'use strict'; const playerArrayContains = require('./util').playerArrayContains; const parseWarLog = (lineArray, war) => { const nameToLongError = 'Error: ENAMETOOLONG: name too long, open \''; const stats = { war: war, clean: [], budget: [], points: [], kills: [], respawn: [], revive: [], flag: [], transport: [], players: [] }; const addPlayersIfNotExists = (inputPlayers) => { inputPlayers.forEach(player => { if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) { player['warId'] = war._id; stats.players.push(player); } }) }; lineArray.some(line => { /** * sanitize nameToLongError coming up in first line */ if (line.includes(nameToLongError)) { line = line.substring(line.indexOf(nameToLongError) + nameToLongError.length); } /** * KILLS */ if (line.includes('Abschuss') && !line.includes('Fahrzeug')) { stats.clean.push(line); const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('. :OPT LOG END')); const shooter = getPlayerAndFractionFromString(shooterString); const targetString = line.substring(line.lastIndexOf(' || ') + 4, line.lastIndexOf(' von:')); const target = getPlayerAndFractionFromString(targetString); stats.kills.push({ war: war._id, time: getFullTimeDate(war.date, line.split(' ')[5]), shooter: shooter ? shooter.name : null, target: target.name, friendlyFire: shooter ? target.fraction === shooter.fraction : false, fraction: shooter ? shooter.fraction : 'NONE' }); addPlayersIfNotExists([shooter, target]); } /** * BUDGET */ if (line.includes('Budget')) { stats.clean.push(line); const budg = line.split(' '); if (line.includes('Endbudget')) { stats.war['endBudgetBlufor'] = transformMoneyString(budg[11]); stats.war['endBudgetOpfor'] = transformMoneyString(budg[14]); console.log(budg) console.log(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T' + budg[5] +'.000+02:00') war.endDate = new Date(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T0' + budg[5] +'.000+02:00'); } else if (line.includes('Startbudget')) { stats.war.date = new Date(budg[0].substr(0, budg[0].length - 1).split('/').join('-') + 'T22:00:00.000+02:00'); stats.war['budgetBlufor'] = transformMoneyString(budg[11]); stats.war['budgetOpfor'] = transformMoneyString(budg[14]); } else { stats.budget.push(getBudgetEntry(budg, war._id, war.date)); } } /** * FLAG */ if (line.includes('Fahne')) { stats.clean.push(line); const playerName = line.substring(line.lastIndexOf('t von ') + 6, line.lastIndexOf(' :OPT LOG END')); const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR'; const capture = !!line.includes('Flagge erobert'); stats.flag.push({ war: war._id, time: getFullTimeDate(war.date, line.split(' ')[5]), player: playerName, flagFraction: flagFraction, capture: capture }); } /** * POINTS */ if (line.includes('Punkte')) { stats.clean.push(line); const pt = line.split(' '); if (line.includes('Endpunktestand')) { stats.war['ptBlufor'] = parseInt(pt[11]); stats.war['ptOpfor'] = parseInt(pt[14].slice(0, -1)); return true; } else { stats.points.push(getPointsEntry(pt, line, war._id, war.date)) } } /** * RESPAWN */ if (line.includes('Respawn')) { stats.clean.push(line); const resp = line.split(' '); const playerName = line.substring(line.lastIndexOf('Spieler:') + 9, line.lastIndexOf('-') - 1); stats.respawn.push(getRespawnEntry(resp, playerName, war._id, war.date)); } /** * REVIVE */ if (line.includes('Revive')) { stats.clean.push(line); const stabilized = !!line.includes('stabilisiert'); const medicName = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt')); const medic = getPlayerAndFractionFromString(medicName); const patientName = line.substring(line.lastIndexOf('|| ') + 3, line.lastIndexOf(' wurde von')); const patient = getPlayerAndFractionFromString(patientName); stats.revive.push({ war: war._id, time: getFullTimeDate(war.date, line.split(' ')[5]), stabilized: stabilized, medic: medic.name, patient: patient.name, fraction: medic.fraction }); addPlayersIfNotExists([medic, patient]); } /** * TRANSPORT */ if (line.includes('Transport ||')) { stats.clean.push(line); const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen')); const driver = getPlayerAndFractionFromString(driverString); const passengerString = line.substring(line.lastIndexOf('|| ') + 3, line.lastIndexOf(' wurde von')); const passenger = getPlayerAndFractionFromString(passengerString); const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1)); stats.transport.push({ war: war._id, time: getFullTimeDate(war.date, line.split(' ')[5]), driver: driver.name, passenger: passenger ? passenger.name : null, fraction: driver.fraction, distance: distance }); addPlayersIfNotExists([driver, passenger]); } }); for (let i = 0; i < stats.players.length; i++) { const playerName = stats.players[i].name; stats.players[i]['respawn'] = stats.respawn.filter(res => res.player === playerName).length; stats.players[i]['kill'] = stats.kills.filter(kill => kill.shooter === playerName && !kill.friendlyFire).length; stats.players[i]['friendlyFire'] = stats.kills.filter(kill => kill.shooter === playerName && kill.friendlyFire).length; stats.players[i]['death'] = stats.kills.filter(kill => kill.target === playerName).length; stats.players[i]['revive'] = stats.revive.filter(rev => rev.medic === playerName && !rev.stabilized).length; stats.players[i]['flagTouch'] = stats.flag.filter(flag => flag.player === playerName).length; stats.players[i]['sort'] = stats.players[i]['kill'] + stats.players[i]['revive'] + stats.players[i]['flagTouch'] - stats.players[i]['friendlyFire'] - stats.players[i]['death'] - stats.players[i]['respawn'] } stats.war.playersBlufor = stats.players.filter(player => player.fraction === 'BLUFOR').length; stats.war.playersOpfor = stats.players.filter(player => player.fraction === 'OPFOR').length; return stats; }; const getRespawnEntry = (respawn, playerName, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, respawn[5]), player: playerName } }; const getPointsEntry = (pt, line, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, pt[5]), ptBlufor: parseInt(pt[12]), ptOpfor: parseInt(pt[15].slice(0, -1)), fraction: line.includes('no Domination') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR' } }; const getBudgetEntry = (budg, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, budg[5]), fraction: budg[9] === 'NATO' ? 'BLUFOR' : 'OPFOR', oldBudget: transformMoneyString(budg[11]), newBudget: transformMoneyString(budg[14]) } }; const getPlayerAndFractionFromString = (nameAndFractionString) => { const nameArray = nameAndFractionString.split(' '); const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ? nameArray[nameArray.length - 1] === '(WEST)' ? 'BLUFOR' : 'OPFOR' : undefined; const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1); // do not return player for 'Selbstverschulden' or 'Error: No unit' if (name && name !== 'Error: No unit') { return {name: name, fraction: fraction}; } }; const transformMoneyString = (budgetString) => { if (!budgetString.includes('e+')) { return parseInt(budgetString); } const budget = budgetString.split('e+'); return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1]))); }; const getFullTimeDate = (date, timeString) => { const returnDate = new Date(date); const time = timeString.split(':'); returnDate.setHours(time[0]); returnDate.setMinutes(time[1]); return returnDate; }; module.exports = parseWarLog;