmpPlayerCountData);
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this.initialized.playerCount = true;
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}
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initFlagHoldData() {
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if (this.initialized.flag) {
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return;
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@ -27,11 +27,12 @@
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"stats.fraction.select.revive": "Revive",
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"stats.fraction.select.stabilize": "Stabilisiert",
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"stats.fraction.select.flag": "Flaggenbesitz",
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"stats.fraction.select.player.count": "Spieleranzahl",
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"stats.performance.select.single.avg": "Spieler FPS Durchschnitt",
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"stats.performance.select.single.min": "Spieler FPS Minimum",
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"stats.performance.select.timeline.avg": "Verlauf Gesamt FPS",
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"stats.performance.select.timeline.min": "Verlauf Minimum FPS",
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"stats.performance.select.timeline.avg": "Verlauf FPS Durchschnitt",
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"stats.performance.select.timeline.min": "Verlauf FPS Minimum",
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"stats.performance.select.timeline.server": "Server FPS",
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"stats.player.detail.headline": "Kampagnendetails - {{name}}",
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@ -35,11 +35,12 @@
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"stats.fraction.select.revive": "Revive",
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"stats.fraction.select.stabilize": "Stabilized",
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"stats.fraction.select.flag": "Flag Possession",
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"stats.fraction.select.player.count": "Player Count",
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"stats.performance.select.single.avg": "Player FPS Average",
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"stats.performance.select.single.min": "Player FPS Minimum",
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"stats.performance.select.timeline.avg": "Timeline Overall FPS",
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"stats.performance.select.timeline.min": "Timeline Minimum FPS",
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"stats.performance.select.timeline.avg": "Timeline FPS Average",
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"stats.performance.select.timeline.min": "Timeline FPS Minimum",
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"stats.performance.select.timeline.server": "Server FPS",
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"stats.player.detail.headline": "Campaign Details - {{name}}",
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