122 lines
3.6 KiB
TypeScript
122 lines
3.6 KiB
TypeScript
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import {Component, EventEmitter, Input, OnInit, Output} from '@angular/core';
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import {CampaignPlayer} from '../../../models/model-interfaces';
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import {PlayerService} from '../../../services/logs/player.service';
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import {ChartUtils} from '../../../utils/chart-utils';
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@Component({
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selector: 'campaign-player-detail',
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templateUrl: './campaign-player-detail.component.html',
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styleUrls: ['./campaign-player-detail.component.css', '../../../style/list-entry.css',
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'../../../style/hide-scrollbar.css', '../../../style/overview.css']
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})
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export class CampaignPlayerDetailComponent implements OnInit {
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@Input() campaignId: string;
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@Input() playerName: string;
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@Output() switchTab = new EventEmitter();
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campaignPlayer: CampaignPlayer = { campaign: {}, players: [] };
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graphData: any[] = [];
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sumData: any[] = [];
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avgLabel = 'Durchschnitt';
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colorScheme = {
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domain: ['#00ce12']
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};
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colorSchemeBar = {
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domain: [
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'#2d5a00', '#455600', '#00561f', '#3f3b00', '#003c19', '#083c00'
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]
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};
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showRefLines = true;
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showRefLabels = true;
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gradient = false;
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xAxis = true;
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yAxis = true;
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legend = false;
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showXAxisLabel = true;
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showYAxisLabel = true;
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autoscale = false;
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timeline = false;
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roundDomains = true;
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kdRatio = 0;
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maxKd = 1.7;
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respawnDeathRatio = 0;
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maxRespawnDeathRatio = 1;
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constructor(private playerService: PlayerService) {
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}
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ngOnInit() {
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this.playerService.getCampaignPlayer(this.campaignId, encodeURIComponent(this.playerName))
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.subscribe(campaignPlayer => {
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this.campaignPlayer = campaignPlayer;
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this.graphData = [
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{ key: 'kill', label: 'Kills', },
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{ key: 'friendlyFire', label: 'Friendly Fire', },
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{ key: 'death', label: 'Tode', },
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{ key: 'respawn', label: 'Respawn', },
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{ key: 'revive', label: 'Revive', },
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{ key: 'flagTouch', label: 'Eroberungen', },
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{ key: 'vehicleLight', label: 'Fahrzeug (Leicht)', },
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{ key: 'vehicleHeavy', label: 'Fahrzeug (Schwer)', },
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{ key: 'vehicleAir', label: 'Fahrzeug (Luft)', },
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];
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this.initDataArray();
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const totalDeathDiv = this.graphData[2].total === 0 ? 1 : this.graphData[2].total;
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this.kdRatio = parseFloat((this.graphData[0].total / totalDeathDiv).toFixed(2));
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if (this.kdRatio > 1) {
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this.maxKd = this.kdRatio * 1.7;
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}
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this.respawnDeathRatio = parseFloat((this.graphData[3].total / totalDeathDiv).toFixed(2));
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// we can not directly push to target array, since only full reference changes trigger the refresh of data
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const tmpSumData = [];
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this.graphData.forEach(dataSet => {
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tmpSumData.push({ name: dataSet.label, value: dataSet.total });
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});
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this.sumData = tmpSumData;
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});
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}
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private initDataArray() {
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this.graphData.forEach(dataSet => {
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const killObj = {
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name: dataSet.label,
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series: []
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};
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const playerLength = this.campaignPlayer.players.length;
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let total = 0;
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for (let i = 0; i < playerLength; i++) {
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const warDateString = ChartUtils.getShortDateString(this.campaignPlayer.players[i].warId.date);
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const value = this.campaignPlayer.players[i][dataSet.key];
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killObj.series.push({
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name: warDateString,
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value: value
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});
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total += value;
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}
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dataSet.data = [killObj];
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dataSet.refLine = [{ value: total / playerLength, name: this.avgLabel }];
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dataSet.total = total;
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});
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}
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navigateBack() {
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this.switchTab.emit(0);
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}
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}
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