implement user detail charts
parent
1bfa8ae539
commit
aa74a0de9b
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@ -5,16 +5,47 @@
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border-left: thin solid lightgrey;
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bottom: 20px;
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width: 80%;
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padding-left: 50px;
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padding-left: 20px;
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padding-right: 5%;
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padding-top: 70px;
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margin-left: 10px;
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height: 100vh;
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}
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.chart-container {
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width: 90%;
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min-width: 600px;
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height: 300px;
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h2 {
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padding: 10px;
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}
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.sum-container {
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width: 100%;
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margin: auto;
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clear: left;
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padding: 2%;
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}
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.gauge-container {
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padding: 35px;
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}
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.sum-bar-container {
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width: 70%;
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height: 400px;
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margin: auto;
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padding-left: 4%;
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}
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.charts-parent {
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clear: left;
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padding-top: 50px;
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width: 100%;
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margin: auto;
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}
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.chart-container {
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width: 42%;
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min-width: 500px;
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height: 300px;
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padding: 15px;
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margin: 2%;
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float: left;
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}
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@ -3,12 +3,50 @@
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<h2 class="pull-left">Spielerstatistik - {{campaignPlayer.name}}</h2>
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<h2 class="pull-right">{{campaignPlayer.campaign.title}} Kampagne</h2>
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<div class="sum-container">
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<div class="gauge-container pull-left">
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<ngx-charts-linear-gauge
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[view]="[200, 100]"
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[scheme]="colorScheme"
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[value]="kdRatio"
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[previousValue]="1"
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[max]="maxKd"
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[min]="0"
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[units]="'Kill/Death'">
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</ngx-charts-linear-gauge>
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<span style="height: 150px"></span>
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<ngx-charts-linear-gauge
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[view]="[200, 100]"
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[scheme]="colorScheme"
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[value]="respawnDeathRatio"
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[previousValue]="0.5"
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[max]="1"
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[min]="0"
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[units]="'Respawn/Death'">
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</ngx-charts-linear-gauge>
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</div>
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<div class="sum-bar-container pull-left">
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<ngx-charts-bar-horizontal
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[scheme]="colorSchemeBar"
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[results]="sumData"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel">
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</ngx-charts-bar-horizontal>
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</div>
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</div>
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<div class="charts-parent">
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="killData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="refLines"
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[referenceLines]="killRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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@ -17,11 +55,117 @@
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="'Kills'"
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[yAxisLabel]="yAxisKill"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="friendlyFireData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="friendlyFireRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[legend]="legend"
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="yAxisFriendlyFire"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="deathData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="deathRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[legend]="legend"
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="yAxisDeath"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="respawnData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="respawnRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[legend]="legend"
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="yAxisRespawn"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="reviveData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="reviveRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[legend]="legend"
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="yAxisRevive"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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<div class="chart-container">
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<ngx-charts-line-chart
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[results]="captureData"
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[showRefLines]="showRefLines"
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[showRefLabels]="showRefLabels"
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[referenceLines]="captureRefLines"
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[scheme]="colorScheme"
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[gradient]="gradient"
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[xAxis]="xAxis"
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[yAxis]="yAxis"
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[legend]="legend"
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[legendTitle]="legendTitle"
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[showXAxisLabel]="showXAxisLabel"
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[showYAxisLabel]="showYAxisLabel"
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[yAxisLabel]="yAxisCapture"
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[autoScale]="autoscale"
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[timeline]="timeline"
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[roundDomains]="roundDomains">
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</ngx-charts-line-chart>
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</div>
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</div>
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</div>
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@ -14,14 +14,39 @@ export class CampaignPlayerDetailComponent {
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campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
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sumData: any[] = [];
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killData: any[] = [];
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friendlyFireData: any[] = [];
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deathData: any[] = [];
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respawnData: any[] = [];
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reviveData: any[] = [];
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captureData: any[] = [];
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yAxisKill = 'Kills';
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yAxisFriendlyFire = 'FriendlyFire';
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yAxisDeath = 'Tode';
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yAxisRespawn = 'Respawn';
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yAxisRevive = 'Revive';
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yAxisCapture = 'Eroberungen';
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colorScheme = {
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domain: ['#00ce12']
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};
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colorSchemeBar = {
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domain: [
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'#2d5a00', '#455600', '#00561f', '#3f3b00', '#003c19', '#083c00'
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]
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};
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showRefLines = true;
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showRefLabels = true;
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refLines = [];
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killRefLines = [];
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deathRefLines = [];
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captureRefLines = [];
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friendlyFireRefLines = [];
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reviveRefLines = [];
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respawnRefLines = [];
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gradient = false;
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xAxis = true;
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yAxis = true;
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@ -33,6 +58,19 @@ export class CampaignPlayerDetailComponent {
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timeline = false;
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roundDomains = true;
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avgLabel = 'Durchschnitt';
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totalKills;
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totalFriendlyFire;
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totalDeath;
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totalRespawn;
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totalRevive;
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totalCapture;
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kdRatio = 0;
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maxKd = 1.7;
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respawnDeathRatio = 0;
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constructor(private route: ActivatedRoute,
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private playerService: PlayerService) {
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@ -44,30 +82,92 @@ export class CampaignPlayerDetailComponent {
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.flatMap(id => this.playerService.getCampaignPlayer(id[0], id[1]))
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.subscribe(campaignPlayer => {
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this.campaignPlayer = campaignPlayer;
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this.assignKillData();
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this.killData = this.assignData(this.yAxisKill, "kill");
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this.friendlyFireData = this.assignData(this.yAxisFriendlyFire, "friendlyFire");
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this.deathData = this.assignData(this.yAxisDeath, "death");
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this.respawnData = this.assignData(this.yAxisRespawn, "respawn");
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this.reviveData = this.assignData(this.yAxisRevive, "revive");
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this.captureData = this.assignData(this.yAxisCapture, "flagTouch");
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this.kdRatio = parseFloat((this.totalKills / this.totalDeath).toFixed(2));
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if (this.kdRatio > 1) this.maxKd = this.kdRatio * 1.7;
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this.respawnDeathRatio = parseFloat((this.totalRespawn / this.totalDeath).toFixed(2));
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this.sumData = [
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{
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name: this.yAxisKill,
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value: this.totalKills
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},
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{
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name: this.yAxisFriendlyFire,
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value: this.totalFriendlyFire
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},
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{
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name: this.yAxisDeath,
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value: this.totalDeath
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},
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{
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name: this.yAxisRespawn,
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value: this.totalDeath
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},
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{
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name: this.yAxisRevive,
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value: this.totalRevive
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},
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{
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name: this.yAxisCapture,
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value: this.totalCapture
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}
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];
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Object.assign(this, [this.sumData, this.killData, this.friendlyFireData, this.deathData, this.respawnData, this.reviveData, this.captureData]);
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});
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}
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private assignKillData() {
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private assignData(label, field) {
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let killObj = {
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"name": "Kills",
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"series": []
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name: label,
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series: []
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};
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const playerLength = this.campaignPlayer.players.length;
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let total = 0;
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for (let i = 0; i < this.campaignPlayer.players.length; i++) {
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for (let i = 0; i < playerLength; i++) {
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const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
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const warKills = this.campaignPlayer.players[i].kill;
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const warKills = this.campaignPlayer.players[i][field];
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killObj.series.push({
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name: warDateString,
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value: warKills
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});
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total += warKills;
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}
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this.killData = [killObj];
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Object.assign(this, this.killData);
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this.refLines.push({value: total / this.campaignPlayer.players.length, name: 'Durchschnitt'});
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switch (field) {
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case 'kill':
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this.killRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalKills = total;
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break;
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case 'friendlyFire':
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this.friendlyFireRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalFriendlyFire = total;
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break;
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case 'death':
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this.deathRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalDeath = total;
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break;
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case 'respawn':
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this.respawnRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalRespawn = total;
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break;
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case 'revive':
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this.reviveRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalRevive = total;
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break;
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case 'flagTouch':
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this.captureRefLines.push({value: total / playerLength, name: this.avgLabel});
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this.totalCapture = total;
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break;
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}
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return [killObj];
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}
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}
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@ -3,7 +3,7 @@ import {CommonModule} from "@angular/common";
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import {SharedModule} from "../shared.module";
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import {statsRouterModule, statsRoutingComponents} from "./stats.routing";
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import {WarService} from "../services/war-service/war.service";
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import {LineChartModule, PieChartModule} from "@swimlane/ngx-charts";
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import {GaugeModule, LineChartModule, NgxChartsModule, PieChartModule} from "@swimlane/ngx-charts";
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import {AccordionModule, CarouselModule} from "ngx-bootstrap";
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import {CampaignService} from "../services/campaign-service/campaign.service";
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import {NgxDatatableModule} from "@swimlane/ngx-datatable";
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@ -11,7 +11,7 @@ import {PlayerService} from "../services/player-service/player.service";
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@NgModule({
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declarations: statsRoutingComponents,
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imports: [CommonModule, SharedModule, statsRouterModule, LineChartModule, PieChartModule,
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imports: [CommonModule, SharedModule, statsRouterModule, NgxChartsModule,
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AccordionModule.forRoot(), CarouselModule.forRoot(), NgxDatatableModule],
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providers: [WarService, CampaignService, PlayerService]
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})
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