Add playercount for log parsing
parent
dad3cbe067
commit
8c9151b351
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@ -28,13 +28,13 @@ const WarSchema = new Schema({
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type: Number,
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type: Number,
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get: v => Math.round(v),
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get: v => Math.round(v),
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set: v => Math.round(v),
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set: v => Math.round(v),
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required: true
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default: 0
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},
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},
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playersOpfor: {
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playersOpfor: {
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type: Number,
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type: Number,
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get: v => Math.round(v),
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get: v => Math.round(v),
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set: v => Math.round(v),
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set: v => Math.round(v),
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required: true
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default: 0
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},
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},
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bestPlayerId: {
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bestPlayerId: {
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type: mongoose.Schema.Types.ObjectId,
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type: mongoose.Schema.Types.ObjectId,
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@ -51,11 +51,11 @@ wars.route('/')
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const war = new WarModel(body);
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const war = new WarModel(body);
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if (req.file) {
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if (req.file) {
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war.save((err, item) => {
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war.save((err, war) => {
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if (err) {
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if (err) {
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return next(err);
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return next(err);
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}
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}
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const folderName = __dirname + '/../resource/logs/' + item._id;
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const folderName = __dirname + '/../resource/logs/' + war._id;
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mkdirp(folderName, function (err) {
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mkdirp(folderName, function (err) {
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if (err) {
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if (err) {
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return next(err);
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return next(err);
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@ -65,7 +65,7 @@ wars.route('/')
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return next(err);
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return next(err);
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}
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}
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//TODO: combine run and clean in one script, so log file gets touched only once
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//TODO: combine run and clean in one script, so log file gets touched only once
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exec(__dirname + '/../war-parser/run.sh ' + folderName + ' ' + item._id, (error, stdout) => {
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exec(__dirname + '/../war-parser/run.sh ' + folderName + ' ' + war._id, (error, stdout) => {
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if (error) {
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if (error) {
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return next(error);
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return next(error);
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}
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}
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@ -74,14 +74,33 @@ wars.route('/')
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return next(error);
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return next(error);
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}
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}
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let obj = JSON.parse(`${stdout}`);
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let obj = JSON.parse(`${stdout}`);
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for (let i = 0; i < obj.length; i++) {
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if (obj[i].fraction === 'BLUFOR') {
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war.playersBlufor++;
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} else {
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war.playersOpfor++;
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}
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}
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WarModel.findByIdAndUpdate(war._id, war, {new: true}, (err, item) => {
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if (err) {
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err.status = codes.wrongrequest;
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}
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else if (!item) {
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err = new Error("item not found");
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err.status = codes.notfound;
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}
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else {
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PlayerModel.create(obj, function (err) {
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PlayerModel.create(obj, function (err) {
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if (err) {
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if (err) {
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return next(err);
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return next(err);
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}
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}
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res.status(codes.created);
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res.status(codes.created);
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res.locals.items = item;
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res.locals.items = war;
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return next();
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return next();
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});
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});
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}
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})
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});
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});
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});
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});
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});
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});
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@ -24,7 +24,7 @@
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<li class="dropdown">
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true"
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<a href="#" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-haspopup="true"
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aria-expanded="false">
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aria-expanded="false">
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Schlacht Statistik
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Statistik
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<span class="caret"></span>
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<span class="caret"></span>
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</a>
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</a>
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<ul class="dropdown-menu scrollable-menu">
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<ul class="dropdown-menu scrollable-menu">
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@ -55,7 +55,7 @@ export class WarSubmitComponent {
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this.router.navigate([war._id], {relativeTo: this.route});
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this.router.navigate([war._id], {relativeTo: this.route});
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},
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},
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error => {
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error => {
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this.error = error._body;
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this.error = error._body.error.message;
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this.showErrorLabel = true;
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this.showErrorLabel = true;
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this.loading = false;
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this.loading = false;
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});
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});
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