### Get Player Highscore [GET /players/ranking/{campaignId}] List highscores for player statistics over all wars of a certain campaign. Every highscore player object contains a field *sum*, representing its order number in the collection + Parameters + campaignId: `5abd55ea9e30a76bfef747d6` (string, required) - unique id of the campaign + Response 200 (application/json; charset=utf-8) + Attributes + kill (array[HighscorePlayer],required) - player highscore for kill + death (array[HighscorePlayer],required) - player highscore for death + friendlyFire (array[HighscorePlayer],required) - player highscore for friendly fire + vehicleLight (array[HighscorePlayer],required) - player highscore for light vehicle + vehicleHeavy (array[HighscorePlayer],required) - player highscore for heavy vehicle + vehicleAir (array[HighscorePlayer],required) - player highscore for air vehicle + revive (array[HighscorePlayer],required) - player highscore for revive + respawn (array[HighscorePlayer],required) - player highscore for respawn + flagTouch (array[HighscorePlayer],required) - player highscore for flag captures ### Get Player Campaign Statistics [GET /players/single/{campaignId}/{playerSteamId}] Get statistics for a single player for all wars of a campaign he took part at + Parameters + campaignId: `5abd55ea9e30a76bfef747d6` (string, required) - unique id of the campaign + playerSteamId: `76561198050321490` (string, required) - STEAM application unique user id of player + Response 200 (application/json; charset=utf-8) + Attributes + name: `Pumarang` (string, required) - latest used playername + campaign (Campaign,required) - campaign reflected from request is + players (array[HighscorePlayer],required, fixed-type) - collection of player instances in the campaign