opt-cc/server/models/player.js

98 lines
1.9 KiB
JavaScript

'use strict';
const mongoose = require('mongoose');
const Schema = mongoose.Schema;
const PlayerSchema = new Schema({
name: {
type: String,
required: true,
},
fraction: {
type: String,
enum: ['BLUFOR', 'OPFOR'],
required: true,
},
warId: {
type: mongoose.Schema.Types.ObjectId,
ref: 'War',
required: true,
},
kill: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleLight: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleHeavy: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
vehicleAir: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
death: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
friendlyFire: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
revive: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
respawn: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
flagTouch: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
required: true,
},
sort: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
},
steamUUID: {
type: Number,
get: (v) => Math.round(v),
set: (v) => Math.round(v),
},
performance: {
type: mongoose.Schema.Types.ObjectId,
ref: 'LogServerFpsSchema',
required: true,
},
}, {
collection: 'player',
timestamps: {createdAt: 'timestamp'},
});
// optional more indices
PlayerSchema.index({warId: 1});
module.exports = mongoose.model('Player', PlayerSchema);