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4 changed files with 320 additions and 53 deletions

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@ -1,6 +1,6 @@
{
"name": "opt-cc",
"version": "1.7.4",
"version": "1.7.3",
"author": "Florian Hartwich <hardi@noarch.de>",
"private": true,
"scripts": {

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@ -41,12 +41,12 @@
</div>
<div class="charts-parent">
<div class="chart-container" *ngFor="let category of graphData">
<div class="chart-container">
<ngx-charts-line-chart
[results]="category.data"
[results]="killData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="category.refLine"
[referenceLines]="killRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
@ -54,7 +54,167 @@
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="category.label"
[yAxisLabel]="yAxisKill"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="friendlyFireData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="friendlyFireRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisFriendlyFire"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="deathData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="deathRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisDeath"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="respawnData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="respawnRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisRespawn"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="reviveData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="reviveRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisRevive"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="captureData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="captureRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisCapture"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="vehicleLightData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="killRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisVehicleLight"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="vehicleHeavyData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="killRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisVehicleHeavy"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">
</ngx-charts-line-chart>
</div>
<div class="chart-container">
<ngx-charts-line-chart
[results]="vehicleAirData"
[showRefLines]="showRefLines"
[showRefLabels]="showRefLabels"
[referenceLines]="killRefLines"
[scheme]="colorScheme"
[gradient]="gradient"
[xAxis]="xAxis"
[yAxis]="yAxis"
[legend]="legend"
[showXAxisLabel]="showXAxisLabel"
[showYAxisLabel]="showYAxisLabel"
[yAxisLabel]="yAxisVehicleAir"
[autoScale]="autoscale"
[timeline]="timeline"
[roundDomains]="roundDomains">

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@ -20,9 +20,26 @@ export class CampaignPlayerDetailComponent implements OnInit {
campaignPlayer: CampaignPlayer = {campaign: {}, players: []};
graphData: any[] = [];
sumData: any[] = [];
killData: any[] = [];
friendlyFireData: any[] = [];
vehicleLightData: any[] = [];
vehicleHeavyData: any[] = [];
vehicleAirData: any[] = [];
deathData: any[] = [];
respawnData: any[] = [];
reviveData: any[] = [];
captureData: any[] = [];
yAxisKill = 'Kills';
yAxisFriendlyFire = 'FriendlyFire';
yAxisVehicleLight = 'Fahrzeug (Light)';
yAxisVehicleHeavy = 'Fahrzeug (Heavy)';
yAxisVehicleAir = 'Fahrzeug (Air)';
yAxisDeath = 'Tode';
yAxisRespawn = 'Respawn';
yAxisRevive = 'Revive';
yAxisCapture = 'Eroberungen';
avgLabel = 'Durchschnitt';
colorScheme = {
@ -35,6 +52,16 @@ export class CampaignPlayerDetailComponent implements OnInit {
};
showRefLines = true;
showRefLabels = true;
killRefLines = [];
vehicleLightRefLines = [];
vehicleHeavyRefLines = [];
vehicleAirRefLines = [];
deathRefLines = [];
captureRefLines = [];
friendlyFireRefLines = [];
reviveRefLines = [];
respawnRefLines = [];
gradient = false;
xAxis = true;
yAxis = true;
@ -45,12 +72,23 @@ export class CampaignPlayerDetailComponent implements OnInit {
timeline = false;
roundDomains = true;
totalKills;
totalFriendlyFire;
totalVehicleLight;
totalVehicleHeavy;
totalVehicleAir;
totalDeath;
totalRespawn;
totalRevive;
totalCapture;
kdRatio = 0;
maxKd = 1.7;
respawnDeathRatio = 0;
maxRespawnDeathRatio = 1;
constructor(private playerService: PlayerService) {
}
@ -58,61 +96,124 @@ export class CampaignPlayerDetailComponent implements OnInit {
this.playerService.getCampaignPlayer(this.campaignId, encodeURIComponent(this.playerName))
.subscribe(campaignPlayer => {
this.campaignPlayer = campaignPlayer;
this.killData = this.assignData(this.yAxisKill, 'kill');
this.friendlyFireData = this.assignData(this.yAxisFriendlyFire, 'friendlyFire');
this.deathData = this.assignData(this.yAxisDeath, 'death');
this.respawnData = this.assignData(this.yAxisRespawn, 'respawn');
this.reviveData = this.assignData(this.yAxisRevive, 'revive');
this.captureData = this.assignData(this.yAxisCapture, 'flagTouch');
this.vehicleLightData = this.assignData(this.yAxisVehicleLight, 'vehicleLight');
this.vehicleHeavyData = this.assignData(this.yAxisVehicleHeavy, 'vehicleHeavy');
this.vehicleAirData = this.assignData(this.yAxisVehicleAir, 'vehicleAir');
this.graphData = [
{key: 'kill', label: 'Kills',},
{key: 'friendlyFire', label: 'Friendly Fire',},
{key: 'death', label: 'Tode',},
{key: 'respawn', label: 'Respawn',},
{key: 'revive', label: 'Revive',},
{key: 'flagTouch', label: 'Eroberungen',},
{key: 'vehicleLight', label: 'Fahrzeug (Leicht)',},
{key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)',},
{key: 'vehicleAir', label: 'Fahrzeug (Luft)',},
];
this.initDataArray();
const totalDeathDiv = this.graphData[2].total === 0 ? 1 : this.graphData[2].total;
this.kdRatio = parseFloat((this.graphData[0].total / totalDeathDiv).toFixed(2));
const totalDeathDiv = this.totalDeath === 0 ? 1 : this.totalDeath;
this.kdRatio = parseFloat((this.totalKills / totalDeathDiv).toFixed(2));
if (this.kdRatio > 1) {
this.maxKd = this.kdRatio * 1.7;
}
this.respawnDeathRatio = parseFloat((this.graphData[3].total / totalDeathDiv).toFixed(2));
this.respawnDeathRatio = parseFloat((this.totalRespawn / totalDeathDiv).toFixed(2));
// we can not directly push to target array, since only full reference changes trigger the refresh of data
const tmpSumData = [];
this.graphData.forEach(dataSet => {
tmpSumData.push({name: dataSet.label, value: dataSet.total})
});
this.sumData = tmpSumData;
this.sumData = [
{
name: this.yAxisKill,
value: this.totalKills
},
{
name: this.yAxisFriendlyFire,
value: this.totalFriendlyFire
},
{
name: this.yAxisDeath,
value: this.totalDeath
},
{
name: this.yAxisRespawn,
value: this.totalRespawn
},
{
name: this.yAxisRevive,
value: this.totalRevive
},
{
name: this.yAxisCapture,
value: this.totalCapture
},
{
name: this.yAxisVehicleLight,
value: this.totalVehicleLight
},
{
name: this.yAxisVehicleHeavy,
value: this.totalVehicleHeavy
},
{
name: this.yAxisVehicleAir,
value: this.totalVehicleAir
},
];
Object.assign(this, [this.sumData, this.killData, this.friendlyFireData, this.vehicleLightData,
this.vehicleHeavyData, this.vehicleAirData, this.deathData, this.respawnData, this.reviveData,
this.captureData]);
});
}
private initDataArray() {
this.graphData.forEach(dataSet => {
const killObj = {
name: dataSet.label,
series: []
};
const playerLength = this.campaignPlayer.players.length;
let total = 0;
for (let i = 0; i < playerLength; i++) {
const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
const value = this.campaignPlayer.players[i][dataSet.key];
killObj.series.push({
name: warDateString,
value: value
});
total += value;
}
dataSet.data = [killObj];
dataSet.refLine = [{value: total / playerLength, name: this.avgLabel}]
dataSet.total = total;
})
private assignData(label, field) {
const killObj = {
name: label,
series: []
};
const playerLength = this.campaignPlayer.players.length;
let total = 0;
for (let i = 0; i < playerLength; i++) {
const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
const value = this.campaignPlayer.players[i][field];
killObj.series.push({
name: warDateString,
value: value
});
total += value;
}
switch (field) {
case 'kill':
this.killRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalKills = total;
break;
case 'friendlyFire':
this.friendlyFireRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalFriendlyFire = total;
break;
case 'death':
this.deathRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalDeath = total;
break;
case 'respawn':
this.respawnRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalRespawn = total;
break;
case 'revive':
this.reviveRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalRevive = total;
break;
case 'flagTouch':
this.captureRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalCapture = total;
break;
case 'vehicleLight':
this.vehicleLightRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalVehicleLight = total;
break;
case 'vehicleHeavy':
this.vehicleHeavyRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalVehicleHeavy = total;
break;
case 'vehicleAir':
this.vehicleAirRefLines.push({value: total / playerLength, name: this.avgLabel});
this.totalVehicleAir = total;
break;
}
return [killObj];
}
navigateBack() {

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@ -29,12 +29,18 @@
<ng-template ngx-datatable-header-template let-sort="sortFn">
<span class="datatable-header-cell-wrapper">
<span class="datatable-header-cell-label text-truncate" title="{{column.head}}" (click)="sort()">
<img src="../../../../assets/scoreboard/{{column.prop}}.png" alt="{{column.head}}">
<img src="../../../../assets/scoreboard/{{column.prop}}.png">
</span>
</span>
</ng-template>
</ngx-datatable-column>
</div>
<!--<ngx-datatable-column [width]="80" name="" prop="name">-->
<!--<ng-template ngx-datatable-cell-template let-value="value">-->
<!--<span class="btn btn-sm btn-default in-table-btn disabled">Detail</span>-->
<!--</ng-template>-->
<!--</ngx-datatable-column>-->
<ngx-datatable-column [width]="80">
<ng-template ngx-datatable-cell-template let-row="row">
<span class="btn btn-sm btn-default in-table-btn"