'use strict'; const playerArrayContains = require('./util').playerArrayContains; const WHITESPACE = ' '; const VehicleClasses = Object.freeze({ LIGHT: 'Leicht', HEAVY: 'Schwer', AIR: 'Flug', UNKNOWN: 'Unbekannt', }); const playerNameRegex = /^(.*?)\s\(/; const sideRegex = /(side:\s(.*?)\))/; const magazineRegex = /(magazine:\s(.*?)\))/; const vehicleRegex = /(vehicle:\s(.*?)\))/; const parseWarLog = (lineArray, war) => { const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \''; const stats = { war: war, clean: [], budget: [], points: [], kills: [], vehicles: [], respawn: [], revive: [], flag: [], transport: [], players: [], }; const VEHICLE_BLACKLIST = [ 'Prowler (Unbewaffnet)', 'Prowler (Bewaffnet)', 'Hunter', 'HEMTT Transporter', 'HEMTT Transporter (abgedeckt)', 'HEMTT SanitÀtsfahrzeug', 'Remote Designator [NATO]', 'UGV Stomper', 'Qilin (Unbewaffnet)', 'Qilin (Bewaffnet)', 'Ifrit', 'Tempest-Transporter', 'Tempest-Transporter (abgedeckt)', 'Tempest SanitÀtsfahrzeug', 'Remote Designator [CSAT]', 'UBF Saif', 'Quad Bike', 'HuntIR', ]; const addPlayerIfNotExists = (inputPlayer, steamUUID) => { console.log(inputPlayer) const player = getPlayerAndFractionFromString(inputPlayer); if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) { player[ 'warId' ] = war._id; player[ 'steamUUID' ] = steamUUID; stats.players.push(player); } }; lineArray.some((line) => { /** * sanitize nameTooLongError coming up in first line */ if (line.includes(NAME_TOO_LONG_ERROR)) { line = line.substring(line.indexOf(NAME_TOO_LONG_ERROR) + NAME_TOO_LONG_ERROR.length); } if (line.includes('(Abschuss)')) { /** * KILLS & VEHICLE KILLS */ stats.clean.push(line); const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.search(/$/) - 1); const shooter = getPlayerAndFractionFromString(shooterString); if (line.includes('Fahrzeug:')) { const targetString = line.substring(line.lastIndexOf(' --- Fahrzeug: ') + 15, line.lastIndexOf(' von:')); const target = getVehicleAndFractionFromString(targetString); if (target && shooter && target.fraction !== shooter.fraction) { stats.vehicles.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]), shooter: shooter ? shooter.name : null, target: target ? target.name : null, fraction: shooter ? shooter.fraction : 'NONE', vehicleClass: target.vehicleClass, }); } } else { const targetString = line.substring(line.lastIndexOf(' --- Einheit: ') + 14, line.lastIndexOf(' von:')); const target = getPlayerAndFractionFromString(targetString); stats.kills.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]), shooter: shooter ? shooter.name : null, target: target ? target.name : null, friendlyFire: shooter ? target.fraction === shooter.fraction : false, fraction: shooter ? shooter.fraction : 'NONE', }); } } else if (line.includes('(Budget)')) { /** * BUDGET */ stats.clean.push(line); const budg = line.split(WHITESPACE); if (line.includes('Startbudget')) { stats.war[ 'budgetBlufor' ] = transformMoneyString(budg[ 9 ]); stats.war[ 'budgetOpfor' ] = transformMoneyString(budg[ 12 ].slice(0, -1)); // this date needs to be assigned in first place !important const dateString = budg[ 0 ].slice(0, -1).split('/').map((s) => parseInt(s)); stats.war.date = new Date(dateString[ 0 ], dateString[ 1 ] - 1, dateString[ 2 ]); } else if (line.includes('Endbudget')) { stats.war[ 'endBudgetBlufor' ] = transformMoneyString(budg[ 9 ]); stats.war[ 'endBudgetOpfor' ] = transformMoneyString(budg[ 12 ].slice(0, -2)); stats.war.endDate = getFullTimeDate(war.date, budg[ 5 ]); } else { if (line.includes('Respawn von ')) { /** * RESPAWN */ const playerName = line.substring(line.lastIndexOf('Respawn von ') + 12, line.lastIndexOf('"')); stats.respawn.push(getRespawnEntry(budg, playerName, war._id, war.date)); } stats.budget.push(getBudgetEntry(budg, war._id, war.date)); } } else if (line.includes('(Fahne)') && !line.includes('Dominator')) { /** * FLAG */ stats.clean.push(line); const playerName = line.substring(line.lastIndexOf('rt von ') + 7).slice(0, -2); const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR'; const capture = !!line.includes('Flagge erobert'); stats.flag.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]), player: playerName, flagFraction: flagFraction, capture: capture, }); } else if (line.includes('(Punkte)')) { /** * POINTS */ stats.clean.push(line); const pt = line.split(WHITESPACE); if (line.includes('Endpunktestand')) { stats.war[ 'ptBlufor' ] = parseInt(pt[ 9 ]); stats.war[ 'ptOpfor' ] = parseInt(pt[ 12 ].slice(0, -1)); // EXIT LOOP return true; } else { stats.points.push(getPointsEntry(pt, line, war._id, war.date)); } } else if (line.includes('(Revive)')) { /** * REVIVE */ stats.clean.push(line); const stabilized = !!line.includes('stabilisiert."'); const medicName = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt')); const medic = getPlayerAndFractionFromString(medicName); const patientName = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(' wurde von')); const patient = getPlayerAndFractionFromString(patientName); stats.revive.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]), stabilized: stabilized, medic: medic.name, patient: patient.name, fraction: medic.fraction, }); } else if (line.includes('(Transport)')) { /** * TRANSPORT */ stats.clean.push(line); const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen')); const driver = getPlayerAndFractionFromString(driverString); const passengerString = line.substring(line.lastIndexOf('--- ') + 3, line.lastIndexOf(' wurde von')); const passenger = getPlayerAndFractionFromString(passengerString); const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1)); stats.transport.push({ war: war._id, time: getFullTimeDate(war.date, line.split(WHITESPACE)[ 5 ]), driver: driver ? driver.name : null, passenger: passenger ? passenger.name : null, fraction: driver ? driver.fraction : 'NONE', distance: distance, }); } else if (line.includes('(Fraktionsuebersicht)')) { /** * PLAYERS */ const playerString = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(', PUID')); const playerUUID = line.substring(line.lastIndexOf('PUID ') + 5, line.lastIndexOf('"')); addPlayerIfNotExists(playerString, playerUUID); } }); for (let i = 0; i < stats.players.length; i++) { const playerName = stats.players[ i ].name; stats.players[ i ][ 'respawn' ] = stats.respawn.filter((res) => res.player === playerName).length; stats.players[ i ][ 'kill' ] = stats.kills.filter( (kill) => kill.shooter === playerName && !kill.friendlyFire).length; // TODO: use vehicle class description from enum stats.players[ i ][ 'vehicleLight' ] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'LIGHT' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[ i ][ 'vehicleHeavy' ] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'HEAVY' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[ i ][ 'vehicleAir' ] = stats.vehicles.filter( (vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'AIR' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length; stats.players[ i ][ 'friendlyFire' ] = stats.kills.filter( (kill) => kill.shooter === playerName && kill.friendlyFire).length; stats.players[ i ][ 'death' ] = stats.kills.filter((kill) => kill.target === playerName).length; stats.players[ i ][ 'revive' ] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length; stats.players[ i ][ 'flagTouch' ] = stats.flag.filter((flag) => flag.player === playerName).length; stats.players[ i ][ 'sort' ] = stats.players[ i ][ 'kill' ] + stats.players[ i ][ 'revive' ] + stats.players[ i ][ 'flagTouch' ] - stats.players[ i ][ 'friendlyFire' ] - stats.players[ i ][ 'death' ] - stats.players[ i ][ 'respawn' ]; } stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length; stats.war.playersOpfor = stats.players.filter((player) => player.fraction === 'OPFOR').length; return stats; }; const getRespawnEntry = (respawn, playerName, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, respawn[ 5 ]), player: playerName, }; }; const getPointsEntry = (pt, line, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, pt[ 5 ]), ptBlufor: parseInt(pt[ 10 ]), ptOpfor: parseInt(pt[ 13 ].slice(0, -3)), fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR', }; }; const getBudgetEntry = (budg, warId, warDate) => { return { war: warId, time: getFullTimeDate(warDate, budg[ 5 ]), fraction: budg[ 7 ] === 'NATO' ? 'BLUFOR' : 'OPFOR', oldBudget: transformMoneyString(budg[ 9 ]), newBudget: transformMoneyString(budg[ 12 ]), }; }; const getPlayerAndFractionFromString = (inputString) => { const playerNameRegexMatch = playerNameRegex.exec(inputString); const sideMatch = sideRegex.exec(inputString); const magazineMatch = magazineRegex.exec(inputString); const vehicleMatch = vehicleRegex.exec(inputString); let name; if (playerNameRegexMatch && playerNameRegexMatch.length >= 2) { // NAME name = playerNameRegexMatch[ 1 ]; } let side if (sideMatch && sideMatch.length >= 3) { // SIDE side = sideMatch[ 2 ]; } else { const inputArray = inputString.split(WHITESPACE) if (inputArray && inputArray.length === 2) { side = inputArray[ 1 ].replace('(', '').replace(')', ''); } } if (magazineMatch && magazineMatch.length >= 3) { // MAGAZINE // console.log(magazineMatch[2]) } if (vehicleMatch && vehicleMatch.length >= 3 && vehicleMatch[ 2 ]) { let vehicle = vehicleMatch[ 2 ]; if (new RegExp("\\(.*$").test(vehicle)) { vehicle = vehicle.concat(")"); } // VEHICLE // console.log(vehicle) } let fraction; if (side) { fraction = side !== 'ENEMY' ? side === 'WEST' ? 'BLUFOR' : 'OPFOR' : undefined; } // do not return player for 'Error: No unit' if (name && name !== 'Error: No unit') { return {name: name.trim(), fraction: fraction}; } }; const getVehicleAndFractionFromString = (nameClassFractionString) => { const nameArray = nameClassFractionString.trim().split(WHITESPACE); const vehicleFraction = nameArray[ nameArray.length - 1 ].slice(0, -1); nameArray.pop(); nameArray.pop(); const vehicleClassString = nameArray[ nameArray.length - 1 ].replace('(', '').replace(')', ''); nameArray.pop(); nameArray.pop(); const vehicleName = nameArray.join(WHITESPACE); // skip logging here - this is some basic equipment identifier (i.e. parachute) if (vehicleFraction === 'OPF_F' || vehicleFraction === 'BLU_F' || vehicleClassString === VehicleClasses.UNKNOWN) { return; } const fraction = vehicleFraction === '(OPT_NATO)' || vehicleFraction === '(OPT_NATO_T)' ? 'BLUFOR' : 'OPFOR'; let vehicleClass; for (const key in VehicleClasses) { if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[ key ] === vehicleClassString) { vehicleClass = key; } } return { name: vehicleName, fraction: fraction, vehicleClass: vehicleClass, }; }; const transformMoneyString = (budgetString) => { if (!budgetString.includes('e+')) { return parseInt(budgetString); } const budget = budgetString.split('e+'); return Math.round(parseFloat(budget[ 0 ]) * Math.pow(10, parseInt(budget[ 1 ]))); }; const getFullTimeDate = (date, timeString) => { const returnDate = new Date(date); const time = timeString.split(':'); returnDate.setHours(time[ 0 ]); returnDate.setMinutes(time[ 1 ]); return returnDate; }; module.exports = parseWarLog;