325 lines
12 KiB
JavaScript
325 lines
12 KiB
JavaScript
'use strict';
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const playerArrayContains = require('./util').playerArrayContains;
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const WHITESPACE = ' ';
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const VehicleClasses = Object.freeze({
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LIGHT: 'Leicht',
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HEAVY: 'Schwer',
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AIR: 'Flug',
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UNKNOWN: 'Unbekannt',
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});
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const parseWarLog = (lineArray, war) => {
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const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \'';
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const stats = {
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war: war,
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clean: [],
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budget: [],
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points: [],
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kills: [],
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vehicles: [],
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respawn: [],
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revive: [],
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flag: [],
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transport: [],
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players: [],
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};
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const VEHICLE_BLACKLIST = [
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'Prowler (Unbewaffnet)', 'Prowler (Bewaffnet)', 'Hunter',
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'HEMTT Transporter', 'HEMTT Transporter (abgedeckt)', 'HEMTT SanitÀtsfahrzeug',
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'Remote Designator [NATO]', 'UGV Stomper',
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'Qilin (Unbewaffnet)', 'Qilin (Bewaffnet)', 'Ifrit',
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'Tempest-Transporter', 'Tempest-Transporter (abgedeckt)', 'Tempest SanitÀtsfahrzeug',
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'Remote Designator [CSAT]', 'UBF Saif',
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'Quad Bike', 'HuntIR',
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];
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const addPlayerIfNotExists = (inputPlayer, steamUUID) => {
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const player = getPlayerAndFractionFromString(inputPlayer);
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if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) {
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player['warId'] = war._id;
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player['steamUUID'] = steamUUID;
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stats.players.push(player);
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}
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};
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lineArray.some((line) => {
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/**
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* sanitize nameTooLongError coming up in first line
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*/
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if (line.includes(NAME_TOO_LONG_ERROR)) {
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line = line.substring(line.indexOf(NAME_TOO_LONG_ERROR) + NAME_TOO_LONG_ERROR.length);
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}
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if (line.includes('(Abschuss)')) {
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/**
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* KILLS & VEHICLE KILLS
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*/
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stats.clean.push(line);
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const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.lastIndexOf('."'));
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const shooter = getPlayerAndFractionFromString(shooterString);
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if (line.includes('Fahrzeug:')) {
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const targetString = line.substring(line.lastIndexOf(' --- Fahrzeug: ') + 15, line.lastIndexOf(' von:'));
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const target = getVehicleAndFractionFromString(targetString);
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if (target && shooter && target.fraction !== shooter.fraction) {
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stats.vehicles.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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shooter: shooter ? shooter.name : null,
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target: target ? target.name : null,
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fraction: shooter ? shooter.fraction : 'NONE',
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vehicleClass: target.vehicleClass,
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});
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}
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} else {
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const targetString = line.substring(line.lastIndexOf(' --- ') + 5, line.lastIndexOf(' von:'));
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const target = getPlayerAndFractionFromString(targetString);
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stats.kills.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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shooter: shooter ? shooter.name : null,
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target: target ? target.name : null,
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friendlyFire: shooter ? target.fraction === shooter.fraction : false,
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fraction: shooter ? shooter.fraction : 'NONE',
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});
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}
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} else if (line.includes('(Budget)')) {
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/**
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* BUDGET
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*/
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stats.clean.push(line);
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const budg = line.split(WHITESPACE);
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if (line.includes('Startbudget')) {
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stats.war['budgetBlufor'] = transformMoneyString(budg[9]);
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stats.war['budgetOpfor'] = transformMoneyString(budg[12].slice(0, -1));
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// this date needs to be assigned in first place !important
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const dateString = budg[0].slice(0, -1).split('/').map((s) => parseInt(s));
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stats.war.date = new Date(dateString[0], dateString[1] - 1, dateString[2]);
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} else if (line.includes('Endbudget')) {
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stats.war['endBudgetBlufor'] = transformMoneyString(budg[9]);
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stats.war['endBudgetOpfor'] = transformMoneyString(budg[12].slice(0, -2));
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stats.war.endDate = getFullTimeDate(war.date, budg[5]);
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} else {
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stats.budget.push(getBudgetEntry(budg, war._id, war.date));
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}
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} else if (line.includes('(Fahne)') && !line.includes('Dominator')) {
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/**
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* FLAG
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*/
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stats.clean.push(line);
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const playerName = line.substring(line.lastIndexOf('rt von ') + 7).slice(0, -2);
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const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR';
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const capture = !!line.includes('Flagge erobert');
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stats.flag.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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player: playerName,
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flagFraction: flagFraction,
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capture: capture,
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});
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} else if (line.includes('(Punkte)')) {
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/**
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* POINTS
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*/
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stats.clean.push(line);
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const pt = line.split(WHITESPACE);
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if (line.includes('Endpunktestand')) {
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stats.war['ptBlufor'] = parseInt(pt[9]);
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stats.war['ptOpfor'] = parseInt(pt[12].slice(0, -1));
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// EXIT LOOP
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return true;
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} else {
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stats.points.push(getPointsEntry(pt, line, war._id, war.date));
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}
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} else if (line.includes('(Respawn)')) {
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/**
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* RESPAWN
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*/
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const resp = line.split(WHITESPACE);
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const playerName = line.substring(line.lastIndexOf('Spieler:') + 9, line.lastIndexOf('- Kosten') - 1);
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stats.respawn.push(getRespawnEntry(resp, playerName, war._id, war.date));
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} else if (line.includes('(Revive)')) {
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/**
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* REVIVE
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*/
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stats.clean.push(line);
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const stabilized = !!line.includes('stabilisiert."');
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const medicName = line.substring(line.lastIndexOf('wurde von ') + 10,
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line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt'));
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const medic = getPlayerAndFractionFromString(medicName);
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const patientName = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(' wurde von'));
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const patient = getPlayerAndFractionFromString(patientName);
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stats.revive.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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stabilized: stabilized,
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medic: medic.name,
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patient: patient.name,
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fraction: medic.fraction,
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});
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} else if (line.includes('(Transport)')) {
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/**
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* TRANSPORT
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*/
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stats.clean.push(line);
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const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen'));
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const driver = getPlayerAndFractionFromString(driverString);
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const passengerString = line.substring(line.lastIndexOf('--- ') + 3, line.lastIndexOf(' wurde von'));
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const passenger = getPlayerAndFractionFromString(passengerString);
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const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1));
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stats.transport.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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driver: driver ? driver.name : null,
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passenger: passenger ? passenger.name : null,
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fraction: driver ? driver.fraction : 'NONE',
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distance: distance,
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});
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} else if (line.includes('(Fraktionsuebersicht)')) {
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/**
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* PLAYERS
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*/
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const playerString = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(', PUID'));
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const playerUUID = line.substring(line.lastIndexOf('PUID ') + 5, line.lastIndexOf('"'));
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addPlayerIfNotExists(playerString, playerUUID);
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}
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});
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for (let i = 0; i < stats.players.length; i++) {
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const playerName = stats.players[i].name;
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stats.players[i]['respawn'] = stats.respawn.filter((res) => res.player === playerName).length;
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stats.players[i]['kill'] = stats.kills.filter((kill) => kill.shooter === playerName && !kill.friendlyFire).length;
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// TODO: use vehicle class description from enum
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stats.players[i]['vehicleLight'] = stats.vehicles.filter(
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(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'LIGHT' &&
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VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['vehicleHeavy'] = stats.vehicles.filter(
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(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'HEAVY' &&
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VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['vehicleAir'] = stats.vehicles.filter(
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(vehicle) => vehicle.shooter === playerName && vehicle.vehicleClass === 'AIR' &&
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VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['friendlyFire'] = stats.kills.filter(
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(kill) => kill.shooter === playerName && kill.friendlyFire).length;
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stats.players[i]['death'] = stats.kills.filter((kill) => kill.target === playerName).length;
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stats.players[i]['revive'] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length;
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stats.players[i]['flagTouch'] = stats.flag.filter((flag) => flag.player === playerName).length;
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stats.players[i]['sort'] = stats.players[i]['kill'] + stats.players[i]['revive'] + stats.players[i]['flagTouch']
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- stats.players[i]['friendlyFire'] - stats.players[i]['death'] - stats.players[i]['respawn'];
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}
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stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length;
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stats.war.playersOpfor = stats.players.filter((player) => player.fraction === 'OPFOR').length;
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return stats;
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};
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const getRespawnEntry = (respawn, playerName, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, respawn[5]),
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player: playerName,
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};
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};
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const getPointsEntry = (pt, line, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, pt[5]),
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ptBlufor: parseInt(pt[10]),
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ptOpfor: parseInt(pt[13].slice(0, -3)),
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fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR',
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};
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};
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const getBudgetEntry = (budg, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, budg[5]),
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fraction: budg[7] === 'NATO' ? 'BLUFOR' : 'OPFOR',
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oldBudget: transformMoneyString(budg[9]),
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newBudget: transformMoneyString(budg[12]),
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};
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};
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const getPlayerAndFractionFromString = (nameAndFractionString) => {
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const nameArray = nameAndFractionString.split(WHITESPACE);
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const fraction = nameArray[nameArray.length - 1] !== '(ENEMY)' ?
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nameArray[nameArray.length - 1] === '(WEST)' ?
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'BLUFOR' : 'OPFOR' :
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undefined;
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const name = nameAndFractionString.substring(0, nameAndFractionString.indexOf(nameArray[nameArray.length - 1]) - 1);
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// do not return player for 'Selbstverschulden' or 'Error: No unit'
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if (name && name !== 'Error: No unit') {
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return {name: name, fraction: fraction};
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}
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};
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const getVehicleAndFractionFromString = (nameClassFractionString) => {
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const nameArray = nameClassFractionString.trim().split(WHITESPACE);
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const vehicleFraction = nameArray[nameArray.length - 1];
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nameArray.pop();
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const vehicleClassString = nameArray[nameArray.length - 1].replace('(', '').replace(')', '');
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nameArray.pop();
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const vehicleName = nameArray.join(WHITESPACE);
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// skip logging here - this is some basic equipment identifier (i.e. parachute)
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if (vehicleFraction === 'OPF_F' || vehicleFraction === 'BLU_F' || vehicleClassString === VehicleClasses.UNKNOWN) {
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return;
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}
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const fraction = vehicleFraction === '(OPT_NATO)' || vehicleFraction === '(OPT_NATO_T)' ? 'BLUFOR' : 'OPFOR';
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let vehicleClass;
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for (const key in VehicleClasses) {
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if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[key] === vehicleClassString) {
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vehicleClass = key;
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}
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}
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return {
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name: vehicleName,
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fraction: fraction,
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vehicleClass: vehicleClass,
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};
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};
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const transformMoneyString = (budgetString) => {
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if (!budgetString.includes('e+')) {
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return parseInt(budgetString);
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}
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const budget = budgetString.split('e+');
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return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1])));
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};
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const getFullTimeDate = (date, timeString) => {
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const returnDate = new Date(date);
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const time = timeString.split(':');
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returnDate.setHours(time[0]);
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returnDate.setMinutes(time[1]);
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return returnDate;
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};
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module.exports = parseWarLog;
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