opt-cc/server/routes/players.js

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'use strict';
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// modules
const express = require('express');
// HTTP status codes by name
const codes = require('./http-codes');
const routerHandling = require('../middleware/router-handling');
// Mongoose Model using mongoDB
const CampaignModel = require('../models/campaign');
const PlayerModel = require('../models/player');
const WarModel = require('../models/war');
// Util
const isSteamUUID = require('../tools/util').isSteamUUID;
const campaignPlayer = new express.Router();
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// routes **********************
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campaignPlayer.route('/ranking/:campaignId')
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.get((req, res, next) => {
WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
if (err) return next(err);
const warIds = wars.map((obj) => {
return obj._id;
});
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WarModel.findOne({campaign: req.params.campaignId}, {}, {sort: {'date': -1}}, (err, latestWar) => {
PlayerModel.find({warId: {'$in': warIds}}, (err, items) => {
if (err) return next(err);
if (!items || items.length === 0) {
const err = new Error('No players for given campaignId');
err.status = codes.notfound;
return next(err);
}
const rankingItems = [];
// check only first player to have valid steamUUID - then decide if tracked by name or by ID
const usesUUID = isSteamUUID(items[0].steamUUID);
new Set(items.map(usesUUID ? (x) => x.steamUUID : (x) => x.name))
.forEach((player) => {
const playerInstances = items.filter(
usesUUID ? (p) => p.steamUUID === player : (p) => p.name === player);
const resItem = {
name: usesUUID ? playerInstances[playerInstances.length - 1].name : player,
kill: 0,
vehicleLight: 0,
vehicleHeavy: 0,
vehicleAir: 0,
death: 0,
friendlyFire: 0,
revive: 0,
respawn: 0,
flagTouch: 0,
travelDistance: 0,
driverDistance: 0,
};
for (let i = 0; i < playerInstances.length; i++) {
const player = playerInstances[i];
resItem.kill += player.kill;
resItem.death += player.death;
resItem.friendlyFire += player.friendlyFire;
resItem.vehicleLight += player.vehicleLight;
resItem.vehicleHeavy += player.vehicleHeavy;
resItem.vehicleAir += player.vehicleAir;
resItem.revive += player.revive;
resItem.respawn += player.respawn;
resItem.flagTouch += player.flagTouch;
if (player.travelDistance) {
resItem.travelDistance += Math.round(player.travelDistance / 1000); // meters -> km
}
if (player.driverDistance) {
resItem.driverDistance += Math.round(player.driverDistance / 1000); // meters -> km
}
}
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resItem.warCount = playerInstances.length;
const latestPlayerFraction = playerInstances[playerInstances.length - 1].fraction;
resItem.fraction =
(latestPlayerFraction === 'OPFOR') ?
latestWar.fractionMappingOpfor :
latestWar.fractionMappingBlufor;
rankingItems.push(resItem);
});
const getSortedField = (fieldName) => {
let num = 1;
const filteredSortResult = rankingItems.map((item) => {
return {
name: item.name,
fraction: item.fraction,
[fieldName]: item[fieldName],
};
})
.sort((a, b) => b[fieldName] - a[fieldName]);
const res = JSON.parse(JSON.stringify(filteredSortResult));
for (const entity of res) {
entity.num = num++;
}
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return res;
};
res.locals.items = {
kill: getSortedField('kill'),
death: getSortedField('death'),
friendlyFire: getSortedField('friendlyFire'),
vehicleLight: getSortedField('vehicleLight'),
vehicleHeavy: getSortedField('vehicleHeavy'),
vehicleAir: getSortedField('vehicleAir'),
revive: getSortedField('revive'),
respawn: getSortedField('respawn'),
flagTouch: getSortedField('flagTouch'),
travelDistance: getSortedField('travelDistance'),
driverDistance: getSortedField('driverDistance'),
warCount: getSortedField('warCount'),
};
next();
});
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});
});
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})
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.all(
routerHandling.httpMethodNotAllowed
);
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campaignPlayer.route('/single/:campaignId/:playerId')
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.get((req, res, next) => {
CampaignModel.findById(req.params.campaignId, (err, campaign) => {
if (err) return next(err);
WarModel.find({campaign: req.params.campaignId}, '_id', (err, wars) => {
if (err) return next(err);
const warIds = wars.map((obj) => {
return obj._id;
});
// find by player name until v1.6.12, afterwards by SteamUUID
const playerId = req.params.playerId;
const filter = {};
filter[isSteamUUID(playerId) ? 'steamUUID' : 'name'] = playerId;
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filter['warId'] = {'$in': warIds};
PlayerModel.find(filter)
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.populate('warId')
.exec((err, items) => {
if (err) return next(err);
if (!items || items.length === 0) {
const err = new Error('Unknown player id');
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err.status = codes.notfound;
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return next(err);
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}
res.locals.items = {
name: items[items.length - 1].name,
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campaign: campaign,
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players: items,
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};
next();
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});
});
});
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})
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.all(
routerHandling.httpMethodNotAllowed
);
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campaignPlayer.use(routerHandling.emptyResponse);
module.exports = campaignPlayer;