'use strict'; // modules const express = require('express'); // HTTP status codes by name const codes = require('./http-codes'); const routerHandling = require('../middleware/router-handling'); // Mongoose Model using mongoDB const CampaignModel = require('../models/campaign'); const PlayerModel = require('../models/player'); const WarModel = require('../models/war'); // Util const isSteamUUID = require('../tools/util').isSteamUUID; const campaignPlayer = new express.Router(); // routes ********************** campaignPlayer.route('/ranking/:campaignId') .get((req, res, next) => { WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => { if (err) return next(err); const warIds = wars.map((obj) => { return obj._id; }); PlayerModel.find({warId: {'$in': warIds}}, (err, items) => { if (err) return next(err); if (!items || items.length === 0) { const err = new Error('No players for given campaignId'); err.status = codes.notfound; return next(err); } const rankingItems = []; // check only first player to have valid steamUUID - then decide if tracked by name or by ID const usesUUID = isSteamUUID(items[0].steamUUID); new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name)) .forEach((player) => { const playerInstances = items.filter( usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player); const resItem = { name: usesUUID ? playerInstances[playerInstances.length - 1].name : player, kill: 0, vehicleLight: 0, vehicleHeavy: 0, vehicleAir: 0, death: 0, friendlyFire: 0, revive: 0, respawn: 0, flagTouch: 0, }; for (let i = 0; i < playerInstances.length; i++) { resItem.kill += playerInstances[i].kill; resItem.death += playerInstances[i].death; resItem.friendlyFire += playerInstances[i].friendlyFire; resItem.vehicleLight += playerInstances[i].vehicleLight; resItem.vehicleHeavy += playerInstances[i].vehicleHeavy; resItem.vehicleAir += playerInstances[i].vehicleAir; resItem.revive += playerInstances[i].revive; resItem.respawn += playerInstances[i].respawn; resItem.flagTouch += playerInstances[i].flagTouch; } resItem.fraction = playerInstances[playerInstances.length - 1].fraction; rankingItems.push(resItem); }); const getSortedField = (fieldName) => { let num = 1; rankingItems.sort((a, b) => b[fieldName] - a[fieldName]); const res = JSON.parse(JSON.stringify(rankingItems)); for (const entity of res) { entity.num = num++; } return res; }; res.locals.items = { kill: getSortedField('kill'), death: getSortedField('death'), friendlyFire: getSortedField('friendlyFire'), vehicleLight: getSortedField('vehicleLight'), vehicleHeavy: getSortedField('vehicleHeavy'), vehicleAir: getSortedField('vehicleAir'), revive: getSortedField('revive'), respawn: getSortedField('respawn'), flagTouch: getSortedField('flagTouch'), }; next(); }); }); }) .all( routerHandling.httpMethodNotAllowed ); campaignPlayer.route('/single/:campaignId/:playerId') .get((req, res, next) => { CampaignModel.findById(req.params.campaignId, (err, campaign) => { if (err) return next(err); WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => { if (err) return next(err); const warIds = wars.map((obj) => { return obj._id; }); // find by player name until v1.6.12, afterwards by SteamUUID const playerId = req.params.playerId; const filter = {}; filter[isSteamUUID(playerId) ? 'steamUUID' : 'name'] = playerId; filter['warId'] = {'$in': warIds}; PlayerModel.find(filter) .populate('warId') .exec((err, items) => { if (err) return next(err); if (!items || items.length === 0) { const err = new Error('Unknown player id'); err.status = codes.notfound; return next(err); } res.locals.items = { name: items[items.length - 1].name, campaign: campaign, players: items, }; next(); }); }); }); }) .all( routerHandling.httpMethodNotAllowed ); campaignPlayer.use(routerHandling.emptyResponse); module.exports = campaignPlayer;