opt-cc/static/src/app/utils/player-utils.ts

40 lines
2.0 KiB
TypeScript

export class PlayerUtils {
// TODO: drop this tmp collection, excluding player transport stats from campaign detail page and highscore page,
// adding valid processing there
public static readonly tmpAttributeDisplayNames = [
{prop: 'name', head: 'stats.scoreboard.header.player'},
{prop: 'fraction', head: 'stats.scoreboard.header.fraction'},
{prop: 'kill', head: 'stats.scoreboard.header.kill'},
{prop: 'friendlyFire', head: 'stats.scoreboard.header.friendly.fire'},
{prop: 'revive', head: 'stats.scoreboard.header.revive'},
{prop: 'flagTouch', head: 'stats.scoreboard.header.capture'},
{prop: 'vehicleLight', head: 'stats.scoreboard.header.vehicle.light'},
{prop: 'vehicleHeavy', head: 'stats.scoreboard.header.vehicle.heavy'},
{prop: 'vehicleAir', head: 'stats.scoreboard.header.vehicle.air'},
{prop: 'death', head: 'stats.scoreboard.header.death'},
{prop: 'respawn', head: 'stats.scoreboard.header.respawn'},
];
public static readonly attributeDisplayNames = [
{prop: 'name', head: 'stats.scoreboard.header.player'},
{prop: 'fraction', head: 'stats.scoreboard.header.fraction'},
{prop: 'kill', head: 'stats.scoreboard.header.kill'},
{prop: 'friendlyFire', head: 'stats.scoreboard.header.friendly.fire'},
{prop: 'revive', head: 'stats.scoreboard.header.revive'},
{prop: 'flagTouch', head: 'stats.scoreboard.header.capture'},
{prop: 'vehicleLight', head: 'stats.scoreboard.header.vehicle.light'},
{prop: 'vehicleHeavy', head: 'stats.scoreboard.header.vehicle.heavy'},
{prop: 'vehicleAir', head: 'stats.scoreboard.header.vehicle.air'},
{prop: 'travelDistance', head: 'stats.scoreboard.header.travel.distance'},
{prop: 'driverDistance', head: 'stats.scoreboard.header.driver.distance'},
{prop: 'death', head: 'stats.scoreboard.header.death'},
{prop: 'respawn', head: 'stats.scoreboard.header.respawn'},
];
public static isSteamUUID(input: string): boolean {
const steamUIDPattern = new RegExp('[0-9]{17}');
return steamUIDPattern.test(input);
}
}