opt-cc/server/routes/players.js

147 lines
6.2 KiB
JavaScript

'use strict';
// modules
const express = require('express');
// HTTP status codes by name
const codes = require('./http-codes');
const routerHandling = require('../middleware/router-handling');
// Mongoose Model using mongoDB
const CampaignModel = require('../models/campaign');
const PlayerModel = require('../models/player');
const WarModel = require('../models/war');
// Util
const isSteamUUID = require('../tools/util').isSteamUUID;
const campaignPlayer = new express.Router();
// routes **********************
campaignPlayer.route('/ranking/:campaignId')
.get((req, res, next) => {
WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
if (err) return next(err);
const warIds = wars.map((obj) => {
return obj._id;
});
PlayerModel.find({warId: {'$in': warIds}}, (err, items) => {
if (err) return next(err);
if (!items || items.length === 0) {
const err = new Error('No players for given campaignId');
err.status = codes.notfound;
return next(err);
}
const rankingItems = [];
// check only first player to have valid steamUUID - then decide if tracked by name or by ID
const usesUUID = isSteamUUID(items[0].steamUUID);
new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name))
.forEach((player) => {
const playerInstances = items.filter(
usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player);
const resItem = {
name: usesUUID ? playerInstances[playerInstances.length - 1].name : player,
kill: 0,
vehicleLight: 0,
vehicleHeavy: 0,
vehicleAir: 0,
death: 0,
friendlyFire: 0,
revive: 0,
respawn: 0,
flagTouch: 0,
};
for (let i = 0; i < playerInstances.length; i++) {
resItem.kill += playerInstances[i].kill;
resItem.death += playerInstances[i].death;
resItem.friendlyFire += playerInstances[i].friendlyFire;
resItem.vehicleLight += playerInstances[i].vehicleLight;
resItem.vehicleHeavy += playerInstances[i].vehicleHeavy;
resItem.vehicleAir += playerInstances[i].vehicleAir;
resItem.revive += playerInstances[i].revive;
resItem.respawn += playerInstances[i].respawn;
resItem.flagTouch += playerInstances[i].flagTouch;
}
resItem.fraction = playerInstances[playerInstances.length - 1].fraction;
rankingItems.push(resItem);
});
const getSortedField = (fieldName) => {
let num = 1;
rankingItems.sort((a, b) => b[fieldName] - a[fieldName]);
const res = JSON.parse(JSON.stringify(rankingItems));
for (const entity of res) {
entity.num = num++;
}
return res;
};
res.locals.items = {
kill: getSortedField('kill'),
death: getSortedField('death'),
friendlyFire: getSortedField('friendlyFire'),
vehicleLight: getSortedField('vehicleLight'),
vehicleHeavy: getSortedField('vehicleHeavy'),
vehicleAir: getSortedField('vehicleAir'),
revive: getSortedField('revive'),
respawn: getSortedField('respawn'),
flagTouch: getSortedField('flagTouch'),
};
next();
});
});
})
.all(
routerHandling.httpMethodNotAllowed
);
campaignPlayer.route('/single/:campaignId/:playerId')
.get((req, res, next) => {
CampaignModel.findById(req.params.campaignId, (err, campaign) => {
if (err) return next(err);
WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
if (err) return next(err);
const warIds = wars.map((obj) => {
return obj._id;
});
// find by player name until v1.6.12, afterwards by SteamUUID
const playerId = req.params.playerId;
const filter = {};
filter[isSteamUUID(playerId) ? 'steamUUID' : 'name'] = playerId;
filter['warId'] = {'$in': warIds};
PlayerModel.find(filter)
.populate('warId')
.exec((err, items) => {
if (err) return next(err);
if (!items || items.length === 0) {
const err = new Error('Unknown player id');
err.status = codes.notfound;
return next(err);
}
res.locals.items = {
name: items[items.length - 1].name,
campaign: campaign,
players: items,
};
next();
});
});
});
})
.all(
routerHandling.httpMethodNotAllowed
);
campaignPlayer.use(routerHandling.emptyResponse);
module.exports = campaignPlayer;