'use strict'; const playerArrayContains = require('./util').playerArrayContains; const WHITESPACE = ' '; const VehicleClasses = Object.freeze({ LIGHT: 'Leicht', HEAVY: 'Schwer', AIR: 'Flug', UNKNOWN: 'Unbekannt', }); const playerNameRegex = /(^|,\s)(.*?)\s\(/g; const budgetPlayerNameRegex = /\d*\.\s(.*)\s\(ver\)kaufte/; const budgetItemNameRegex = /\(ver\)kaufte\s(.*)\"$/; const budgetRespawnNameRegex = /Respawn\svon\s(.*)\"$/; const vehicleNameEndRegex = /\s\(\w+:/; const sideRegex = /(side:\s(.*?)\))/; const magazineRegex = /(magazine:\s(.*?)\))/; const vehicleRegex = /(vehicle:\s(.*?)\))/; const categoryRegex = /(category:\s(.*?)\))/; const bluforPlayerCountRegex = /NATO\s(\d*)/; const opforPlayerCountRegex = /CSAT\s(\d*)/; const timestampRegex = /LOG:\s(\d*:\d*:\d*)\s---/; const singleMinFpsRegex = /Single min\. FPS for (.*):\s(\d*.\d*)"/; // group1 = entity name, group2 = value const singleAvgFpsRegex = /Single avg\. FPS for (.*):\s(\d*.\d*)"/; // group1 = entity name, group2 = value const minFpsRegex = /Min\. FPS for (.*):\s\[(.*)\]"/; // group1 = entity name, group2 = comma separated values const avgFpsRegex = /Avg\. FPS for (.*):\s\[(.*)\]"/; // group1 = entity name, group2 = comma separated values const parseWarLog = (lineArray, war) => { let flagBlufor = true; let flagOpfor = true; const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \''; const stats = { war: war, clean: [], budget: [], points: [], kills: [], vehicles: [], respawn: [], revive: [], flag: [], transport: [], players: [], playerCount: [], serverFps: [], }; const VEHICLE_BLACKLIST = [ 'Prowler (Unbewaffnet)', 'Prowler (Bewaffnet)', 'Hunter', 'HEMTT Transporter', 'HEMTT Transporter (abgedeckt)', 'HEMTT Sanitätsfahrzeug', 'Remote Designator [NATO]', 'UGV Stomper', 'Qilin (Unbewaffnet)', 'Qilin (Bewaffnet)', 'Ifrit', 'Tempest-Transporter', 'Tempest-Transporter (abgedeckt)', 'Tempest Sanitätsfahrzeug', 'Remote Designator [CSAT]', 'UBF Saif', 'Quad Bike', 'HuntIR', 'Offroad', ]; const addPlayerIfNotExists = (inputPlayer, steamUUID) => { const player = getPlayerInfoFromString(inputPlayer); if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) { player['warId'] = war._id; player['steamUUID'] = steamUUID; stats.players.push(player); } }; lineArray.some((line) => { /** * sanitize nameTooLongError coming up in first line */ if (line.includes(NAME_TOO_LONG_ERROR)) { line = line.substring(line.indexOf(NAME_TOO_LONG_ERROR) + NAME_TOO_LONG_ERROR.length); } if (line.includes('(Abschuss)')) { /** * KILLS & VEHICLE KILLS */ stats.clean.push(line); const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.search(/$/) - 1); const shooter = getPlayerInfoFromString(shooterString); if (line.includes('Fahrzeug:')) { const targetString = line.substring(line.lastIndexOf(' --- Fahrzeug: ') + 15, line.lastIndexOf(' von:')); const target = getVehicleAndFractionFromString(targetString); if (target && shooter && target.fraction !== shooter.fraction) { const vehicleKill = { war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), target: target ? target.name : null, fraction: shooter ? shooter.fraction : 'NONE', vehicleClass: target.vehicleClass, }; if (shooter && shooter.name instanceof Array) { vehicleKill.shooter = shooter.name[0]; vehicleKill.additionalShooter = shooter.name.slice(1, shooter.name.length); } else { vehicleKill.shooter = shooter ? shooter.name : null; } if (shooter.magazine) { vehicleKill.magazine = shooter.magazine; } if (shooter.vehicle) { vehicleKill.shooterVehicle = shooter.vehicle; } stats.vehicles.push(vehicleKill); } } else { const targetString = line.substring(line.lastIndexOf(' --- Einheit: ') + 14, line.lastIndexOf(' von:')); const target = getPlayerInfoFromString(targetString); const kill = { war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), friendlyFire: false, }; if (shooter) { kill.shooter = shooter.name; kill.fraction = shooter.fraction; if (target) { kill.friendlyFire = (target.fraction === shooter.fraction); } if (shooter.magazine) { kill.magazine = shooter.magazine; } if (shooter.vehicle) { kill.shooterVehicle = shooter.vehicle; } } else { kill.fraction = 'NONE'; } if (target) { kill.target = target.name; if (target.vehicle) { kill.targetVehicle = target.vehicle; } } stats.kills.push(kill); } } else if (line.includes('(Budget)')) { /** * BUDGET */ stats.clean.push(line); const budg = line.split(WHITESPACE); if (line.includes('Startbudget')) { stats.war['budgetBlufor'] = transformMoneyString(budg[9]); stats.war['budgetOpfor'] = transformMoneyString(budg[12].slice(0, -1)); // this date needs to be assigned in first place !important const dateString = budg[0].slice(0, -1).split('/').map((s) => parseInt(s)); stats.war.date = new Date(dateString[0], dateString[1] - 1, dateString[2]); } else if (line.includes('Endbudget')) { stats.war['endBudgetBlufor'] = transformMoneyString(budg[9]); stats.war['endBudgetOpfor'] = transformMoneyString(budg[12].slice(0, -2)); stats.war.endDate = getFullTimeDate(war.date, budg[5]); } else { if (line.includes('Respawn von ')) { /** * RESPAWN */ const playerName = line.substring(line.lastIndexOf('Respawn von ') + 12, line.lastIndexOf('"')); stats.respawn.push(getRespawnEntry(budg, playerName, war._id, war.date)); } stats.budget.push(getBudgetEntry(line, budg, war._id, war.date)); } } else if (line.includes('(Fahne)') && !line.includes('Dominator')) { /** * FLAG */ const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR'; const capture = !!line.includes('Flagge erobert'); if ((flagFraction === 'BLUFOR' && ((capture && flagBlufor) || (!capture && !flagBlufor))) || (flagFraction === 'OPFOR' && ((capture && flagOpfor) || (!capture && !flagOpfor)))) { stats.clean.push(line); const playerName = line.substring(line.lastIndexOf('rt von ') + 7).slice(0, -1); if (flagFraction === 'BLUFOR') { flagBlufor = !capture; } else if (flagFraction === 'OPFOR') { flagOpfor = !capture; } stats.flag.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), player: playerName, flagFraction: flagFraction, capture: capture, }); } } else if (line.includes('(Punkte)')) { /** * POINTS */ stats.clean.push(line); const pt = line.split(WHITESPACE); if (line.includes('Endpunktestand')) { stats.war['ptBlufor'] = parseInt(pt[9]); stats.war['ptOpfor'] = parseInt(pt[12].slice(0, -1)); // EXIT LOOP return true; } else { stats.points.push(getPointsEntry(pt, line, war._id, war.date)); } } else if (line.includes('(Revive)')) { /** * REVIVE */ stats.clean.push(line); const stabilized = !!line.includes('stabilisiert."'); const medicName = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt')); const medic = getPlayerInfoFromString(medicName); const patientName = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(' wurde von')); const patient = getPlayerInfoFromString(patientName); stats.revive.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), stabilized: stabilized, medic: medic.name, patient: patient.name, fraction: medic.fraction, }); } else if (line.includes('(Transport)')) { /** * TRANSPORT */ stats.clean.push(line); const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen')); const driver = getPlayerInfoFromString(driverString); const passengerString = line.substring(line.lastIndexOf('--- ') + 3, line.lastIndexOf(' wurde von')); const passenger = getPlayerInfoFromString(passengerString); const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1)); stats.transport.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]), driver: driver ? driver.name : null, passenger: passenger ? passenger.name : null, fraction: driver ? driver.fraction : 'NONE', distance: distance, }); } else if (line.includes('(Spieleranzahl)')) { stats.clean.push(line); const timestamp = (timestampRegex.exec(line))[1]; const countBlufor = (bluforPlayerCountRegex.exec(line))[1]; const countOpfor = (opforPlayerCountRegex.exec(line))[1]; stats.playerCount.push({ war: war.id, time: getFullTimeDate(war.date, timestamp), countBlufor: countBlufor, countOpfor: countOpfor, }); } else if (line.includes('(FPS)')) { stats.clean.push(line); const updateServerFpsLogEntry = (entityName, addKey, addValue) => { const idx = stats.serverFps.findIndex((entry) => entry.entityName === entityName); if (idx === -1) { stats.serverFps.push({ war: war.id, entityName: entityName, [addKey]: addValue, }); return; } const entity = stats.serverFps[idx]; entity[addKey] = addValue; stats.serverFps[idx] = entity; }; const singleMinMatch = singleMinFpsRegex.exec(line); if (singleMinMatch) { updateServerFpsLogEntry(singleMinMatch[1], 'singleMinFps', singleMinMatch[2]); } else { const singleAvgMatch = singleAvgFpsRegex.exec(line); if (singleAvgMatch) { updateServerFpsLogEntry(singleAvgMatch[1], 'singleAvgFps', singleAvgMatch[2]); } else { const minCollectionMatch = minFpsRegex.exec(line); if (minCollectionMatch) { updateServerFpsLogEntry(minCollectionMatch[1], 'minFps', minCollectionMatch[2].split(',')); } else { const avgCollectionMatch = avgFpsRegex.exec(line); if (avgCollectionMatch) { updateServerFpsLogEntry(avgCollectionMatch[1], 'avgFps', avgCollectionMatch[2].split(',')); } } } } } else if (line.includes('(Fraktionsuebersicht)') || line.includes('Fraktionsübersicht')) { /** * PLAYERS */ const playerString = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(', PUID')); const playerUUID = line.substring(line.lastIndexOf('PUID ') + 5, line.lastIndexOf('"')); addPlayerIfNotExists(playerString, playerUUID); } }); for (let i = 0; i < stats.players.length; i++) { const playerName = stats.players[i].name; stats.players[i]['respawn'] = stats.respawn.filter((res) => res.player === playerName).length; stats.players[i]['kill'] = stats.kills.filter( (kill) => kill.shooter === playerName && !kill.friendlyFire).length; // TODO: use vehicle class description from enum stats.players[i]['vehicleLight'] = stats.vehicles.filter( (vehicle) => (vehicle.shooter === playerName || (vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass === 'LIGHT' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['vehicleHeavy'] = stats.vehicles.filter( (vehicle) => (vehicle.shooter === playerName || (vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass === 'HEAVY' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['vehicleAir'] = stats.vehicles.filter( (vehicle) => (vehicle.shooter === playerName || (vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass === 'AIR' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[i]['friendlyFire'] = stats.kills.filter( (kill) => kill.shooter === playerName && kill.friendlyFire).length; stats.players[i]['death'] = stats.kills.filter((kill) => kill.target === playerName).length; stats.players[i]['revive'] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length; stats.players[i]['flagTouch'] = stats.flag.filter((flag) => flag.player === playerName).length; let playerTravelDistance = stats.transport.filter((transport) => transport.passenger === playerName) .map((transport) => transport.distance) .reduce((total, num) => total + Math.round(num), 0); if (playerTravelDistance > 0) { stats.players[i]['travelDistance'] = playerTravelDistance; } let driverDistance = 0; const driverTransports = stats.transport.filter((transport) => transport.driver === playerName); for (let i = 0; i < driverTransports.length; i++) { const curr = driverTransports[i]; if (i < driverTransports.length - 1) { const next = driverTransports[i + 1]; if ((next.time.getTime() - curr.time.getTime()) < 2 * 60000) { // only track once in 2 min range continue; } driverDistance += curr.distance; } else { driverDistance += curr.distance; } } if (driverDistance > 0) { stats.players[i]['driverDistance'] = driverDistance; } } stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length; stats.war.playersOpfor = stats.players.filter((player) => player.fraction === 'OPFOR').length; return stats; }; const getRespawnEntry = (respawn, playerName, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, respawn[5]), player: playerName, }; }; const getPointsEntry = (pt, line, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, pt[5]), ptBlufor: parseInt(pt[10]), ptOpfor: parseInt(pt[13].slice(0, -2)), fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR', }; }; const getBudgetEntry = (line, budg, warId, warDate) => { const timestamp = getFullTimeDate(warDate, budg[5]); const oldBudget = transformMoneyString(budg[9]); const newBudget = transformMoneyString(budg[12]); const fraction = budg[7] === 'NATO' ? 'BLUFOR' : 'OPFOR'; const budgetEntry = { war: warId, time: timestamp, fraction: fraction, oldBudget: oldBudget, newBudget: newBudget, buy: oldBudget <= newBudget, }; const budgetRespawnMatch = budgetRespawnNameRegex.exec(line); if (budgetRespawnMatch && budgetRespawnMatch.length > 1) { budgetEntry.player = budgetRespawnMatch[1]; budgetEntry.item = 'Respawn'; } else { const itemNameMatch = budgetItemNameRegex.exec(line); const playerNameMatch = budgetPlayerNameRegex.exec(line); if (playerNameMatch && playerNameMatch.length > 1) { budgetEntry.player = playerNameMatch[1]; } if (itemNameMatch && itemNameMatch.length > 1) { budgetEntry.item = itemNameMatch[1]; } } return budgetEntry; }; const getPlayerInfoFromString = (inputString) => { const resPlayer = {}; let playerNameRegexMatch = playerNameRegex.exec(inputString); // https://stackoverflow.com/questions/18462784/why-is-javascript-regex-matching-every-second-time if (!playerNameRegexMatch) { playerNameRegexMatch = playerNameRegex.exec(inputString); } const sideMatch = sideRegex.exec(inputString); // SINGLE PLAYER NAME let name; if (playerNameRegexMatch && playerNameRegexMatch.length >= 2) { name = playerNameRegexMatch[2].trim(); // do not return player for 'unbekannt' or 'Error: No unit' if (!name || name === 'unbekannt' || name === 'Error: No unit' || name === 'Selbstverschulden.') { return {name: 'UNKNOWN', fraction: 'NONE'}; } resPlayer.name = name; } else { return {name: 'UNKNOWN', fraction: 'NONE'}; } // ADDITIONAL PLAYER NAMES let additionalPlayerMatch; while ((additionalPlayerMatch = playerNameRegex.exec(inputString)) !== null) { const addPlayer = additionalPlayerMatch[0].replace(/^,\s/, '').replace(/\s\($/, '').trim(); if (name instanceof Array) { name.push(addPlayer); } else { name = [name, addPlayer]; } } // PLAYER FRACTION let side; if (sideMatch && sideMatch.length >= 3) { side = sideMatch[2]; } else { const inputArray = inputString.split(WHITESPACE); if (inputArray) { side = inputArray[inputArray.length - 1].replace('(', '').replace(')', ''); } } if (side && side !== 'ENEMY') { resPlayer.fraction = (side === 'WEST') ? 'BLUFOR' : 'OPFOR'; } // MAGAZINE const magazineMatch = magazineRegex.exec(inputString); if (magazineMatch && magazineMatch.length >= 3) { let magazine = magazineMatch[2]; if (new RegExp('\\(.*$').test(magazine)) { magazine = magazine.concat(')'); } resPlayer.magazine = magazine; } // VEHICLE const vehicleMatch = vehicleRegex.exec(inputString); if (vehicleMatch && vehicleMatch.length >= 3 && vehicleMatch[2]) { let vehicle = vehicleMatch[2]; if (new RegExp('\\(.*$').test(vehicle)) { vehicle = vehicle.concat(')'); } resPlayer.vehicle = vehicle; } return resPlayer; }; const getVehicleAndFractionFromString = (nameClassFractionString) => { const sideMatch = sideRegex.exec(nameClassFractionString); const categoryMatch = categoryRegex.exec(nameClassFractionString); // NAME const vehicleName = nameClassFractionString.substring(0, nameClassFractionString.indexOf(vehicleNameEndRegex.exec(nameClassFractionString))); let fraction; if (sideMatch && sideMatch.length >= 3) { // SIDE const side = sideMatch[2]; fraction = side === 'OPT_NATO' || side === 'OPT_NATO_T' || side === 'WEST' ? 'BLUFOR' : 'OPFOR'; } let vehicleClassString; if (categoryMatch && categoryMatch.length >= 3) { // CATEGORY vehicleClassString = categoryMatch[2]; } // skip logging here - this is some basic equipment identifier (i.e. parachute) if (fraction === 'OPF_F' || fraction === 'BLU_F' || vehicleClassString === VehicleClasses.UNKNOWN) { return; } let vehicleClass; for (const key in VehicleClasses) { if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[key] === vehicleClassString) { vehicleClass = key; } } if (vehicleName && fraction && vehicleClass) { return { name: vehicleName, fraction: fraction, vehicleClass: vehicleClass, }; } }; const transformMoneyString = (budgetString) => { if (!budgetString.includes('e+')) { return parseInt(budgetString); } const budget = budgetString.split('e+'); return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1]))); }; const getFullTimeDate = (date, timeString) => { const returnDate = new Date(date); const time = timeString.split(':'); returnDate.setHours(time[0]); returnDate.setMinutes(time[1]); returnDate.setSeconds(time[2]); return returnDate; }; module.exports = parseWarLog;