Finish icons for scoreboard
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@ -20,10 +20,10 @@ export class ScoreboardComponent implements OnChanges {
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@Output() playerTabSwitch = new EventEmitter();
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@Output() playerTabSwitch = new EventEmitter();
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tableHead = [
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tableHead = [
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{prop: 'name', head: 'Spieler'}, {prop: 'fraction', head: 'Fraktion'}, {prop: 'kill', head: 'Kills'},
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{prop: 'name', head: 'Spieler'}, {prop: 'fraction', head: 'Fraktion'}, {prop: 'kill', head: 'Abschüsse'},
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{prop: 'friendlyFire', head: 'FriendlyFire'}, {prop: 'vehicleLight', head: 'Fahrzeug (leicht)'},
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{prop: 'friendlyFire', head: 'Friendly Fire'}, {prop: 'vehicleLight', head: 'Fahrzeug (leicht)'},
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{prop: 'vehicleHeavy', head: 'Fahrzeug (schwer)'}, {prop: 'vehicleAir', head: 'Fahrzeug (Luft)'},
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{prop: 'vehicleHeavy', head: 'Fahrzeug (schwer)'}, {prop: 'vehicleAir', head: 'Fahrzeug (Luft)'},
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{prop: 'revive', head: 'Revive'}, {prop: 'flagTouch', head: 'Flagge'}, {prop: 'death', head: 'Tod'},
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{prop: 'revive', head: 'Revive'}, {prop: 'flagTouch', head: 'Eroberungen'}, {prop: 'death', head: 'Tode'},
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{prop: 'respawn', head: 'Respawn'}
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{prop: 'respawn', head: 'Respawn'}
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];
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];
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