Fix basic player information parsing

pull/35/head
HardiReady 2018-06-04 21:46:07 +02:00
parent c14b33f9c5
commit f3f5638667
1 changed files with 99 additions and 51 deletions

View File

@ -11,6 +11,14 @@ const VehicleClasses = Object.freeze({
UNKNOWN: 'Unbekannt', UNKNOWN: 'Unbekannt',
}); });
const playerNameRegex = /^(.*?)\s\(/;
const sideRegex = /(side:\s(.*?)\))/;
const magazineRegex = /(magazine:\s(.*?)\))/;
const vehicleRegex = /(vehicle:\s(.*?)\))/;
const parseWarLog = (lineArray, war) => { const parseWarLog = (lineArray, war) => {
const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \''; const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \'';
@ -39,10 +47,11 @@ const parseWarLog = (lineArray, war) => {
]; ];
const addPlayerIfNotExists = (inputPlayer, steamUUID) => { const addPlayerIfNotExists = (inputPlayer, steamUUID) => {
console.log(inputPlayer)
const player = getPlayerAndFractionFromString(inputPlayer); const player = getPlayerAndFractionFromString(inputPlayer);
if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) { if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) {
player['warId'] = war._id; player[ 'warId' ] = war._id;
player['steamUUID'] = steamUUID; player[ 'steamUUID' ] = steamUUID;
stats.players.push(player); stats.players.push(player);
} }
}; };
@ -61,7 +70,7 @@ const parseWarLog = (lineArray, war) => {
*/ */
stats.clean.push(line); stats.clean.push(line);
const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('."')); const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.search(/$/) - 1);
const shooter = getPlayerAndFractionFromString(shooterString); const shooter = getPlayerAndFractionFromString(shooterString);
if (line.includes('Fahrzeug:')) { if (line.includes('Fahrzeug:')) {
@ -70,7 +79,7 @@ const parseWarLog = (lineArray, war) => {
if (target && shooter && target.fraction !== shooter.fraction) { if (target && shooter && target.fraction !== shooter.fraction) {
stats.vehicles.push({ stats.vehicles.push({
war: war._id, war: war._id,
time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]),
shooter: shooter ? shooter.name : null, shooter: shooter ? shooter.name : null,
target: target ? target.name : null, target: target ? target.name : null,
fraction: shooter ? shooter.fraction : 'NONE', fraction: shooter ? shooter.fraction : 'NONE',
@ -82,7 +91,7 @@ const parseWarLog = (lineArray, war) => {
const target = getPlayerAndFractionFromString(targetString); const target = getPlayerAndFractionFromString(targetString);
stats.kills.push({ stats.kills.push({
war: war._id, war: war._id,
time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]),
shooter: shooter ? shooter.name : null, shooter: shooter ? shooter.name : null,
target: target ? target.name : null, target: target ? target.name : null,
friendlyFire: shooter ? target.fraction === shooter.fraction : false, friendlyFire: shooter ? target.fraction === shooter.fraction : false,
@ -96,16 +105,16 @@ const parseWarLog = (lineArray, war) => {
stats.clean.push(line); stats.clean.push(line);
const budg = line.split(WHITESPACE); const budg = line.split(WHITESPACE);
if (line.includes('Startbudget')) { if (line.includes('Startbudget')) {
stats.war['budgetBlufor'] = transformMoneyString(budg[9]); stats.war[ 'budgetBlufor' ] = transformMoneyString(budg[ 9 ]);
stats.war['budgetOpfor'] = transformMoneyString(budg[12].slice(0, -1)); stats.war[ 'budgetOpfor' ] = transformMoneyString(budg[ 12 ].slice(0, -1));
// this date needs to be assigned in first place !important // this date needs to be assigned in first place !important
const dateString = budg[0].slice(0, -1).split('/').map((s) => parseInt(s)); const dateString = budg[ 0 ].slice(0, -1).split('/').map((s) => parseInt(s));
stats.war.date = new Date(dateString[0], dateString[1] - 1, dateString[2]); stats.war.date = new Date(dateString[ 0 ], dateString[ 1 ] - 1, dateString[ 2 ]);
} else if (line.includes('Endbudget')) { } else if (line.includes('Endbudget')) {
stats.war['endBudgetBlufor'] = transformMoneyString(budg[9]); stats.war[ 'endBudgetBlufor' ] = transformMoneyString(budg[ 9 ]);
stats.war['endBudgetOpfor'] = transformMoneyString(budg[12].slice(0, -2)); stats.war[ 'endBudgetOpfor' ] = transformMoneyString(budg[ 12 ].slice(0, -2));
stats.war.endDate = getFullTimeDate(war.date, budg[5]); stats.war.endDate = getFullTimeDate(war.date, budg[ 5 ]);
} else { } else {
if (line.includes('Respawn von ')) { if (line.includes('Respawn von ')) {
/** /**
@ -127,7 +136,7 @@ const parseWarLog = (lineArray, war) => {
stats.flag.push({ stats.flag.push({
war: war._id, war: war._id,
time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]),
player: playerName, player: playerName,
flagFraction: flagFraction, flagFraction: flagFraction,
capture: capture, capture: capture,
@ -140,8 +149,8 @@ const parseWarLog = (lineArray, war) => {
const pt = line.split(WHITESPACE); const pt = line.split(WHITESPACE);
if (line.includes('Endpunktestand')) { if (line.includes('Endpunktestand')) {
stats.war['ptBlufor'] = parseInt(pt[9]); stats.war[ 'ptBlufor' ] = parseInt(pt[ 9 ]);
stats.war['ptOpfor'] = parseInt(pt[12].slice(0, -1)); stats.war[ 'ptOpfor' ] = parseInt(pt[ 12 ].slice(0, -1));
// EXIT LOOP // EXIT LOOP
return true; return true;
} else { } else {
@ -161,7 +170,7 @@ const parseWarLog = (lineArray, war) => {
stats.revive.push({ stats.revive.push({
war: war._id, war: war._id,
time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]),
stabilized: stabilized, stabilized: stabilized,
medic: medic.name, medic: medic.name,
patient: patient.name, patient: patient.name,
@ -180,7 +189,7 @@ const parseWarLog = (lineArray, war) => {
stats.transport.push({ stats.transport.push({
war: war._id, war: war._id,
time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]),
driver: driver ? driver.name : null, driver: driver ? driver.name : null,
passenger: passenger ? passenger.name : null, passenger: passenger ? passenger.name : null,
fraction: driver ? driver.fraction : 'NONE', fraction: driver ? driver.fraction : 'NONE',
@ -197,35 +206,37 @@ const parseWarLog = (lineArray, war) => {
}); });
for (let i = 0; i < stats.players.length; i++) { for (let i = 0; i < stats.players.length; i++) {
const playerName = stats.players[i].name; const playerName = stats.players[ i ].name;
stats.players[i]['respawn'] = stats.respawn.filter((res) => res.player === playerName).length; stats.players[ i ][ 'respawn' ] = stats.respawn.filter((res) => res.player === playerName).length;
stats.players[i]['kill'] = stats.kills.filter((kill) => kill.shooter === playerName && !kill.friendlyFire).length; stats.players[ i ][ 'kill' ] = stats.kills.filter(
(kill) => kill.shooter === playerName && !kill.friendlyFire).length;
// TODO: use vehicle class description from enum // TODO: use vehicle class description from enum
stats.players[i]['vehicleLight'] = stats.vehicles.filter( stats.players[ i ][ 'vehicleLight' ] = stats.vehicles.filter(
(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'LIGHT' && (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'LIGHT' &&
VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
stats.players[i]['vehicleHeavy'] = stats.vehicles.filter( stats.players[ i ][ 'vehicleHeavy' ] = stats.vehicles.filter(
(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'HEAVY' && (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'HEAVY' &&
VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
stats.players[i]['vehicleAir'] = stats.vehicles.filter( stats.players[ i ][ 'vehicleAir' ] = stats.vehicles.filter(
(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'AIR' && (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'AIR' &&
VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
stats.players[i]['friendlyFire'] = stats.kills.filter( stats.players[ i ][ 'friendlyFire' ] = stats.kills.filter(
(kill) => kill.shooter === playerName && kill.friendlyFire).length; (kill) => kill.shooter === playerName && kill.friendlyFire).length;
stats.players[i]['death'] = stats.kills.filter((kill) => kill.target === playerName).length; stats.players[ i ][ 'death' ] = stats.kills.filter((kill) => kill.target === playerName).length;
stats.players[i]['revive'] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length; stats.players[ i ][ 'revive' ] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length;
stats.players[i]['flagTouch'] = stats.flag.filter((flag) => flag.player === playerName).length; stats.players[ i ][ 'flagTouch' ] = stats.flag.filter((flag) => flag.player === playerName).length;
stats.players[i]['sort'] = stats.players[i]['kill'] + stats.players[i]['revive'] + stats.players[i]['flagTouch'] stats.players[ i ][ 'sort' ] = stats.players[ i ][ 'kill' ] + stats.players[ i ][ 'revive' ] +
- stats.players[i]['friendlyFire'] - stats.players[i]['death'] - stats.players[i]['respawn']; stats.players[ i ][ 'flagTouch' ]
- stats.players[ i ][ 'friendlyFire' ] - stats.players[ i ][ 'death' ] - stats.players[ i ][ 'respawn' ];
} }
stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length; stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length;
@ -237,7 +248,7 @@ const parseWarLog = (lineArray, war) => {
const getRespawnEntry = (respawn, playerName, warId, warDate) => { const getRespawnEntry = (respawn, playerName, warId, warDate) => {
return { return {
war: warId, war: warId,
time: getFullTimeDate(warDate, respawn[5]), time: getFullTimeDate(warDate, respawn[ 5 ]),
player: playerName, player: playerName,
}; };
}; };
@ -245,9 +256,9 @@ const getRespawnEntry = (respawn, playerName, warId, warDate) => {
const getPointsEntry = (pt, line, warId, warDate) => { const getPointsEntry = (pt, line, warId, warDate) => {
return { return {
war: warId, war: warId,
time: getFullTimeDate(warDate, pt[5]), time: getFullTimeDate(warDate, pt[ 5 ]),
ptBlufor: parseInt(pt[10]), ptBlufor: parseInt(pt[ 10 ]),
ptOpfor: parseInt(pt[13].slice(0, -3)), ptOpfor: parseInt(pt[ 13 ].slice(0, -3)),
fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR', fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR',
}; };
}; };
@ -255,32 +266,69 @@ const getPointsEntry = (pt, line, warId, warDate) => {
const getBudgetEntry = (budg, warId, warDate) => { const getBudgetEntry = (budg, warId, warDate) => {
return { return {
war: warId, war: warId,
time: getFullTimeDate(warDate, budg[5]), time: getFullTimeDate(warDate, budg[ 5 ]),
fraction: budg[7] === 'NATO' ? 'BLUFOR' : 'OPFOR', fraction: budg[ 7 ] === 'NATO' ? 'BLUFOR' : 'OPFOR',
oldBudget: transformMoneyString(budg[9]), oldBudget: transformMoneyString(budg[ 9 ]),
newBudget: transformMoneyString(budg[12]), newBudget: transformMoneyString(budg[ 12 ]),
}; };
}; };
const getPlayerAndFractionFromString = (nameAndFractionString) => { const getPlayerAndFractionFromString = (inputString) => {
const nameArray = nameAndFractionString.split(WHITESPACE); const playerNameRegexMatch = playerNameRegex.exec(inputString);
const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ? const sideMatch = sideRegex.exec(inputString);
nameArray[nameArray.length - 1] === '(WEST)' ? const magazineMatch = magazineRegex.exec(inputString);
const vehicleMatch = vehicleRegex.exec(inputString);
let name;
if (playerNameRegexMatch && playerNameRegexMatch.length >= 2) {
// NAME
name = playerNameRegexMatch[ 1 ];
}
let side
if (sideMatch && sideMatch.length >= 3) {
// SIDE
side = sideMatch[ 2 ];
} else {
const inputArray = inputString.split(WHITESPACE)
if (inputArray && inputArray.length === 2) {
side = inputArray[ 1 ].replace('(', '').replace(')', '');
}
}
if (magazineMatch && magazineMatch.length >= 3) {
// MAGAZINE
// console.log(magazineMatch[2])
}
if (vehicleMatch && vehicleMatch.length >= 3 && vehicleMatch[ 2 ]) {
let vehicle = vehicleMatch[ 2 ];
if (new RegExp("\\(.*$").test(vehicle)) {
vehicle = vehicle.concat(")");
}
// VEHICLE
// console.log(vehicle)
}
let fraction;
if (side) {
fraction = side !== 'ENEMY' ? side === 'WEST' ?
'BLUFOR' : 'OPFOR' : 'BLUFOR' : 'OPFOR' :
undefined; undefined;
const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1); }
// do not return player for 'Selbstverschulden' or 'Error: No unit'
// do not return player for 'Error: No unit'
if (name && name !== 'Error: No unit') { if (name && name !== 'Error: No unit') {
return {name: name, fraction: fraction}; return {name: name.trim(), fraction: fraction};
} }
}; };
const getVehicleAndFractionFromString = (nameClassFractionString) => { const getVehicleAndFractionFromString = (nameClassFractionString) => {
const nameArray = nameClassFractionString.trim().split(WHITESPACE); const nameArray = nameClassFractionString.trim().split(WHITESPACE);
const vehicleFraction = nameArray[nameArray.length - 1].slice(0,-1); const vehicleFraction = nameArray[ nameArray.length - 1 ].slice(0, -1);
nameArray.pop(); nameArray.pop();
nameArray.pop(); nameArray.pop();
const vehicleClassString = nameArray[nameArray.length - 1].replace('(', '').replace(')', ''); const vehicleClassString = nameArray[ nameArray.length - 1 ].replace('(', '').replace(')', '');
nameArray.pop(); nameArray.pop();
nameArray.pop(); nameArray.pop();
const vehicleName = nameArray.join(WHITESPACE); const vehicleName = nameArray.join(WHITESPACE);
@ -294,7 +342,7 @@ const getVehicleAndFractionFromString = (nameClassFractionString) => {
let vehicleClass; let vehicleClass;
for (const key in VehicleClasses) { for (const key in VehicleClasses) {
if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[key] === vehicleClassString) { if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[ key ] === vehicleClassString) {
vehicleClass = key; vehicleClass = key;
} }
} }
@ -311,14 +359,14 @@ const transformMoneyString = (budgetString) => {
return parseInt(budgetString); return parseInt(budgetString);
} }
const budget = budgetString.split('e+'); const budget = budgetString.split('e+');
return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1]))); return Math.round(parseFloat(budget[ 0 ]) * Math.pow(10, parseInt(budget[ 1 ])));
}; };
const getFullTimeDate = (date, timeString) => { const getFullTimeDate = (date, timeString) => {
const returnDate = new Date(date); const returnDate = new Date(date);
const time = timeString.split(':'); const time = timeString.split(':');
returnDate.setHours(time[0]); returnDate.setHours(time[ 0 ]);
returnDate.setMinutes(time[1]); returnDate.setMinutes(time[ 1 ]);
return returnDate; return returnDate;
}; };