opt-cc/static/src/app/statistic/war-detail/scoreboard/scoreboard.component.ts

97 lines
2.6 KiB
TypeScript

import {Component, ElementRef, EventEmitter, Input, OnChanges, Output, SimpleChanges} from '@angular/core';
import {War} from '../../../models/model-interfaces';
import {Fraction} from '../../../utils/fraction.enum';
import {PlayerUtils} from '../../../utils/player-utils';
import {saveAs} from 'file-saver/FileSaver';
@Component({
selector: 'cc-scoreboard',
templateUrl: './scoreboard.component.html',
styleUrls: ['./scoreboard.component.css', '../../../style/list-entry.css', '../../../style/hide-scrollbar.css']
})
export class ScoreboardComponent implements OnChanges {
readonly fraction = Fraction;
@Input() war: War;
@Input() fractionFilterSelected: string;
@Output() playerTabSwitch = new EventEmitter();
tableHead = ['Spieler', 'Fraktion', 'Kills', 'FriendlyFire', 'Fahrzeug', 'Revive', 'Eroberung', 'Tod', 'Respawn'];
isSteamUUID = PlayerUtils.isSteamUUID;
cellHeight = 40;
rows = [];
reorderable = false;
customClasses = {
sortAscending: 'glyphicon glyphicon-triangle-top',
sortDescending: 'glyphicon glyphicon-triangle-bottom',
};
constructor(private elRef: ElementRef) {
}
selectPlayerDetail(view: number, player) {
this.playerTabSwitch.emit({
view: view,
player: player
});
}
ngOnChanges(changes: SimpleChanges) {
if (changes.war) {
this.rows = changes.war.currentValue.players;
this.elRef.nativeElement
.querySelector('.datatable-body')
.scrollTo(0, 0);
}
if (changes.fractionFilterSelected) {
this.filterPlayersByFraction(this.fractionFilterSelected);
}
}
filterPlayersByFraction(fraction?: string) {
if (fraction) {
this.rows = this.war.players.filter((player) => {
return player.fraction === fraction;
});
} else {
this.rows = this.war.players;
}
}
exportCSV() {
let csvOut = '';
for (let i = 0; i < this.tableHead.length; i++) {
csvOut += this.tableHead[i];
if (i !== this.tableHead.length - 1) {
csvOut += ',';
}
}
for (let j = 0; j < this.war.players.length; j++) {
const player = this.war.players[j];
csvOut += '\r\n';
csvOut += '"' + player.name + '",';
csvOut += player.fraction + ',';
csvOut += player.kill + ',';
csvOut += player.friendlyFire + ',';
csvOut += player.vehicle + ',';
csvOut += player.revive + ',';
csvOut += player.flagTouch + ',';
csvOut += player.death + ',';
csvOut += player.respawn;
}
const blob = new Blob([csvOut], {type: 'text/plain'});
saveAs(blob, this.war.title.toLowerCase().replace(' ', '_').concat('.csv'));
}
}