Compare commits
2 Commits
55c59612a6
...
5d94be1c09
Author | SHA1 | Date |
---|---|---|
HardiReady | 5d94be1c09 | |
HardiReady | 4cfa642228 |
|
@ -26,92 +26,100 @@ campaignPlayer.route('/ranking/:campaignId')
|
||||||
const warIds = wars.map((obj) => {
|
const warIds = wars.map((obj) => {
|
||||||
return obj._id;
|
return obj._id;
|
||||||
});
|
});
|
||||||
PlayerModel.find({warId: {'$in': warIds}}, (err, items) => {
|
WarModel.findOne({campaign: req.params.campaignId}, {}, {sort: {'date': -1}}, (err, latestWar) => {
|
||||||
if (err) return next(err);
|
PlayerModel.find({warId: {'$in': warIds}}, (err, items) => {
|
||||||
if (!items || items.length === 0) {
|
if (err) return next(err);
|
||||||
const err = new Error('No players for given campaignId');
|
if (!items || items.length === 0) {
|
||||||
err.status = codes.notfound;
|
const err = new Error('No players for given campaignId');
|
||||||
return next(err);
|
err.status = codes.notfound;
|
||||||
}
|
return next(err);
|
||||||
|
|
||||||
const rankingItems = [];
|
|
||||||
|
|
||||||
// check only first player to have valid steamUUID - then decide if tracked by name or by ID
|
|
||||||
const usesUUID = isSteamUUID(items[0].steamUUID);
|
|
||||||
|
|
||||||
new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name))
|
|
||||||
.forEach((player) => {
|
|
||||||
const playerInstances = items.filter(
|
|
||||||
usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player);
|
|
||||||
const resItem = {
|
|
||||||
name: usesUUID ? playerInstances[playerInstances.length - 1].name : player,
|
|
||||||
kill: 0,
|
|
||||||
vehicleLight: 0,
|
|
||||||
vehicleHeavy: 0,
|
|
||||||
vehicleAir: 0,
|
|
||||||
death: 0,
|
|
||||||
friendlyFire: 0,
|
|
||||||
revive: 0,
|
|
||||||
respawn: 0,
|
|
||||||
flagTouch: 0,
|
|
||||||
travelDistance: 0,
|
|
||||||
driverDistance: 0,
|
|
||||||
};
|
|
||||||
for (let i = 0; i < playerInstances.length; i++) {
|
|
||||||
const player = playerInstances[i];
|
|
||||||
resItem.kill += player.kill;
|
|
||||||
resItem.death += player.death;
|
|
||||||
resItem.friendlyFire += player.friendlyFire;
|
|
||||||
resItem.vehicleLight += player.vehicleLight;
|
|
||||||
resItem.vehicleHeavy += player.vehicleHeavy;
|
|
||||||
resItem.vehicleAir += player.vehicleAir;
|
|
||||||
resItem.revive += player.revive;
|
|
||||||
resItem.respawn += player.respawn;
|
|
||||||
resItem.flagTouch += player.flagTouch;
|
|
||||||
if (player.travelDistance) {
|
|
||||||
resItem.travelDistance += Math.round(player.travelDistance / 1000); // meters -> km
|
|
||||||
}
|
|
||||||
if (player.driverDistance) {
|
|
||||||
resItem.driverDistance += Math.round(player.driverDistance / 1000); // meters -> km
|
|
||||||
}
|
|
||||||
}
|
|
||||||
resItem.warCount = playerInstances.length;
|
|
||||||
resItem.fraction = playerInstances[playerInstances.length - 1].fraction;
|
|
||||||
rankingItems.push(resItem);
|
|
||||||
});
|
|
||||||
|
|
||||||
const getSortedField = (fieldName) => {
|
|
||||||
let num = 1;
|
|
||||||
const filteredSortResult = rankingItems.map((item) => {
|
|
||||||
return {
|
|
||||||
name: item.name,
|
|
||||||
fraction: item.fraction,
|
|
||||||
[fieldName]: item[fieldName],
|
|
||||||
};
|
|
||||||
})
|
|
||||||
.sort((a, b) => b[fieldName] - a[fieldName]);
|
|
||||||
const res = JSON.parse(JSON.stringify(filteredSortResult));
|
|
||||||
for (const entity of res) {
|
|
||||||
entity.num = num++;
|
|
||||||
}
|
}
|
||||||
return res;
|
|
||||||
};
|
|
||||||
|
|
||||||
res.locals.items = {
|
const rankingItems = [];
|
||||||
kill: getSortedField('kill'),
|
|
||||||
death: getSortedField('death'),
|
// check only first player to have valid steamUUID - then decide if tracked by name or by ID
|
||||||
friendlyFire: getSortedField('friendlyFire'),
|
const usesUUID = isSteamUUID(items[0].steamUUID);
|
||||||
vehicleLight: getSortedField('vehicleLight'),
|
|
||||||
vehicleHeavy: getSortedField('vehicleHeavy'),
|
new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name))
|
||||||
vehicleAir: getSortedField('vehicleAir'),
|
.forEach((player) => {
|
||||||
revive: getSortedField('revive'),
|
const playerInstances = items.filter(
|
||||||
respawn: getSortedField('respawn'),
|
usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player);
|
||||||
flagTouch: getSortedField('flagTouch'),
|
const resItem = {
|
||||||
travelDistance: getSortedField('travelDistance'),
|
name: usesUUID ? playerInstances[playerInstances.length - 1].name : player,
|
||||||
driverDistance: getSortedField('driverDistance'),
|
kill: 0,
|
||||||
warCount: getSortedField('warCount'),
|
vehicleLight: 0,
|
||||||
};
|
vehicleHeavy: 0,
|
||||||
next();
|
vehicleAir: 0,
|
||||||
|
death: 0,
|
||||||
|
friendlyFire: 0,
|
||||||
|
revive: 0,
|
||||||
|
respawn: 0,
|
||||||
|
flagTouch: 0,
|
||||||
|
travelDistance: 0,
|
||||||
|
driverDistance: 0,
|
||||||
|
};
|
||||||
|
for (let i = 0; i < playerInstances.length; i++) {
|
||||||
|
const player = playerInstances[i];
|
||||||
|
resItem.kill += player.kill;
|
||||||
|
resItem.death += player.death;
|
||||||
|
resItem.friendlyFire += player.friendlyFire;
|
||||||
|
resItem.vehicleLight += player.vehicleLight;
|
||||||
|
resItem.vehicleHeavy += player.vehicleHeavy;
|
||||||
|
resItem.vehicleAir += player.vehicleAir;
|
||||||
|
resItem.revive += player.revive;
|
||||||
|
resItem.respawn += player.respawn;
|
||||||
|
resItem.flagTouch += player.flagTouch;
|
||||||
|
if (player.travelDistance) {
|
||||||
|
resItem.travelDistance += Math.round(player.travelDistance / 1000); // meters -> km
|
||||||
|
}
|
||||||
|
if (player.driverDistance) {
|
||||||
|
resItem.driverDistance += Math.round(player.driverDistance / 1000); // meters -> km
|
||||||
|
}
|
||||||
|
}
|
||||||
|
resItem.warCount = playerInstances.length;
|
||||||
|
|
||||||
|
const latestPlayerFraction = playerInstances[playerInstances.length - 1].fraction;
|
||||||
|
resItem.fraction =
|
||||||
|
(latestPlayerFraction === 'OPFOR') ?
|
||||||
|
latestWar.fractionMappingOpfor :
|
||||||
|
latestWar.fractionMappingBlufor;
|
||||||
|
|
||||||
|
rankingItems.push(resItem);
|
||||||
|
});
|
||||||
|
|
||||||
|
const getSortedField = (fieldName) => {
|
||||||
|
let num = 1;
|
||||||
|
const filteredSortResult = rankingItems.map((item) => {
|
||||||
|
return {
|
||||||
|
name: item.name,
|
||||||
|
fraction: item.fraction,
|
||||||
|
[fieldName]: item[fieldName],
|
||||||
|
};
|
||||||
|
})
|
||||||
|
.sort((a, b) => b[fieldName] - a[fieldName]);
|
||||||
|
const res = JSON.parse(JSON.stringify(filteredSortResult));
|
||||||
|
for (const entity of res) {
|
||||||
|
entity.num = num++;
|
||||||
|
}
|
||||||
|
return res;
|
||||||
|
};
|
||||||
|
|
||||||
|
res.locals.items = {
|
||||||
|
kill: getSortedField('kill'),
|
||||||
|
death: getSortedField('death'),
|
||||||
|
friendlyFire: getSortedField('friendlyFire'),
|
||||||
|
vehicleLight: getSortedField('vehicleLight'),
|
||||||
|
vehicleHeavy: getSortedField('vehicleHeavy'),
|
||||||
|
vehicleAir: getSortedField('vehicleAir'),
|
||||||
|
revive: getSortedField('revive'),
|
||||||
|
respawn: getSortedField('respawn'),
|
||||||
|
flagTouch: getSortedField('flagTouch'),
|
||||||
|
travelDistance: getSortedField('travelDistance'),
|
||||||
|
driverDistance: getSortedField('driverDistance'),
|
||||||
|
warCount: getSortedField('warCount'),
|
||||||
|
};
|
||||||
|
next();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
})
|
})
|
||||||
|
|
|
@ -60,8 +60,8 @@ export interface War {
|
||||||
endDate?: string;
|
endDate?: string;
|
||||||
ptBlufor?: number;
|
ptBlufor?: number;
|
||||||
ptOpfor?: number;
|
ptOpfor?: number;
|
||||||
fractionMappingBlufor?: Fraction.SWORD | Fraction.ARF | "BLUFOR" | "OPFOR";
|
fractionMappingBlufor?: Fraction.SWORD | Fraction.ARF | 'BLUFOR' | 'OPFOR';
|
||||||
fractionMappingOpfor?: Fraction.SWORD | Fraction.ARF | "BLUFOR" | "OPFOR";
|
fractionMappingOpfor?: Fraction.SWORD | Fraction.ARF | 'BLUFOR' | 'OPFOR';
|
||||||
playersBlufor?: number;
|
playersBlufor?: number;
|
||||||
playersOpfor?: number;
|
playersOpfor?: number;
|
||||||
budgetBlufor?: number;
|
budgetBlufor?: number;
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
<ng-container matColumnDef="name">
|
<ng-container matColumnDef="name">
|
||||||
<th mat-header-cell *matHeaderCellDef>{{'stats.highscore.header.name' | translate}}</th>
|
<th mat-header-cell *matHeaderCellDef>{{'stats.highscore.header.name' | translate}}</th>
|
||||||
<td mat-cell *matCellDef="let element"
|
<td mat-cell *matCellDef="let element"
|
||||||
[style.color]="element['fraction'] === 'BLUFOR' ? fraction.COLOR_BLUFOR : fraction.COLOR_OPFOR">
|
[style.color]="fractionHelpers.getFractionColor(element['fraction'])">
|
||||||
{{element.name}}
|
{{element.name}}
|
||||||
</td>
|
</td>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
|
@ -1,11 +1,11 @@
|
||||||
import {Component, OnInit} from '@angular/core';
|
import {Component, OnInit} from '@angular/core';
|
||||||
import {ActivatedRoute} from '@angular/router';
|
import {ActivatedRoute} from '@angular/router';
|
||||||
import {PlayerService} from '../../../services/logs/player.service';
|
import {PlayerService} from '../../../services/logs/player.service';
|
||||||
import {Fraction} from '../../../utils/fraction.enum';
|
|
||||||
import {FormControl} from '@angular/forms';
|
import {FormControl} from '@angular/forms';
|
||||||
import {Observable} from 'rxjs/Observable';
|
import {Observable} from 'rxjs/Observable';
|
||||||
import {Player} from '../../../models/model-interfaces';
|
import {Player} from '../../../models/model-interfaces';
|
||||||
import {PlayerUtils} from '../../../utils/player-utils';
|
import {PlayerUtils} from '../../../utils/player-utils';
|
||||||
|
import {FractionHelpers} from '../../../utils/global.helpers';
|
||||||
|
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
|
@ -25,7 +25,7 @@ export class StatisticHighScoreComponent implements OnInit {
|
||||||
|
|
||||||
playerAttributeDisplayNames = PlayerUtils.attributeDisplayNames.slice(2, PlayerUtils.attributeDisplayNames.length);
|
playerAttributeDisplayNames = PlayerUtils.attributeDisplayNames.slice(2, PlayerUtils.attributeDisplayNames.length);
|
||||||
|
|
||||||
readonly fraction = Fraction;
|
readonly fractionHelpers = FractionHelpers;
|
||||||
|
|
||||||
constructor(private route: ActivatedRoute,
|
constructor(private route: ActivatedRoute,
|
||||||
private playerService: PlayerService) {
|
private playerService: PlayerService) {
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
import {Component, ElementRef, Input, OnChanges, OnInit, SimpleChanges, ViewChild} from '@angular/core';
|
import {Component, ElementRef, Input, OnChanges, OnInit, SimpleChanges, ViewChild} from '@angular/core';
|
||||||
import {ChartUtils} from '../../../utils/chart-utils';
|
import {ChartUtils} from '../../../utils/chart-utils';
|
||||||
import {Fraction} from '../../../utils/fraction.enum';
|
|
||||||
import {War} from '../../../models/model-interfaces';
|
import {War} from '../../../models/model-interfaces';
|
||||||
import {TranslateService} from '@ngx-translate/core';
|
import {TranslateService} from '@ngx-translate/core';
|
||||||
import {FractionHelpers} from '../../../utils/global.helpers';
|
import {FractionHelpers} from '../../../utils/global.helpers';
|
||||||
|
@ -75,18 +74,18 @@ export class FractionStatsComponent implements OnInit, OnChanges {
|
||||||
|
|
||||||
ngOnChanges(changes: SimpleChanges) {
|
ngOnChanges(changes: SimpleChanges) {
|
||||||
if (changes.war || changes.logData) {
|
if (changes.war || changes.logData) {
|
||||||
this.fractionNameBlufor = FractionHelpers.getFractionName(this.war, "BLUFOR");
|
this.fractionNameBlufor = FractionHelpers.getFractionName(this.war, 'BLUFOR');
|
||||||
this.fractionNameOpfor = FractionHelpers.getFractionName(this.war, "OPFOR");
|
this.fractionNameOpfor = FractionHelpers.getFractionName(this.war, 'OPFOR');
|
||||||
this.colorScheme = {
|
this.colorScheme = {
|
||||||
domain: [
|
domain: [
|
||||||
FractionHelpers.getFractionColor(this.war, "BLUFOR"),
|
FractionHelpers.getFractionColor('BLUFOR', this.war),
|
||||||
FractionHelpers.getFractionColor(this.war, "OPFOR"),
|
FractionHelpers.getFractionColor('OPFOR', this.war),
|
||||||
FractionHelpers.getFractionColor(this.war, "BLUFOR", 'LIGHT'),
|
FractionHelpers.getFractionColor('BLUFOR', this.war, 'LIGHT'),
|
||||||
FractionHelpers.getFractionColor(this.war, "OPFOR", 'LIGHT'),
|
FractionHelpers.getFractionColor('OPFOR', this.war, 'LIGHT'),
|
||||||
FractionHelpers.getFractionColor(this.war, "BLUFOR", 'DARK'),
|
FractionHelpers.getFractionColor('BLUFOR', this.war, 'DARK'),
|
||||||
FractionHelpers.getFractionColor(this.war, "OPFOR", 'DARK'),
|
FractionHelpers.getFractionColor('OPFOR', this.war, 'DARK'),
|
||||||
FractionHelpers.getFractionColor(this.war, "BLUFOR", 'GREY'),
|
FractionHelpers.getFractionColor('BLUFOR', this.war, 'GREY'),
|
||||||
FractionHelpers.getFractionColor(this.war, "OPFOR", 'GREY'),
|
FractionHelpers.getFractionColor('OPFOR', this.war, 'GREY'),
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
<mat-header-cell *matHeaderCellDef
|
<mat-header-cell *matHeaderCellDef
|
||||||
mat-sort-header="{{tableHead[0].prop}}">{{tableHead[0].head | translate}}</mat-header-cell>
|
mat-sort-header="{{tableHead[0].prop}}">{{tableHead[0].head | translate}}</mat-header-cell>
|
||||||
<mat-cell *matCellDef="let element"
|
<mat-cell *matCellDef="let element"
|
||||||
[style.color]="fractionHelpers.getFractionColor(war, element['fraction'])">
|
[style.color]="fractionHelpers.getFractionColor(element['fraction'],war)">
|
||||||
{{element.name}}
|
{{element.name}}
|
||||||
</mat-cell>
|
</mat-cell>
|
||||||
</ng-container>
|
</ng-container>
|
||||||
|
|
|
@ -2,12 +2,12 @@
|
||||||
<div class="war-header-container">
|
<div class="war-header-container">
|
||||||
<div class="pull-left head-field">
|
<div class="pull-left head-field">
|
||||||
<h4>{{'stats.scoreboard.standings' | translate}}</h4>
|
<h4>{{'stats.scoreboard.standings' | translate}}</h4>
|
||||||
<span [style.color]="fractionHelpers.getFractionColor(war, 'BLUFOR')"
|
<span [style.color]="fractionHelpers.getFractionColor('BLUFOR',war)"
|
||||||
style="font-weight: bold; margin-right: 10px">
|
style="font-weight: bold; margin-right: 10px">
|
||||||
{{fractionHelpers.getFractionName(war, 'BLUFOR')}} {{war.ptBlufor}}
|
{{fractionHelpers.getFractionName(war, 'BLUFOR')}} {{war.ptBlufor}}
|
||||||
</span>
|
</span>
|
||||||
<span style="font-size: x-large">|</span>
|
<span style="font-size: x-large">|</span>
|
||||||
<span [style.color]="fractionHelpers.getFractionColor(war, 'OPFOR')"
|
<span [style.color]="fractionHelpers.getFractionColor('OPFOR',war)"
|
||||||
style="font-weight: bold; margin-left: 10px;">
|
style="font-weight: bold; margin-left: 10px;">
|
||||||
{{war.ptOpfor}} {{fractionHelpers.getFractionName(war, 'OPFOR')}}
|
{{war.ptOpfor}} {{fractionHelpers.getFractionName(war, 'OPFOR')}}
|
||||||
</span>
|
</span>
|
||||||
|
@ -15,12 +15,12 @@
|
||||||
|
|
||||||
<div class="pull-left head-field" style="margin-top:0" *ngIf="isSmallLayout">
|
<div class="pull-left head-field" style="margin-top:0" *ngIf="isSmallLayout">
|
||||||
<h4>{{'stats.scoreboard.participants' | translate}}</h4>
|
<h4>{{'stats.scoreboard.participants' | translate}}</h4>
|
||||||
<span [style.color]="fractionHelpers.getFractionColor(war, 'BLUFOR')"
|
<span [style.color]="fractionHelpers.getFractionColor('BLUFOR',war)"
|
||||||
style="font-weight: bold; margin-right: 10px">
|
style="font-weight: bold; margin-right: 10px">
|
||||||
{{fractionHelpers.getFractionName(war, 'BLUFOR')}} {{war.playersBlufor}}
|
{{fractionHelpers.getFractionName(war, 'BLUFOR')}} {{war.playersBlufor}}
|
||||||
</span>
|
</span>
|
||||||
<span style="font-size: 13px;font-weight: bold;">vs</span>
|
<span style="font-size: 13px;font-weight: bold;">vs</span>
|
||||||
<span [style.color]="fractionHelpers.getFractionColor(war, 'OPFOR')"
|
<span [style.color]="fractionHelpers.getFractionColor('OPFOR',war)"
|
||||||
style="font-weight: bold; margin-left: 10px;">
|
style="font-weight: bold; margin-left: 10px;">
|
||||||
{{war.playersOpfor}} {{fractionHelpers.getFractionName(war, 'OPFOR')}}
|
{{war.playersOpfor}} {{fractionHelpers.getFractionName(war, 'OPFOR')}}
|
||||||
</span>
|
</span>
|
||||||
|
|
|
@ -67,8 +67,8 @@ export class WarHeaderComponent implements OnInit {
|
||||||
|
|
||||||
this.colorScheme = {
|
this.colorScheme = {
|
||||||
domain: [
|
domain: [
|
||||||
FractionHelpers.getFractionColor(war, 'OPFOR'),
|
FractionHelpers.getFractionColor('OPFOR', war),
|
||||||
FractionHelpers.getFractionColor(war, 'BLUFOR')
|
FractionHelpers.getFractionColor('BLUFOR', war)
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -13,8 +13,15 @@ export const CSSHelpers = {
|
||||||
};
|
};
|
||||||
|
|
||||||
export const FractionHelpers = {
|
export const FractionHelpers = {
|
||||||
getFractionColor: (war: War, fraction, style?) => {
|
getFractionColor: (fraction, war?: War, style?) => {
|
||||||
switch (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor) {
|
let switchInput;
|
||||||
|
if (war) {
|
||||||
|
switchInput = (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor);
|
||||||
|
} else {
|
||||||
|
switchInput = fraction;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (switchInput) {
|
||||||
case Fraction.ARF:
|
case Fraction.ARF:
|
||||||
switch (style) {
|
switch (style) {
|
||||||
case 'LIGHT':
|
case 'LIGHT':
|
||||||
|
@ -26,7 +33,7 @@ export const FractionHelpers = {
|
||||||
default:
|
default:
|
||||||
return Fraction.COLOR_ARF;
|
return Fraction.COLOR_ARF;
|
||||||
}
|
}
|
||||||
case "BLUFOR":
|
case 'BLUFOR':
|
||||||
switch (style) {
|
switch (style) {
|
||||||
case 'LIGHT':
|
case 'LIGHT':
|
||||||
return Fraction.COLOR_BLUFOR_LIGHT;
|
return Fraction.COLOR_BLUFOR_LIGHT;
|
||||||
|
@ -37,7 +44,7 @@ export const FractionHelpers = {
|
||||||
default:
|
default:
|
||||||
return Fraction.COLOR_BLUFOR;
|
return Fraction.COLOR_BLUFOR;
|
||||||
}
|
}
|
||||||
case "OPFOR":
|
case 'OPFOR':
|
||||||
switch (style) {
|
switch (style) {
|
||||||
case 'LIGHT':
|
case 'LIGHT':
|
||||||
return Fraction.COLOR_OPFOR_LIGHT;
|
return Fraction.COLOR_OPFOR_LIGHT;
|
||||||
|
@ -66,9 +73,9 @@ export const FractionHelpers = {
|
||||||
switch (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor) {
|
switch (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor) {
|
||||||
case Fraction.ARF:
|
case Fraction.ARF:
|
||||||
return Fraction.COLOR_ARF;
|
return Fraction.COLOR_ARF;
|
||||||
case "BLUFOR":
|
case 'BLUFOR':
|
||||||
return Fraction.COLOR_BLUFOR;
|
return Fraction.COLOR_BLUFOR;
|
||||||
case "OPFOR":
|
case 'OPFOR':
|
||||||
return Fraction.COLOR_OPFOR;
|
return Fraction.COLOR_OPFOR;
|
||||||
case Fraction.SWORD:
|
case Fraction.SWORD:
|
||||||
return Fraction.COLOR_SWORD;
|
return Fraction.COLOR_SWORD;
|
||||||
|
@ -79,9 +86,9 @@ export const FractionHelpers = {
|
||||||
switch (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor) {
|
switch (fraction === 'BLUFOR' ? war.fractionMappingBlufor : war.fractionMappingOpfor) {
|
||||||
case Fraction.ARF:
|
case Fraction.ARF:
|
||||||
return Fraction.ARF;
|
return Fraction.ARF;
|
||||||
case "BLUFOR":
|
case 'BLUFOR':
|
||||||
return Fraction.BLUFOR;
|
return Fraction.BLUFOR;
|
||||||
case "OPFOR":
|
case 'OPFOR':
|
||||||
return Fraction.OPFOR;
|
return Fraction.OPFOR;
|
||||||
case Fraction.SWORD:
|
case Fraction.SWORD:
|
||||||
return Fraction.SWORD;
|
return Fraction.SWORD;
|
||||||
|
|
Loading…
Reference in New Issue