### Get Player Highscore [GET /ranking/{campaignId}] List highscores for player statistics over all wars of a certain campaign. Every highscore player object contains a field *sum*, representing its order number in the collection + Parameters + campaignId: `5abd55ea9e30a76bfef747d6` (string, required) - unique id of the campaign + Response 200 + Attributes + kill (array[HighscorePlayer],required) - player highscore for kill + death (array[HighscorePlayer],required) - player highscore for death + friendlyFire (array[HighscorePlayer],required) - player highscore for friendly fire + vehicle (array[HighscorePlayer],required) - player highscore for vehicle + revive (array[HighscorePlayer],required) - player highscore for revive + respawn (array[HighscorePlayer],required) - player highscore for respawn + flagTouch (array[HighscorePlayer],required) - player highscore for flag captures ### Get Player Campaign Statistics [GET /single/{campaignId}/{playerId}] Get statistics for a single player for all wars of a campaign he took part at + Parameters + campaignId: `5abd55ea9e30a76bfef747d6` (string, required) - unique id of the campaign + playerId: `5abf65ae3fc5fa349ffd5ca4` (string, required) - unique id of the player + Response 200 + Attributes + name: `Pumarang` (string, required) - latest used playername + campaign (Campaign,required) - campaign reflected from request is + players (array[CampaignPlayer],required) - collection of player instances in the campaign