'use strict'; const playerArrayContains = require('./util').playerArrayContains; const WHITESPACE = ' '; const VehicleClasses = Object.freeze({ LIGHT: "Leicht", HEAVY: "Schwer", AIR: "Flug", UNKNOWN: "Unbekannt" }); const parseWarLog = (lineArray, war) => { const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \''; const stats = { war: war, clean: [], budget: [], points: [], kills: [], vehicles: [], respawn: [], revive: [], flag: [], transport: [], players: [], }; const VEHICLE_BLACKLIST = [ 'Prowler (Unbewaffnet)', 'Prowler (Bewaffnet)', 'Hunter', 'HEMTT Transporter', 'HEMTT Transporter (abgedeckt)', 'HEMTT SanitÀtsfahrzeug', 'Remote Designator [NATO]', 'UGV Stomper', 'Qilin (Unbewaffnet)', 'Qilin (Bewaffnet)', 'Ifrit', 'Tempest-Transporter', 'Tempest-Transporter (abgedeckt)', 'Tempest SanitÀtsfahrzeug', 'Remote Designator [CSAT]', 'UBF Saif', 'Quad Bike', 'HuntIR', ]; const addPlayerIfNotExists = (inputPlayer, steamUUID) => { const player = getPlayerAndFractionFromString(inputPlayer); if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) { player['warId'] = war._id; player['steamUUID'] = steamUUID; stats.players.push(player); } }; lineArray.some((line) => { /** * sanitize nameTooLongError coming up in first line */ if (line.includes(NAME_TOO_LONG_ERROR)) { line = line.substring(line.indexOf(NAME_TOO_LONG_ERROR) + NAME_TOO_LONG_ERROR.length); } if (line.includes('(Abschuss)')) { /** * KILLS & VEHICLE KILLS */ stats.clean.push(line); const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('."')); const shooter = getPlayerAndFractionFromString(shooterString); if (line.includes('Fahrzeug:')) { const targetString = line.substring(line.lastIndexOf(' --- Fahrzeug: ') + 15, line.lastIndexOf(' von:')); const target = getVehicleAndFractionFromString(targetString); if (target && shooter && target.fraction !== shooter.fraction) { stats.vehicles.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), shooter: shooter ? shooter.name : null, target: target ? target.name : null, fraction: shooter ? shooter.fraction : 'NONE', vehicleClass: target.vehicleClass, }); } } else { const targetString = line.substring(line.lastIndexOf(' --- ') + 5, line.lastIndexOf(' von:')); const target = getPlayerAndFractionFromString(targetString); stats.kills.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), shooter: shooter ? shooter.name : null, target: target ? target.name : null, friendlyFire: shooter ? target.fraction === shooter.fraction : false, fraction: shooter ? shooter.fraction : 'NONE', }); } } else if (line.includes('(Budget)')) { /** * BUDGET */ stats.clean.push(line); const budg = line.split(WHITESPACE); if (line.includes('Startbudget')) { stats.war['budgetBlufor'] = transformMoneyString(budg[9]); stats.war['budgetOpfor'] = transformMoneyString(budg[12].slice(0, -1)); // this date needs to be assigned in first place !important const dateString = budg[0].slice(0, -1).split('/').map((s) => parseInt(s)); stats.war.date = new Date(dateString[0], dateString[1] - 1, dateString[2]); console.log(war.date); } else if (line.includes('Endbudget')) { stats.war['endBudgetBlufor'] = transformMoneyString(budg[9].substr(1)); stats.war['endBudgetOpfor'] = transformMoneyString(budg[12].slice(0, -1)); stats.war.endDate = getFullTimeDate(war.date, budg[5]); console.log(war.endDate); } else { stats.budget.push(getBudgetEntry(budg, war._id, war.date)); } } else if (line.includes('(Fahne)') && !line.includes('Dominator')) { /** * FLAG */ stats.clean.push(line); const playerName = line.substring(line.lastIndexOf('rt von ') + 7).slice(0, -2); const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR'; const capture = !!line.includes('Flagge erobert'); stats.flag.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), player: playerName, flagFraction: flagFraction, capture: capture, }); } else if (line.includes('(Punkte)')) { /** * POINTS */ stats.clean.push(line); const pt = line.split(WHITESPACE); if (line.includes('Endpunktestand')) { stats.war['ptBlufor'] = parseInt(pt[9]); stats.war['ptOpfor'] = parseInt(pt[12].slice(0, -1)); // EXIT LOOP return true; } else { stats.points.push(getPointsEntry(pt, line, war._id, war.date)); } } else if (line.includes('(Respawn)')) { /** * RESPAWN */ const resp = line.split(WHITESPACE); const playerName = line.substring(line.lastIndexOf('Spieler:') + 9, line.lastIndexOf('- Kosten') - 1); stats.respawn.push(getRespawnEntry(resp, playerName, war._id, war.date)); } else if (line.includes('(Revive)')) { /** * REVIVE */ stats.clean.push(line); const stabilized = !!line.includes('stabilisiert."'); const medicName = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt')); const medic = getPlayerAndFractionFromString(medicName); const patientName = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(' wurde von')); const patient = getPlayerAndFractionFromString(patientName); stats.revive.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), stabilized: stabilized, medic: medic.name, patient: patient.name, fraction: medic.fraction, }); } else if (line.includes('(Transport)')) { /** * TRANSPORT */ stats.clean.push(line); const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen')); const driver = getPlayerAndFractionFromString(driverString); const passengerString = line.substring(line.lastIndexOf('--- ') + 3, line.lastIndexOf(' wurde von')); const passenger = getPlayerAndFractionFromString(passengerString); const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1)); stats.transport.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), driver: driver ? driver.name : null, passenger: passenger ? passenger.name : null, fraction: driver ? driver.fraction : 'NONE', distance: distance, }); } else if (line.includes('(Fraktionsuebersicht)')) { /** * PLAYERS */ const playerString = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(', PUID')); const playerUUID = line.substring(line.lastIndexOf('PUID ') + 5, line.lastIndexOf('"')); addPlayerIfNotExists(playerString, playerUUID); } }); for (let i = 0; i < stats.players.length; i++) { const playerName = stats.players[i].name; stats.players[i]['respawn'] = stats.respawn.filter((res) => res.player === playerName).length; stats.players[i]['kill'] = stats.kills.filter((kill) => kill.shooter === playerName && !kill.friendlyFire).length; //TODO: use vehicle class description from enum stats.players[i]['vehicleLight'] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'LIGHT' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['vehicleHeavy'] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'HEAVY' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['vehicleAir'] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'AIR' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['friendlyFire'] = stats.kills.filter( (kill) => kill.shooter === playerName && kill.friendlyFire).length; stats.players[i]['death'] = stats.kills.filter((kill) => kill.target === playerName).length; stats.players[i]['revive'] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length; stats.players[i]['flagTouch'] = stats.flag.filter((flag) => flag.player === playerName).length; stats.players[i]['sort'] = stats.players[i]['kill'] + stats.players[i]['revive'] + stats.players[i]['flagTouch'] - stats.players[i]['friendlyFire'] - stats.players[i]['death'] - stats.players[i]['respawn']; } stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length; stats.war.playersOpfor = stats.players.filter((player) => player.fraction === 'OPFOR').length; return stats; }; const getRespawnEntry = (respawn, playerName, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, respawn[5]), player: playerName, }; }; const getPointsEntry = (pt, line, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, pt[5]), ptBlufor: parseInt(pt[10]), ptOpfor: parseInt(pt[13].slice(0, -3)), fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR', }; }; const getBudgetEntry = (budg, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, budg[5]), fraction: budg[7] === 'NATO' ? 'BLUFOR' : 'OPFOR', oldBudget: transformMoneyString(budg[9]), newBudget: transformMoneyString(budg[12]), }; }; const getPlayerAndFractionFromString = (nameAndFractionString) => { const nameArray = nameAndFractionString.split(WHITESPACE); const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ? nameArray[nameArray.length - 1] === '(WEST)' ? 'BLUFOR' : 'OPFOR' : undefined; const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1); // do not return player for 'Selbstverschulden' or 'Error: No unit' if (name && name !== 'Error: No unit') { return {name: name, fraction: fraction}; } }; const getVehicleAndFractionFromString = (nameClassFractionString) => { const nameArray = nameClassFractionString.trim().split(WHITESPACE); const vehicleFraction = nameArray[nameArray.length - 1]; nameArray.pop(); const vehicleClassString = nameArray[nameArray.length - 1].replace('(', '').replace(')', ''); nameArray.pop(); const vehicleName = nameArray.join(WHITESPACE); // skip logging here - this is some basic equipment identifier (i.e. parachute) if (vehicleFraction === 'OPF_F' || vehicleFraction === 'BLU_F' || vehicleClassString === VehicleClasses.UNKNOWN) { return; } const fraction = vehicleFraction === '(OPT_NATO)' || vehicleFraction === '(OPT_NATO_T)' ? 'BLUFOR' : 'OPFOR'; let vehicleClass; for (const key in VehicleClasses) { if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[key] === vehicleClassString) { vehicleClass = key; } } return { name: vehicleName, fraction: fraction, vehicleClass: vehicleClass, }; }; const transformMoneyString = (budgetString) => { if (!budgetString.includes('e+')) { return parseInt(budgetString); } const budget = budgetString.split('e+'); return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1]))); }; const getFullTimeDate = (date, timeString) => { console.log(date) console.log(timeString) const returnDate = new Date(date); const time = timeString.split(':'); returnDate.setHours(time[0]); returnDate.setMinutes(time[1]); return returnDate; }; module.exports = parseWarLog;