# BasicPlayer (object) Basic player statistic information object ##Properties + name: `Jagernaut` (string, required) - the displayed username of the army member + fraction: `OPFOR` (string, required) - fraction of the player + kill: 5 (number, required) - sum of kills + friendlyFire: 0 (number, required) - sum of friendly fire kills + vehicleLight: 1 (number, required) - sum of light vehicle kills + vehicleHeavy: 1 (number, required) - sum of heavy vehicle kills + vehicleAir: 0 (number, required) - sum of air vehicle kills + death: 3 (number, required) - sum of deaths + respawn: 2 (number, required) - sum of respawns + flagTouch: 1 (number, required) - sum of flag captures + revive: 0 (number, required) - sum of revives # WarPlayer (BasicPlayer) A player campaign statistics object ## Properties + _id: `5ab68d42f547ed304064e5f7` (string, required) - unique id of the army member + warId: `5abf65ae3fc5fa349ffd5ca3` (string, required) - war in which this player took part + steamUUID: `76561192214911200` (string, required) - unique ID for STEAM platform account + sort: 1 (number, required) - sorting number calculated by (kill + revive + flagTouch - friendlyFire - death - respawn) + timestamp: `2018-02-24T01:01:25.825Z` - the entity creation timestamp + updatedAt: `2018-02-24T01:01:25.825Z` - the version timestamp + __v: 0 (number, required) - the version number of the object # HighscorePlayer (BasicPlayer) A player object as resturned for the highscore arrays ## Properties + num: 1