579 lines
20 KiB
JavaScript
579 lines
20 KiB
JavaScript
'use strict';
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const playerArrayContains = require('./util').playerArrayContains;
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const WHITESPACE = ' ';
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const VehicleClasses = Object.freeze({
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LIGHT: 'Leicht',
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HEAVY: 'Schwer',
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AIR: 'Flug',
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UNKNOWN: 'Unbekannt',
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});
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const playerNameRegex = /(^|,\s)(.*?)\s\(/g;
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const budgetPlayerNameRegex = /\d*\.\s(.*)\s\(ver\)kaufte/;
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const budgetItemNameRegex = /\(ver\)kaufte\s(.*)\"$/;
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const budgetRespawnNameRegex = /Respawn\svon\s(.*)\"$/;
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const vehicleNameEndRegex = /\s\(\w+:/;
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const sideRegex = /(side:\s(.*?)\))/;
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const magazineRegex = /(magazine:\s(.*?)\))/;
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const vehicleRegex = /(vehicle:\s(.*?)\))/;
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const categoryRegex = /(category:\s(.*?)\))/;
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const bluforPlayerCountRegex = /NATO\s(\d*)/;
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const opforPlayerCountRegex = /CSAT\s(\d*)/;
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const timestampRegex = /LOG:\s(\d*:\d*:\d*)\s---/;
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const singleMinFpsRegex = /Single min\. FPS for (.*):\s(\d*.\d*)"/; // group1 = entity name, group2 = value
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const singleAvgFpsRegex = /Single avg\. FPS for (.*):\s(\d*.\d*)"/; // group1 = entity name, group2 = value
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const minFpsRegex = /Min\. FPS for (.*):\s\[(.*)\]"/; // group1 = entity name, group2 = comma separated values
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const avgFpsRegex = /Avg\. FPS for (.*):\s\[(.*)\]"/; // group1 = entity name, group2 = comma separated values
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const parseWarLog = (lineArray, war) => {
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let flagBlufor = true;
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let flagOpfor = true;
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const NAME_TOO_LONG_ERROR = 'Error: ENAMETOOLONG: name too long, open \'';
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const stats = {
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war: war,
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clean: [],
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budget: [],
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points: [],
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kills: [],
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vehicles: [],
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respawn: [],
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revive: [],
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flag: [],
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transport: [],
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players: [],
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playerCount: [],
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serverFps: [],
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};
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const VEHICLE_BLACKLIST = [
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'Prowler (Unbewaffnet)', 'Prowler (Bewaffnet)', 'Hunter',
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'HEMTT Transporter', 'HEMTT Transporter (abgedeckt)', 'HEMTT Sanitätsfahrzeug',
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'Remote Designator [NATO]', 'UGV Stomper',
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'Qilin (Unbewaffnet)', 'Qilin (Bewaffnet)', 'Ifrit',
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'Tempest-Transporter', 'Tempest-Transporter (abgedeckt)', 'Tempest Sanitätsfahrzeug',
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'Remote Designator [CSAT]', 'UBF Saif',
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'Quad Bike', 'HuntIR',
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];
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const addPlayerIfNotExists = (inputPlayer, steamUUID) => {
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const player = getPlayerInfoFromString(inputPlayer);
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if (player && player.name && player.fraction && !playerArrayContains(stats.players, player)) {
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player['warId'] = war._id;
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player['steamUUID'] = steamUUID;
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stats.players.push(player);
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}
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};
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lineArray.some((line) => {
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/**
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* sanitize nameTooLongError coming up in first line
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*/
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if (line.includes(NAME_TOO_LONG_ERROR)) {
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line = line.substring(line.indexOf(NAME_TOO_LONG_ERROR) + NAME_TOO_LONG_ERROR.length);
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}
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if (line.includes('(Abschuss)')) {
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/**
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* KILLS & VEHICLE KILLS
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*/
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stats.clean.push(line);
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const shooterString = line.substring(line.lastIndexOf(' von: ') + 6, line.search(/$/) - 1);
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const shooter = getPlayerInfoFromString(shooterString);
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if (line.includes('Fahrzeug:')) {
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const targetString = line.substring(line.lastIndexOf(' --- Fahrzeug: ') + 15, line.lastIndexOf(' von:'));
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const target = getVehicleAndFractionFromString(targetString);
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if (target && shooter && target.fraction !== shooter.fraction) {
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const vehicleKill = {
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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target: target ? target.name : null,
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fraction: shooter ? shooter.fraction : 'NONE',
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vehicleClass: target.vehicleClass,
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};
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if (shooter && shooter.name instanceof Array) {
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vehicleKill.shooter = shooter.name[0];
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vehicleKill.additionalShooter = shooter.name.slice(1, shooter.name.length);
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} else {
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vehicleKill.shooter = shooter ? shooter.name : null;
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}
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if (shooter.magazine) {
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vehicleKill.magazine = shooter.magazine;
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}
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if (shooter.vehicle) {
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vehicleKill.shooterVehicle = shooter.vehicle;
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}
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stats.vehicles.push(vehicleKill);
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}
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} else {
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const targetString = line.substring(line.lastIndexOf(' --- Einheit: ') + 14, line.lastIndexOf(' von:'));
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const target = getPlayerInfoFromString(targetString);
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const kill = {
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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friendlyFire: false,
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};
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if (shooter) {
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kill.shooter = shooter.name;
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kill.fraction = shooter.fraction;
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if (target) {
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kill.friendlyFire = (target.fraction === shooter.fraction);
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}
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if (shooter.magazine) {
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kill.magazine = shooter.magazine;
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}
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if (shooter.vehicle) {
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kill.shooterVehicle = shooter.vehicle;
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}
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} else {
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kill.fraction = 'NONE';
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}
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if (target) {
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kill.target = target.name;
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if (target.vehicle) {
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kill.targetVehicle = target.vehicle;
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}
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}
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stats.kills.push(kill);
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}
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} else if (line.includes('(Budget)')) {
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/**
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* BUDGET
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*/
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stats.clean.push(line);
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const budg = line.split(WHITESPACE);
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if (line.includes('Startbudget')) {
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stats.war['budgetBlufor'] = transformMoneyString(budg[9]);
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stats.war['budgetOpfor'] = transformMoneyString(budg[12].slice(0, -1));
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// this date needs to be assigned in first place !important
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const dateString = budg[0].slice(0, -1).split('/').map((s) => parseInt(s));
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stats.war.date = new Date(dateString[0], dateString[1] - 1, dateString[2]);
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} else if (line.includes('Endbudget')) {
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stats.war['endBudgetBlufor'] = transformMoneyString(budg[9]);
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stats.war['endBudgetOpfor'] = transformMoneyString(budg[12].slice(0, -2));
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stats.war.endDate = getFullTimeDate(war.date, budg[5]);
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} else {
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if (line.includes('Respawn von ')) {
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/**
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* RESPAWN
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*/
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const playerName = line.substring(line.lastIndexOf('Respawn von ') + 12, line.lastIndexOf('"'));
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stats.respawn.push(getRespawnEntry(budg, playerName, war._id, war.date));
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}
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stats.budget.push(getBudgetEntry(line, budg, war._id, war.date));
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}
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} else if (line.includes('(Fahne)') && !line.includes('Dominator')) {
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/**
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* FLAG
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*/
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const flagFraction = line.includes('NATO Flagge') ? 'BLUFOR' : 'OPFOR';
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const capture = !!line.includes('Flagge erobert');
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if ((flagFraction === 'BLUFOR' && ((capture && flagBlufor) || (!capture && !flagBlufor))) ||
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(flagFraction === 'OPFOR' && ((capture && flagOpfor) || (!capture && !flagOpfor)))) {
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stats.clean.push(line);
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const playerName = line.substring(line.lastIndexOf('rt von ') + 7).slice(0, -1);
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if (flagFraction === 'BLUFOR') {
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flagBlufor = !capture;
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} else if (flagFraction === 'OPFOR') {
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flagOpfor = !capture;
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}
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stats.flag.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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player: playerName,
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flagFraction: flagFraction,
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capture: capture,
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});
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}
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} else if (line.includes('(Punkte)')) {
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/**
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* POINTS
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*/
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stats.clean.push(line);
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const pt = line.split(WHITESPACE);
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if (line.includes('Endpunktestand')) {
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stats.war['ptBlufor'] = parseInt(pt[9]);
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stats.war['ptOpfor'] = parseInt(pt[12].slice(0, -1));
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// EXIT LOOP
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return true;
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} else {
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stats.points.push(getPointsEntry(pt, line, war._id, war.date));
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}
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} else if (line.includes('(Revive)')) {
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/**
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* REVIVE
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*/
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stats.clean.push(line);
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const stabilized = !!line.includes('stabilisiert."');
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const medicName = line.substring(line.lastIndexOf('wurde von ') + 10,
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line.lastIndexOf(stabilized ? ' stabilisiert' : ' wiederbelebt'));
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const medic = getPlayerInfoFromString(medicName);
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const patientName = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(' wurde von'));
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const patient = getPlayerInfoFromString(patientName);
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stats.revive.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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stabilized: stabilized,
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medic: medic.name,
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patient: patient.name,
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fraction: medic.fraction,
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});
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} else if (line.includes('(Transport)')) {
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/**
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* TRANSPORT
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*/
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stats.clean.push(line);
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const driverString = line.substring(line.lastIndexOf('wurde von ') + 10, line.lastIndexOf(' eingeflogen'));
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const driver = getPlayerInfoFromString(driverString);
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const passengerString = line.substring(line.lastIndexOf('--- ') + 3, line.lastIndexOf(' wurde von'));
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const passenger = getPlayerInfoFromString(passengerString);
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const distance = parseInt(line.substring(line.lastIndexOf('eingeflogen (') + 13, line.lastIndexOf('m)') - 1));
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stats.transport.push({
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war: war._id,
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time: getFullTimeDate(war.date, line.split(WHITESPACE)[5]),
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driver: driver ? driver.name : null,
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passenger: passenger ? passenger.name : null,
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fraction: driver ? driver.fraction : 'NONE',
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distance: distance,
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});
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} else if (line.includes('(Spieleranzahl)')) {
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stats.clean.push(line);
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const timestamp = (timestampRegex.exec(line))[1];
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const countBlufor = (bluforPlayerCountRegex.exec(line))[1];
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const countOpfor = (opforPlayerCountRegex.exec(line))[1];
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stats.playerCount.push({
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war: war.id,
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time: getFullTimeDate(war.date, timestamp),
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countBlufor: countBlufor,
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countOpfor: countOpfor,
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});
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} else if (line.includes('(FPS)')) {
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stats.clean.push(line);
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const updateServerFpsLogEntry = (entityName, addKey, addValue) => {
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const idx = stats.serverFps.findIndex((entry) => entry.entityName === entityName);
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if (idx === -1) {
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stats.serverFps.push({
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war: war.id,
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entityName: entityName,
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[addKey]: addValue,
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});
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return;
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}
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const entity = stats.serverFps[idx];
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entity[addKey] = addValue;
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stats.serverFps[idx] = entity;
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};
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const singleMinMatch = singleMinFpsRegex.exec(line);
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if (singleMinMatch) {
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updateServerFpsLogEntry(singleMinMatch[1], 'singleMinFps', singleMinMatch[2]);
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} else {
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const singleAvgMatch = singleAvgFpsRegex.exec(line);
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if (singleAvgMatch) {
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updateServerFpsLogEntry(singleAvgMatch[1], 'singleAvgFps', singleAvgMatch[2]);
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} else {
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const minCollectionMatch = minFpsRegex.exec(line);
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if (minCollectionMatch) {
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updateServerFpsLogEntry(minCollectionMatch[1], 'minFps', minCollectionMatch[2].split(','));
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} else {
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const avgCollectionMatch = avgFpsRegex.exec(line);
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if (avgCollectionMatch) {
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updateServerFpsLogEntry(avgCollectionMatch[1], 'avgFps', avgCollectionMatch[2].split(','));
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}
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}
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}
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}
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} else if (line.includes('(Fraktionsuebersicht)') || line.includes('Fraktionsübersicht')) {
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/**
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* PLAYERS
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*/
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const playerString = line.substring(line.lastIndexOf('--- ') + 4, line.lastIndexOf(', PUID'));
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const playerUUID = line.substring(line.lastIndexOf('PUID ') + 5, line.lastIndexOf('"'));
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addPlayerIfNotExists(playerString, playerUUID);
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}
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});
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for (let i = 0; i < stats.players.length; i++) {
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const playerName = stats.players[i].name;
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stats.players[i]['respawn'] = stats.respawn.filter((res) => res.player === playerName).length;
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stats.players[i]['kill'] = stats.kills.filter(
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(kill) => kill.shooter === playerName && !kill.friendlyFire).length;
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// TODO: use vehicle class description from enum
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stats.players[i]['vehicleLight'] = stats.vehicles.filter(
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(vehicle) => (vehicle.shooter === playerName ||
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(vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass ===
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'LIGHT' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['vehicleHeavy'] = stats.vehicles.filter(
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(vehicle) => (vehicle.shooter === playerName ||
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(vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass ===
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'HEAVY' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['vehicleAir'] = stats.vehicles.filter(
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(vehicle) => (vehicle.shooter === playerName ||
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(vehicle.additionalShooter && vehicle.additionalShooter.indexOf(playerName)) > -1) && vehicle.vehicleClass ===
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'AIR' && VEHICLE_BLACKLIST.indexOf(vehicle.target) < 0).length;
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stats.players[i]['friendlyFire'] = stats.kills.filter(
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(kill) => kill.shooter === playerName && kill.friendlyFire).length;
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stats.players[i]['death'] = stats.kills.filter((kill) => kill.target === playerName).length;
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stats.players[i]['revive'] = stats.revive.filter((rev) => rev.medic === playerName && !rev.stabilized).length;
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stats.players[i]['flagTouch'] = stats.flag.filter((flag) => flag.player === playerName).length;
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let playerTravelDistance = stats.transport.filter((transport) => transport.passenger === playerName)
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.map((transport) => transport.distance)
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.reduce((total, num) => total + Math.round(num), 0);
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if (playerTravelDistance > 0) {
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stats.players[i]['travelDistance'] = playerTravelDistance;
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}
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let driverDistance = 0;
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const driverTransports = stats.transport.filter((transport) => transport.driver === playerName);
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for (let i = 0; i < driverTransports.length; i++) {
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const curr = driverTransports[i];
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if (i < driverTransports.length - 1) {
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const next = driverTransports[i + 1];
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if ((next.time.getTime() - curr.time.getTime()) < 2 * 60000) { // only track once in 2 min range
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continue;
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}
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driverDistance += curr.distance;
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} else {
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driverDistance += curr.distance;
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}
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}
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if (driverDistance > 0) {
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stats.players[i]['driverDistance'] = driverDistance;
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}
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}
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stats.war.playersBlufor = stats.players.filter((player) => player.fraction === 'BLUFOR').length;
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stats.war.playersOpfor = stats.players.filter((player) => player.fraction === 'OPFOR').length;
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return stats;
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};
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const getRespawnEntry = (respawn, playerName, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, respawn[5]),
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player: playerName,
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};
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};
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const getPointsEntry = (pt, line, warId, warDate) => {
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return {
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war: warId,
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time: getFullTimeDate(warDate, pt[5]),
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ptBlufor: parseInt(pt[10]),
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ptOpfor: parseInt(pt[13].slice(0, -2)),
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fraction: line.includes('Kein Dominator') ? 'NONE' : line.includes('NATO +1') ? 'BLUFOR' : 'OPFOR',
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};
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};
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const getBudgetEntry = (line, budg, warId, warDate) => {
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const timestamp = getFullTimeDate(warDate, budg[5]);
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const oldBudget = transformMoneyString(budg[9]);
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const newBudget = transformMoneyString(budg[12]);
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const fraction = budg[7] === 'NATO' ? 'BLUFOR' : 'OPFOR';
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const budgetEntry = {
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war: warId,
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time: timestamp,
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fraction: fraction,
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oldBudget: oldBudget,
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newBudget: newBudget,
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buy: oldBudget <= newBudget,
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};
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const budgetRespawnMatch = budgetRespawnNameRegex.exec(line);
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if (budgetRespawnMatch && budgetRespawnMatch.length > 1) {
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budgetEntry.player = budgetRespawnMatch[1];
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budgetEntry.item = "Respawn";
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} else {
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const itemNameMatch = budgetItemNameRegex.exec(line);
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const playerNameMatch = budgetPlayerNameRegex.exec(line);
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if (playerNameMatch && playerNameMatch.length > 1) {
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budgetEntry.player = playerNameMatch[1];
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}
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if (itemNameMatch && itemNameMatch.length > 1) {
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budgetEntry.item = itemNameMatch[1];
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}
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}
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return budgetEntry;
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};
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const getPlayerInfoFromString = (inputString) => {
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const resPlayer = {};
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let playerNameRegexMatch = playerNameRegex.exec(inputString);
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// https://stackoverflow.com/questions/18462784/why-is-javascript-regex-matching-every-second-time
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if (!playerNameRegexMatch) {
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playerNameRegexMatch = playerNameRegex.exec(inputString);
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}
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const sideMatch = sideRegex.exec(inputString);
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// SINGLE PLAYER NAME
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let name;
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if (playerNameRegexMatch && playerNameRegexMatch.length >= 2) {
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name = playerNameRegexMatch[2].trim();
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// do not return player for 'unbekannt' or 'Error: No unit'
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if (!name || name === 'unbekannt' || name === 'Error: No unit' || name === 'Selbstverschulden.') {
|
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return {name: 'UNKNOWN', fraction: 'NONE'};
|
|
}
|
|
resPlayer.name = name;
|
|
} else {
|
|
return {name: 'UNKNOWN', fraction: 'NONE'};
|
|
}
|
|
|
|
// ADDITIONAL PLAYER NAMES
|
|
let additionalPlayerMatch;
|
|
while ((additionalPlayerMatch = playerNameRegex.exec(inputString)) !== null) {
|
|
const addPlayer = additionalPlayerMatch[0].replace(/^,\s/, '').replace(/\s\($/, '').trim();
|
|
if (name instanceof Array) {
|
|
name.push(addPlayer);
|
|
} else {
|
|
name = [name, addPlayer];
|
|
}
|
|
}
|
|
|
|
// PLAYER FRACTION
|
|
let side;
|
|
if (sideMatch && sideMatch.length >= 3) {
|
|
side = sideMatch[2];
|
|
} else {
|
|
const inputArray = inputString.split(WHITESPACE);
|
|
if (inputArray) {
|
|
side = inputArray[inputArray.length - 1].replace('(', '').replace(')', '');
|
|
}
|
|
}
|
|
|
|
if (side && side !== 'ENEMY') {
|
|
resPlayer.fraction = (side === 'WEST') ? 'BLUFOR' : 'OPFOR';
|
|
}
|
|
|
|
// MAGAZINE
|
|
const magazineMatch = magazineRegex.exec(inputString);
|
|
if (magazineMatch && magazineMatch.length >= 3) {
|
|
let magazine = magazineMatch[2];
|
|
if (new RegExp('\\(.*$').test(magazine)) {
|
|
magazine = magazine.concat(')');
|
|
}
|
|
resPlayer.magazine = magazine;
|
|
}
|
|
|
|
// VEHICLE
|
|
const vehicleMatch = vehicleRegex.exec(inputString);
|
|
if (vehicleMatch && vehicleMatch.length >= 3 && vehicleMatch[2]) {
|
|
let vehicle = vehicleMatch[2];
|
|
if (new RegExp('\\(.*$').test(vehicle)) {
|
|
vehicle = vehicle.concat(')');
|
|
}
|
|
resPlayer.vehicle = vehicle;
|
|
}
|
|
|
|
return resPlayer;
|
|
};
|
|
|
|
const getVehicleAndFractionFromString = (nameClassFractionString) => {
|
|
const sideMatch = sideRegex.exec(nameClassFractionString);
|
|
const categoryMatch = categoryRegex.exec(nameClassFractionString);
|
|
|
|
// NAME
|
|
const vehicleName = nameClassFractionString.substring(0,
|
|
nameClassFractionString.indexOf(vehicleNameEndRegex.exec(nameClassFractionString)));
|
|
|
|
let fraction;
|
|
if (sideMatch && sideMatch.length >= 3) {
|
|
// SIDE
|
|
const side = sideMatch[2];
|
|
fraction = side === 'OPT_NATO' || side === 'OPT_NATO_T' || side === 'WEST' ? 'BLUFOR' : 'OPFOR';
|
|
}
|
|
|
|
let vehicleClassString;
|
|
if (categoryMatch && categoryMatch.length >= 3) {
|
|
// CATEGORY
|
|
vehicleClassString = categoryMatch[2];
|
|
}
|
|
|
|
// skip logging here - this is some basic equipment identifier (i.e. parachute)
|
|
if (fraction === 'OPF_F' || fraction === 'BLU_F' || vehicleClassString === VehicleClasses.UNKNOWN) {
|
|
return;
|
|
}
|
|
|
|
let vehicleClass;
|
|
for (const key in VehicleClasses) {
|
|
if (VehicleClasses.hasOwnProperty(key) && VehicleClasses[key] === vehicleClassString) {
|
|
vehicleClass = key;
|
|
}
|
|
}
|
|
|
|
if (vehicleName && fraction && vehicleClass) {
|
|
return {
|
|
name: vehicleName,
|
|
fraction: fraction,
|
|
vehicleClass: vehicleClass,
|
|
};
|
|
}
|
|
};
|
|
|
|
const transformMoneyString = (budgetString) => {
|
|
if (!budgetString.includes('e+')) {
|
|
return parseInt(budgetString);
|
|
}
|
|
const budget = budgetString.split('e+');
|
|
return Math.round(parseFloat(budget[0]) * Math.pow(10, parseInt(budget[1])));
|
|
};
|
|
|
|
const getFullTimeDate = (date, timeString) => {
|
|
const returnDate = new Date(date);
|
|
const time = timeString.split(':');
|
|
returnDate.setHours(time[0]);
|
|
returnDate.setMinutes(time[1]);
|
|
returnDate.setSeconds(time[2]);
|
|
return returnDate;
|
|
};
|
|
|
|
module.exports = parseWarLog;
|