141 lines
5.8 KiB
JavaScript
141 lines
5.8 KiB
JavaScript
'use strict';
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// modules
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const express = require('express');
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// HTTP status codes by name
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const codes = require('./http-codes');
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const routerHandling = require('../middleware/router-handling');
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// Mongoose Model using mongoDB
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const CampaignModel = require('../models/campaign');
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const PlayerModel = require('../models/player');
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const WarModel = require('../models/war');
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// Util
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const isSteamUUID = require('../tools/util').isSteamUUID;
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const campaignPlayer = new express.Router();
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// routes **********************
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campaignPlayer.route('/ranking/:campaignId')
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.get((req, res, next) => {
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WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
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if (err) return next(err);
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const warIds = wars.map((obj) => {
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return obj._id;
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});
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PlayerModel.find({warId: {'$in': warIds}}, (err, items) => {
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if (err) return next(err);
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if (!items || items.length === 0) {
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const err = new Error('No players for given campaignId');
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err.status = codes.notfound;
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return next(err);
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}
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const rankingItems = [];
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// check only first player to have valid steamUUID - then decide if tracked by name or by ID
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const usesUUID = isSteamUUID(items[0].steamUUID);
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new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name))
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.forEach((player) => {
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const playerInstances = items.filter(
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usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player);
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const resItem = {
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name: usesUUID ? playerInstances[playerInstances.length - 1].name : player,
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kill: 0,
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vehicle: 0,
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death: 0,
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friendlyFire: 0,
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revive: 0,
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respawn: 0,
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flagTouch: 0,
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};
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for (let i = 0; i < playerInstances.length; i++) {
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resItem.kill += playerInstances[i].kill;
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resItem.death += playerInstances[i].death;
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resItem.friendlyFire += playerInstances[i].friendlyFire;
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resItem.vehicle += playerInstances[i].vehicle;
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resItem.revive += playerInstances[i].revive;
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resItem.respawn += playerInstances[i].respawn;
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resItem.flagTouch += playerInstances[i].flagTouch;
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}
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resItem.fraction = playerInstances[playerInstances.length - 1].fraction;
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rankingItems.push(resItem);
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});
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const getSortedField = (fieldName) => {
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let num = 1;
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rankingItems.sort((a, b) => b[fieldName] - a[fieldName]);
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const res = JSON.parse(JSON.stringify(rankingItems));
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for (const entity of res) {
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entity.num = num++;
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}
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return res;
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};
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res.locals.items = {
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kill: getSortedField('kill'),
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death: getSortedField('death'),
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friendlyFire: getSortedField('friendlyFire'),
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vehicle: getSortedField('vehicle'),
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revive: getSortedField('revive'),
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respawn: getSortedField('respawn'),
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flagTouch: getSortedField('flagTouch'),
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};
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next();
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});
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});
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})
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.all(
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routerHandling.httpMethodNotAllowed
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);
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campaignPlayer.route('/single/:campaignId/:playerId')
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.get((req, res, next) => {
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CampaignModel.findById(req.params.campaignId, (err, campaign) => {
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if (err) return next(err);
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WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
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if (err) return next(err);
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const warIds = wars.map((obj) => {
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return obj._id;
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});
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// find by player name until v1.6.12, afterwards by SteamUUID
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const playerId = req.params.playerId;
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const filter = {};
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filter[isSteamUUID(playerId) ? 'steamUUID' : 'name'] = playerId;
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filter['warId'] = {'$in': warIds};
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PlayerModel.find(filter)
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.populate('warId')
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.exec((err, items) => {
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if (err) return next(err);
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if (!items || items.length === 0) {
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const err = new Error('Unknown player id');
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err.status = codes.notfound;
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return next(err);
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}
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res.locals.items = {
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name: items[items.length - 1].name,
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campaign: campaign,
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players: items,
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};
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next();
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});
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});
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});
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})
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.all(
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routerHandling.httpMethodNotAllowed
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);
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campaignPlayer.use(routerHandling.emptyResponse);
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module.exports = campaignPlayer;
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